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ActorAnimationControllerPlayer & | operator= (ActorAnimationControllerPlayer const &) |
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| ActorAnimationControllerPlayer (ActorAnimationControllerPlayer const &) |
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virtual void | applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
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virtual void | resetAnimation () |
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virtual void | bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) |
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virtual void | bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
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virtual bool | hasAnimationFinished () const |
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virtual ::std::shared_ptr<::ActorAnimationPlayer > | findAnimation (::HashedString const &friendlyName) |
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virtual::ActorAnimationType | getAnimationType () const |
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virtual::HashedString const & | getRawName () const |
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MCAPI | ActorAnimationControllerPlayer (::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) |
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MCAPI void | applyStateAnimationToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
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MCAPI void | blendViaShortestPath (::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendOutBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendInBoneOrientationsMap, float blendInWeight, float blendWeight) |
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MCAPI void * | $ctor (::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) |
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MCAPI void | $applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) |
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MCAPI void | $resetAnimation () |
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MCAPI void | $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) |
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MCAPI void | $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) |
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MCAPI bool | $hasAnimationFinished () const |
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MCAPI ::std::shared_ptr<::ActorAnimationPlayer > | $findAnimation (::HashedString const &friendlyName) |
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MCFOLD::ActorAnimationType | $getAnimationType () const |
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MCAPI::HashedString const & | $getRawName () const |
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virtual void | buildBoneToPartMapping (::AnimationComponent &) |
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MCAPI void * | $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) |
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MCAPI void | $dtor () |
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MCFOLD void | $buildBoneToPartMapping (::AnimationComponent &) |
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::ll::UntypedStorage< 8, 16 > | mUnk696cb1 |
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::ll::UntypedStorage< 4, 4 > | mUnkaf7cd8 |
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::ll::UntypedStorage< 4, 4 > | mUnk603dec |
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::ll::UntypedStorage< 4, 4 > | mUnk2da515 |
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::ll::UntypedStorage< 4, 4 > | mUnkf5685f |
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::ll::UntypedStorage< 4, 4 > | mUnkb59735 |
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::ll::UntypedStorage< 8, 24 > | mUnkd7616b |
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::ll::UntypedStorage< 8, 8 > | mUnkda6c18 |
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::ll::UntypedStorage< 8, 8 > | mUnk1e1a51 |
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::ll::UntypedStorage< 8, 48 > | mUnkd5fe13 |
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::ll::UntypedStorage< 1, 1 > | mUnk923d16 |
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::ll::UntypedStorage< 1, 1 > | mUnkdcf6cd |
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