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| BoneOrientation (BoneOrientation const &) |
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MCAPI_C | BoneOrientation (::HashedString const &boneName) |
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MCAPI void | applyShortestPathBlend (::BoneOrientation const &blendOut, ::BoneOrientation const &blendIn, float blendInWeight, float) |
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MCAPI::BoneOrientation & | operator= (::BoneOrientation const &rhs) |
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MCAPI_C void | setMatrix (::Matrix const &matrix) |
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MCAPI_C void | updateLocalPreTransformMatrix () |
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MCAPI_C void * | $ctor (::HashedString const &boneName) |
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MCAPI void | $dtor () |
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static MCAPI_C void | computeBoneTransform (::BoneOrientation &boneOrientation, ::Vec3 const *offset, ::Matrix &boneToEntitySpaceMatrix) |
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::ll::TypedStorage< 4, 4, int > | mParentBoneIndex |
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::ll::TypedStorage< 4, 4, ::SkeletalHierarchyIndex > | mParentSkeletalHierarchyIndex |
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::ll::TypedStorage< 8, 48, ::HashedString > | mName |
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::ll::TypedStorage< 4, 64, ::Matrix > | mMatrix |
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::ll::TypedStorage< 4, 36, ::BoneOrientationTransform > | mTransform |
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::ll::TypedStorage< 4, 36, ::BoneOrientationTransform > | mDefaultTransform |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Matrix > > | mLocalPreTransformMatrix |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ExpressionNode > > | mBoneBindingExpression |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPivot |
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::ll::TypedStorage< 1, 1, ::BoneBindingMethod > | mBoneBindingMethod |
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::ll::TypedStorage< 1, 1, ::BoneAnimationRelativeMode > | mRotationRelativeMode |
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::ll::TypedStorage< 1, 1, bool > | mOverrideStackMatrix |
The documentation for this class was generated from the following file: