LeviLamina
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BoneOrientation.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
BoneOrientation
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk7b9647;
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::ll::UntypedStorage<4, 4>
mUnkfc37c2;
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::ll::UntypedStorage<8, 48>
mUnkac4bc7;
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::ll::UntypedStorage<4, 64>
mUnk3c8170;
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::ll::UntypedStorage<4, 36>
mUnkd169e4;
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::ll::UntypedStorage<4, 36>
mUnk71b914;
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::ll::UntypedStorage<8, 8>
mUnkc3d2c4;
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::ll::UntypedStorage<8, 8>
mUnk66959a;
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::ll::UntypedStorage<4, 12>
mUnkb30823;
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::ll::UntypedStorage<1, 1>
mUnk65f333;
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::ll::UntypedStorage<1, 1>
mUnke7eb93;
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::ll::UntypedStorage<1, 1>
mUnk957887;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BoneOrientation
(
BoneOrientation
const
&);
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BoneOrientation
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
applyShortestPathBlend(
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::BoneOrientation
const
& blendOut,
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::BoneOrientation
const
& blendIn,
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float
blendInWeight,
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float
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);
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MCAPI ::BoneOrientation& operator=(
::BoneOrientation
const
& rhs);
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// NOLINTEND
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};
BoneOrientation
Definition
BoneOrientation.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
animation
BoneOrientation.h
Generated on Sat Apr 26 2025 05:56:04 for LeviLamina by
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