LeviLamina
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ActorAnimationControllerPlayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
7#include "mc/world/actor/animation/ActorAnimationPlayer.h"
8#include "mc/world/actor/animation/ActorAnimationType.h"
9
10// auto generated forward declare list
11// clang-format off
14class BoneOrientation;
15class ExpressionNode;
16class HashedString;
17class RenderParams;
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
33 // NOLINTEND
34
35public:
36 // prevent constructor by default
40
41public:
42 // virtual functions
43 // NOLINTBEGIN
44 // vIndex: 1
45 virtual void applyToPose(
46 ::RenderParams& renderParams,
47 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
48 float blendWeight
49 ) /*override*/;
50
51 // vIndex: 2
52 virtual void resetAnimation() /*override*/;
53
54 // vIndex: 4
55 virtual void bindParticleEffects(
56 ::std::unordered_map<::HashedString, ::HashedString> const& actorParticleEffectMap
57 ) /*override*/;
58
59 // vIndex: 5
60 virtual void
61 bindSoundEffects(::std::unordered_map<::HashedString, ::std::string> const& actorSoundEffectMap) /*override*/;
62
63 // vIndex: 6
64 virtual bool hasAnimationFinished() const /*override*/;
65
66 // vIndex: 7
67 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(::HashedString const& friendlyName) /*override*/;
68
69 // vIndex: 8
70 virtual ::ActorAnimationType getAnimationType() const /*override*/;
71
72 // vIndex: 9
73 virtual ::HashedString const& getRawName() const /*override*/;
74
75 // vIndex: 0
76 virtual ~ActorAnimationControllerPlayer() /*override*/ = default;
77 // NOLINTEND
78
79public:
80 // member functions
81 // NOLINTBEGIN
83 ::HashedString const& friendlyName,
84 ::ActorAnimationControllerPtr const& animationControllerPtr,
85 ::AnimationComponent& animationComponent,
86 ::ExpressionNode const& blendExpression,
87 ::std::set<::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
88 );
89
91 ::RenderParams& renderParams,
92 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
93 float blendWeight
94 );
95
97 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
98 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& blendOutBoneOrientationsMap,
99 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& blendInBoneOrientationsMap,
100 float blendInWeight,
101 float blendWeight
102 );
103 // NOLINTEND
104
105public:
106 // constructor thunks
107 // NOLINTBEGIN
108 MCNAPI void* $ctor(
109 ::HashedString const& friendlyName,
110 ::ActorAnimationControllerPtr const& animationControllerPtr,
111 ::AnimationComponent& animationComponent,
112 ::ExpressionNode const& blendExpression,
113 ::std::set<::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
114 );
115 // NOLINTEND
116
117public:
118 // virtual function thunks
119 // NOLINTBEGIN
120 MCNAPI void $applyToPose(
121 ::RenderParams& renderParams,
122 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
123 float blendWeight
124 );
125
126 MCNAPI void $resetAnimation();
127
128 MCNAPI void
129 $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString> const& actorParticleEffectMap);
130
131 MCNAPI void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string> const& actorSoundEffectMap);
132
133 MCNAPI bool $hasAnimationFinished() const;
134
135 MCNAPI ::std::shared_ptr<::ActorAnimationPlayer> $findAnimation(::HashedString const& friendlyName);
136
137 MCNAPI ::ActorAnimationType $getAnimationType() const;
138
139 MCNAPI ::HashedString const& $getRawName() const;
140 // NOLINTEND
141
142public:
143 // vftables
144 // NOLINTBEGIN
145 MCNAPI static void** $vftable();
146 // NOLINTEND
147};
Definition ActorAnimationControllerPlayer.h:20
MCAPI ::std::shared_ptr<::ActorAnimationPlayer > $findAnimation(::HashedString const &friendlyName)
MCAPI void $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap)
MCAPI::HashedString const & $getRawName() const
MCAPI::ActorAnimationType $getAnimationType() const
MCAPI ActorAnimationControllerPlayer(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
MCAPI void * $ctor(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack)
MCAPI void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap)
MCAPI void applyStateAnimationToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
MCAPI bool $hasAnimationFinished() const
MCAPI void $applyToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight)
MCAPI void blendViaShortestPath(::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendOutBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &blendInBoneOrientationsMap, float blendInWeight, float blendWeight)
static MCAPI void ** $vftable()
Definition ActorAnimationControllerPtr.h:5
Definition ActorAnimationPlayer.h:18
Definition AnimationComponent.h:26
Definition BoneOrientation.h:5
Definition ExpressionNode.h:27
Definition HashedString.h:5
Definition RenderParams.h:30
Definition Alias.h:14