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ActorAnimationControllerStatePlayer & | operator= (ActorAnimationControllerStatePlayer const &) |
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| ActorAnimationControllerStatePlayer (ActorAnimationControllerStatePlayer const &) |
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virtual void | applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
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virtual void | resetAnimation () |
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virtual void | bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &) |
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virtual void | bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
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virtual bool | hasAnimationFinished () const |
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virtual ::std::shared_ptr<::ActorAnimationPlayer > | findAnimation (::HashedString const &friendlyName) |
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virtual::ActorAnimationType | getAnimationType () const |
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virtual::HashedString const & | getRawName () const |
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MCAPI | ActorAnimationControllerStatePlayer (::HashedString const &friendlyName, ::ActorAnimationControllerPlayer &owner, ::std::shared_ptr<::ActorAnimationControllerState > animationControllerState, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) |
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MCAPI void * | $ctor (::HashedString const &friendlyName, ::ActorAnimationControllerPlayer &owner, ::std::shared_ptr<::ActorAnimationControllerState > animationControllerState, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) |
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MCAPI void | $applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
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MCAPI void | $resetAnimation () |
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MCFOLD void | $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &) |
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MCFOLD void | $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
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MCFOLD bool | $hasAnimationFinished () const |
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MCAPI ::std::shared_ptr<::ActorAnimationPlayer > | $findAnimation (::HashedString const &friendlyName) |
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MCFOLD::ActorAnimationType | $getAnimationType () const |
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MCFOLD::HashedString const & | $getRawName () const |
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virtual void | buildBoneToPartMapping (::AnimationComponent &) |
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MCAPI void * | $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) |
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MCAPI void | $dtor () |
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MCFOLD void | $buildBoneToPartMapping (::AnimationComponent &) |
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