22class ActorAnimationControllerPlayer :
public ::ActorAnimationPlayer {
26 ::ll::TypedStorage<8, 16, ::ActorAnimationControllerPtr> mAnimationControllerPtr;
27 ::ll::TypedStorage<4, 4, int> mCurrStateIndex;
28 ::ll::TypedStorage<4, 4, int> mLastStateIndex;
29 ::ll::TypedStorage<4, 4, int> mNextStateIndex;
30 ::ll::TypedStorage<4, 4, int> mBlendTransitionStateIndex;
31 ::ll::TypedStorage<4, 4, float> mBlendTransitionTime;
32 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationControllerStatePlayer>>>
33 mAnimationControllerStatePlayers;
34 ::ll::TypedStorage<8, 8, ::std::unordered_map<::HashedString, ::HashedString>
const*> mActorParticleEffectMap;
35 ::ll::TypedStorage<8, 8, ::std::unordered_map<::HashedString, ::std::string>
const*> mActorSoundEffectMap;
40 ActorAnimationControllerPlayer();
45 virtual void applyToPose(
47 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
51 virtual void resetAnimation() ;
53 virtual void bindParticleEffects(
54 ::std::unordered_map<::HashedString, ::HashedString>
const& actorParticleEffectMap
58 bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap) ;
60 virtual bool hasAnimationFinished()
const ;
62 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(
::HashedString const& friendlyName) ;
64 virtual ::ActorAnimationType getAnimationType()
const ;
66 virtual ::HashedString
const& getRawName()
const ;
70 virtual ~ActorAnimationControllerPlayer() =
default;
76 MCAPI ActorAnimationControllerPlayer(
81 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
84 MCAPI
void applyStateAnimationToPose(
86 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
90 MCAPI
void blendViaShortestPath(
91 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
92 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>
const&
93 blendOutBoneOrientationsMap,
94 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>
const&
95 blendInBoneOrientationsMap,
100 MCAPI_C ::std::shared_ptr<::ActorAnimationControllerStatePlayer>
112 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
119 MCAPI
void $applyToPose(
121 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
125 MCAPI
void $resetAnimation();
127 MCAPI
void $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString>
const& actorParticleEffectMap);
129 MCAPI
void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap);
131 MCAPI
bool $hasAnimationFinished()
const;
133 MCAPI ::std::shared_ptr<::ActorAnimationPlayer> $findAnimation(
::HashedString const& friendlyName);
135 MCFOLD ::ActorAnimationType $getAnimationType()
const;
137 MCAPI ::HashedString
const& $getRawName()
const;