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ActorAnimationControllerStatePlayer Class Reference
+ Inheritance diagram for ActorAnimationControllerStatePlayer:

Public Member Functions

ActorAnimationControllerStatePlayeroperator= (ActorAnimationControllerStatePlayer const &)
 
 ActorAnimationControllerStatePlayer (ActorAnimationControllerStatePlayer const &)
 
virtual void applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
 
virtual void resetAnimation ()
 
virtual void bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &)
 
virtual void bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
 
virtual bool hasAnimationFinished () const
 
virtual ::std::shared_ptr<::ActorAnimationPlayerfindAnimation (::HashedString const &friendlyName)
 
virtual::ActorAnimationType getAnimationType () const
 
virtual::HashedString const & getRawName () const
 
MCAPI ActorAnimationControllerStatePlayer (::HashedString const &friendlyName, ::ActorAnimationControllerPlayer &owner, ::std::shared_ptr<::ActorAnimationControllerState > animationControllerState, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
 
MCAPI void * $ctor (::HashedString const &friendlyName, ::ActorAnimationControllerPlayer &owner, ::std::shared_ptr<::ActorAnimationControllerState > animationControllerState, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
 
MCAPI void $applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
 
MCAPI void $resetAnimation ()
 
MCAPI void $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &)
 
MCAPI void $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
 
MCAPI bool $hasAnimationFinished () const
 
MCAPI ::std::shared_ptr<::ActorAnimationPlayer$findAnimation (::HashedString const &friendlyName)
 
MCAPI::ActorAnimationType $getAnimationType () const
 
MCAPI::HashedString const & $getRawName () const
 
virtual void buildBoneToPartMapping (::AnimationComponent &)
 
MCAPI void * $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression)
 
MCAPI void $dtor ()
 
MCAPI void $buildBoneToPartMapping (::AnimationComponent &)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnk5832d5
 
::ll::UntypedStorage< 8, 16 > mUnkc95601
 
::ll::UntypedStorage< 8, 24 > mUnkede714
 
::ll::UntypedStorage< 4, 4 > mUnk711489
 
::ll::UntypedStorage< 8, 48 > mUnkd5fe13
 
::ll::UntypedStorage< 8, 16 > mUnkad5060
 
::ll::UntypedStorage< 1, 1 > mUnk923d16
 
::ll::UntypedStorage< 1, 1 > mUnkdcf6cd
 

Constructor & Destructor Documentation

◆ ActorAnimationControllerStatePlayer()

MCAPI ActorAnimationControllerStatePlayer::ActorAnimationControllerStatePlayer ( ::HashedString const & friendlyName,
::ActorAnimationControllerPlayer & owner,
::std::shared_ptr<::ActorAnimationControllerState > animationControllerState,
::AnimationComponent & animationComponent,
::ExpressionNode const & blendExpression,
::std::set<::HashedString, ::std::hash<::HashedString > > & animationControllerNameStack )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ applyToPose()

virtual void ActorAnimationControllerStatePlayer::applyToPose ( ::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
virtual

Implements ActorAnimationPlayer.

◆ resetAnimation()

virtual void ActorAnimationControllerStatePlayer::resetAnimation ( )
virtual

Implements ActorAnimationPlayer.

◆ bindParticleEffects()

virtual void ActorAnimationControllerStatePlayer::bindParticleEffects ( ::std::unordered_map<::HashedString, ::HashedString > const & )
virtual

Reimplemented from ActorAnimationPlayer.

◆ bindSoundEffects()

virtual void ActorAnimationControllerStatePlayer::bindSoundEffects ( ::std::unordered_map<::HashedString, ::std::string > const & actorSoundEffectMap)
virtual

Reimplemented from ActorAnimationPlayer.

◆ hasAnimationFinished()

virtual bool ActorAnimationControllerStatePlayer::hasAnimationFinished ( ) const
virtual

Implements ActorAnimationPlayer.

◆ findAnimation()

virtual ::std::shared_ptr<::ActorAnimationPlayer > ActorAnimationControllerStatePlayer::findAnimation ( ::HashedString const & friendlyName)
virtual

Implements ActorAnimationPlayer.

◆ getAnimationType()

virtual::ActorAnimationType ActorAnimationControllerStatePlayer::getAnimationType ( ) const
virtual

Implements ActorAnimationPlayer.

◆ getRawName()

virtual::HashedString const & ActorAnimationControllerStatePlayer::getRawName ( ) const
virtual

Implements ActorAnimationPlayer.

◆ $ctor() [1/2]

MCAPI void * ActorAnimationControllerStatePlayer::$ctor ( ::HashedString const & friendlyName,
::ActorAnimationControllerPlayer & owner,
::std::shared_ptr<::ActorAnimationControllerState > animationControllerState,
::AnimationComponent & animationComponent,
::ExpressionNode const & blendExpression,
::std::set<::HashedString, ::std::hash<::HashedString > > & animationControllerNameStack )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $applyToPose()

MCAPI void ActorAnimationControllerStatePlayer::$applyToPose ( ::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $resetAnimation()

MCAPI void ActorAnimationControllerStatePlayer::$resetAnimation ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $bindParticleEffects()

MCAPI void ActorAnimationControllerStatePlayer::$bindParticleEffects ( ::std::unordered_map<::HashedString, ::HashedString > const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $bindSoundEffects()

MCAPI void ActorAnimationControllerStatePlayer::$bindSoundEffects ( ::std::unordered_map<::HashedString, ::std::string > const & actorSoundEffectMap)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasAnimationFinished()

MCAPI bool ActorAnimationControllerStatePlayer::$hasAnimationFinished ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $findAnimation()

MCAPI ::std::shared_ptr<::ActorAnimationPlayer > ActorAnimationControllerStatePlayer::$findAnimation ( ::HashedString const & friendlyName)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAnimationType()

MCAPI::ActorAnimationType ActorAnimationControllerStatePlayer::$getAnimationType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRawName()

MCAPI::HashedString const & ActorAnimationControllerStatePlayer::$getRawName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ActorAnimationControllerStatePlayer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/2]

MCAPI void * ActorAnimationPlayer::$ctor ( ::HashedString const & friendlyName,
::ExpressionNode const & blendExpression )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ActorAnimationPlayer::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $buildBoneToPartMapping()

MCAPI void ActorAnimationPlayer::$buildBoneToPartMapping ( ::AnimationComponent & )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: