LeviLamina
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ActorAnimationControllerStatePlayer Class Reference
Inheritance diagram for ActorAnimationControllerStatePlayer:

Public Member Functions

ActorAnimationControllerStatePlayeroperator= (ActorAnimationControllerStatePlayer const &)
 ActorAnimationControllerStatePlayer (ActorAnimationControllerStatePlayer const &)
virtual void applyToPose (::ApplyAnimationContext const &applyContext, ::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
virtual void resetAnimation ()
virtual void bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &)
virtual void bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &)
virtual bool hasAnimationFinished () const
virtual ::std::shared_ptr<::ActorAnimationPlayerfindAnimation (::HashedString const &friendlyName)
virtual::ActorAnimationType getAnimationType () const
virtual::HashedString const & getRawName () const
virtual void visit (::AnimationVisitor &&dispatcher)
MCAPI void $applyToPose (::ApplyAnimationContext const &applyContext, ::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
MCAPI void $resetAnimation ()
MCFOLD void $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &)
MCFOLD void $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &)
MCAPI bool $hasAnimationFinished () const
MCAPI ::std::shared_ptr<::ActorAnimationPlayer$findAnimation (::HashedString const &friendlyName)
MCFOLD::ActorAnimationType $getAnimationType () const
MCFOLD::HashedString const & $getRawName () const
MCAPI void $visit (::AnimationVisitor &&dispatcher)
virtual void buildBoneToPartMapping (::AnimationComponent &animationComponent)
MCFOLD void $buildBoneToPartMapping (::AnimationComponent &animationComponent)

Public Attributes

::ll::TypedStorage< 8, 8, ::ActorAnimationControllerPlayer & > mOwner
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationControllerState > > mControllerState
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer > > > mAnimationPlayers
::ll::TypedStorage< 4, 4, float > mStateTime
::ll::TypedStorage< 8, 48, ::HashedString const > mFriendlyName
::ll::TypedStorage< 8, 16, ::ExpressionNode const > mBlendExpression
::ll::TypedStorage< 1, 1, bool > mExpanded
::ll::TypedStorage< 1, 1, bool > mAnimationFinished

Member Function Documentation

◆ applyToPose()

virtual void ActorAnimationControllerStatePlayer::applyToPose ( ::ApplyAnimationContext const & applyContext,
::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
virtual

Implements ActorAnimationPlayer.

◆ resetAnimation()

virtual void ActorAnimationControllerStatePlayer::resetAnimation ( )
virtual

Implements ActorAnimationPlayer.

◆ bindParticleEffects()

virtual void ActorAnimationControllerStatePlayer::bindParticleEffects ( ::std::unordered_map<::HashedString, ::HashedString > const & )
virtual

Reimplemented from ActorAnimationPlayer.

◆ bindSoundEffects()

virtual void ActorAnimationControllerStatePlayer::bindSoundEffects ( ::std::unordered_map<::HashedString, ::std::string > const & )
virtual

Reimplemented from ActorAnimationPlayer.

◆ hasAnimationFinished()

virtual bool ActorAnimationControllerStatePlayer::hasAnimationFinished ( ) const
virtual

Implements ActorAnimationPlayer.

◆ findAnimation()

virtual ::std::shared_ptr<::ActorAnimationPlayer > ActorAnimationControllerStatePlayer::findAnimation ( ::HashedString const & friendlyName)
virtual

Implements ActorAnimationPlayer.

◆ getAnimationType()

virtual::ActorAnimationType ActorAnimationControllerStatePlayer::getAnimationType ( ) const
virtual

Implements ActorAnimationPlayer.

◆ getRawName()

virtual::HashedString const & ActorAnimationControllerStatePlayer::getRawName ( ) const
virtual

Implements ActorAnimationPlayer.

◆ visit()

virtual void ActorAnimationControllerStatePlayer::visit ( ::AnimationVisitor && dispatcher)
virtual

Reimplemented from ActorAnimationPlayer.


The documentation for this class was generated from the following file: