LeviLamina
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ActorAnimationPlayer Class Referenceabstract
Inheritance diagram for ActorAnimationPlayer:

Public Member Functions

virtual void applyToPose (::ApplyAnimationContext const &applyContext, ::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)=0
virtual void resetAnimation ()=0
virtual void buildBoneToPartMapping (::AnimationComponent &animationComponent)
virtual void bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap)
virtual void bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
virtual bool hasAnimationFinished () const =0
virtual ::std::shared_ptr<::ActorAnimationPlayer > findAnimation (::HashedString const &friendlyName)=0
virtual::ActorAnimationType getAnimationType () const =0
virtual::HashedString const & getRawName () const =0
virtual void visit (::AnimationVisitor &&dispatcher)
MCAPI ActorAnimationPlayer (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression)
MCAPI void * $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression)
MCAPI void $dtor ()
MCFOLD void $buildBoneToPartMapping (::AnimationComponent &animationComponent)
MCFOLD void $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap)
MCFOLD void $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
MCAPI void $visit (::AnimationVisitor &&dispatcher)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 48, ::HashedString const > mFriendlyName
::ll::TypedStorage< 8, 16, ::ExpressionNode const > mBlendExpression
::ll::TypedStorage< 1, 1, bool > mExpanded
::ll::TypedStorage< 1, 1, bool > mAnimationFinished

Member Function Documentation

◆ $vftable()

MCAPI void ** ActorAnimationPlayer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: