26 ::ll::TypedStorage<8, 16, ::ActorAnimationControllerPtr> mAnimationControllerPtr;
27 ::ll::TypedStorage<4, 4, int> mCurrStateIndex;
28 ::ll::TypedStorage<4, 4, int> mLastStateIndex;
29 ::ll::TypedStorage<4, 4, int> mNextStateIndex;
30 ::ll::TypedStorage<4, 4, int> mBlendTransitionStateIndex;
31 ::ll::TypedStorage<4, 4, float> mBlendTransitionTime;
32 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationControllerStatePlayer>>>
33 mAnimationControllerStatePlayers;
34 ::ll::TypedStorage<8, 8, ::std::unordered_map<::HashedString, ::HashedString>
const*> mActorParticleEffectMap;
35 ::ll::TypedStorage<8, 8, ::std::unordered_map<::HashedString, ::std::string>
const*> mActorSoundEffectMap;
46 virtual void applyToPose(
48 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
53 virtual void resetAnimation() ;
56 virtual void bindParticleEffects(
57 ::std::unordered_map<::HashedString, ::HashedString>
const& actorParticleEffectMap
62 bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap) ;
65 virtual bool hasAnimationFinished()
const ;
68 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(
::HashedString const& friendlyName) ;
71 virtual ::ActorAnimationType getAnimationType()
const ;
74 virtual ::HashedString
const& getRawName()
const ;
91 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
94 MCAPI
void applyStateAnimationToPose(
96 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
100 MCAPI
void blendViaShortestPath(
101 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
102 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>
const&
103 blendOutBoneOrientationsMap,
104 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>
const&
105 blendInBoneOrientationsMap,
119 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
126 MCAPI
void $applyToPose(
128 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
132 MCAPI
void $resetAnimation();
134 MCAPI
void $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString>
const& actorParticleEffectMap);
136 MCAPI
void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap);
138 MCAPI
bool $hasAnimationFinished()
const;
140 MCAPI ::std::shared_ptr<::ActorAnimationPlayer> $findAnimation(
::HashedString const& friendlyName);
142 MCFOLD ::ActorAnimationType $getAnimationType()
const;
144 MCAPI ::HashedString
const& $getRawName()
const;