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ActorAnimationControllerPlayer Class Reference
+ Inheritance diagram for ActorAnimationControllerPlayer:

Public Member Functions

ActorAnimationControllerPlayeroperator= (ActorAnimationControllerPlayer const &)
 
 ActorAnimationControllerPlayer (ActorAnimationControllerPlayer const &)
 
virtual void applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
 
virtual void resetAnimation ()
 
virtual void bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap)
 
virtual void bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
 
virtual bool hasAnimationFinished () const
 
virtual ::std::shared_ptr<::ActorAnimationPlayerfindAnimation (::HashedString const &friendlyName)
 
virtual::ActorAnimationType getAnimationType () const
 
virtual::HashedString const & getRawName () const
 
MCAPI ActorAnimationControllerPlayer (::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
 
MCAPI void applyStateAnimationToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
 
MCAPI void blendViaShortestPath (::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendOutBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendInBoneOrientationsMap, float blendInWeight, float blendWeight)
 
MCAPI void * $ctor (::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
 
MCAPI void $applyToPose (::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
 
MCAPI void $resetAnimation ()
 
MCAPI void $bindParticleEffects (::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap)
 
MCAPI void $bindSoundEffects (::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
 
MCAPI bool $hasAnimationFinished () const
 
MCAPI ::std::shared_ptr<::ActorAnimationPlayer$findAnimation (::HashedString const &friendlyName)
 
MCAPI::ActorAnimationType $getAnimationType () const
 
MCAPI::HashedString const & $getRawName () const
 
virtual void buildBoneToPartMapping (::AnimationComponent &)
 
MCAPI void * $ctor (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression)
 
MCAPI void $dtor ()
 
MCAPI void $buildBoneToPartMapping (::AnimationComponent &)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 8, 16 > mUnk696cb1
 
::ll::UntypedStorage< 4, 4 > mUnkaf7cd8
 
::ll::UntypedStorage< 4, 4 > mUnk603dec
 
::ll::UntypedStorage< 4, 4 > mUnk2da515
 
::ll::UntypedStorage< 4, 4 > mUnkf5685f
 
::ll::UntypedStorage< 4, 4 > mUnkb59735
 
::ll::UntypedStorage< 8, 24 > mUnkd7616b
 
::ll::UntypedStorage< 8, 8 > mUnkda6c18
 
::ll::UntypedStorage< 8, 8 > mUnk1e1a51
 
::ll::UntypedStorage< 8, 48 > mUnkd5fe13
 
::ll::UntypedStorage< 8, 16 > mUnkad5060
 
::ll::UntypedStorage< 1, 1 > mUnk923d16
 
::ll::UntypedStorage< 1, 1 > mUnkdcf6cd
 

Constructor & Destructor Documentation

◆ ActorAnimationControllerPlayer()

MCAPI ActorAnimationControllerPlayer::ActorAnimationControllerPlayer ( ::HashedString const & friendlyName,
::ActorAnimationControllerPtr const & animationControllerPtr,
::AnimationComponent & animationComponent,
::ExpressionNode const & blendExpression,
::std::set<::HashedString, ::std::hash<::HashedString > > & animationControllerNameStack )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ applyToPose()

virtual void ActorAnimationControllerPlayer::applyToPose ( ::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
virtual

Implements ActorAnimationPlayer.

◆ resetAnimation()

virtual void ActorAnimationControllerPlayer::resetAnimation ( )
virtual

Implements ActorAnimationPlayer.

◆ bindParticleEffects()

virtual void ActorAnimationControllerPlayer::bindParticleEffects ( ::std::unordered_map<::HashedString, ::HashedString > const & actorParticleEffectMap)
virtual

Reimplemented from ActorAnimationPlayer.

◆ bindSoundEffects()

virtual void ActorAnimationControllerPlayer::bindSoundEffects ( ::std::unordered_map<::HashedString, ::std::string > const & actorSoundEffectMap)
virtual

Reimplemented from ActorAnimationPlayer.

◆ hasAnimationFinished()

virtual bool ActorAnimationControllerPlayer::hasAnimationFinished ( ) const
virtual

Implements ActorAnimationPlayer.

◆ findAnimation()

virtual ::std::shared_ptr<::ActorAnimationPlayer > ActorAnimationControllerPlayer::findAnimation ( ::HashedString const & friendlyName)
virtual

Implements ActorAnimationPlayer.

◆ getAnimationType()

virtual::ActorAnimationType ActorAnimationControllerPlayer::getAnimationType ( ) const
virtual

Implements ActorAnimationPlayer.

◆ getRawName()

virtual::HashedString const & ActorAnimationControllerPlayer::getRawName ( ) const
virtual

Implements ActorAnimationPlayer.

◆ applyStateAnimationToPose()

MCAPI void ActorAnimationControllerPlayer::applyStateAnimationToPose ( ::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ blendViaShortestPath()

MCAPI void ActorAnimationControllerPlayer::blendViaShortestPath ( ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & blendOutBoneOrientationsMap,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & blendInBoneOrientationsMap,
float blendInWeight,
float blendWeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/2]

MCAPI void * ActorAnimationControllerPlayer::$ctor ( ::HashedString const & friendlyName,
::ActorAnimationControllerPtr const & animationControllerPtr,
::AnimationComponent & animationComponent,
::ExpressionNode const & blendExpression,
::std::set<::HashedString, ::std::hash<::HashedString > > & animationControllerNameStack )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $applyToPose()

MCAPI void ActorAnimationControllerPlayer::$applyToPose ( ::RenderParams & renderParams,
::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > & destBoneOrientationsMap,
float blendWeight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $resetAnimation()

MCAPI void ActorAnimationControllerPlayer::$resetAnimation ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $bindParticleEffects()

MCAPI void ActorAnimationControllerPlayer::$bindParticleEffects ( ::std::unordered_map<::HashedString, ::HashedString > const & actorParticleEffectMap)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $bindSoundEffects()

MCAPI void ActorAnimationControllerPlayer::$bindSoundEffects ( ::std::unordered_map<::HashedString, ::std::string > const & actorSoundEffectMap)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasAnimationFinished()

MCAPI bool ActorAnimationControllerPlayer::$hasAnimationFinished ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $findAnimation()

MCAPI ::std::shared_ptr<::ActorAnimationPlayer > ActorAnimationControllerPlayer::$findAnimation ( ::HashedString const & friendlyName)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAnimationType()

MCAPI::ActorAnimationType ActorAnimationControllerPlayer::$getAnimationType ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRawName()

MCAPI::HashedString const & ActorAnimationControllerPlayer::$getRawName ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ActorAnimationControllerPlayer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/2]

MCAPI void * ActorAnimationPlayer::$ctor ( ::HashedString const & friendlyName,
::ExpressionNode const & blendExpression )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ActorAnimationPlayer::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $buildBoneToPartMapping()

MCAPI void ActorAnimationPlayer::$buildBoneToPartMapping ( ::AnimationComponent & )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: