LeviLamina
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ActorAnimationControllerPlayer Member List

This is the complete list of members for ActorAnimationControllerPlayer, including all inherited members.

$applyToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$bindSoundEffects(::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$buildBoneToPartMapping(::AnimationComponent &) (defined in ActorAnimationPlayer)ActorAnimationPlayer
$ctor(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$ctor(::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) (defined in ActorAnimationPlayer)ActorAnimationPlayer
$dtor() (defined in ActorAnimationPlayer)ActorAnimationPlayer
$findAnimation(::HashedString const &friendlyName) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$getAnimationType() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$getRawName() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$hasAnimationFinished() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$resetAnimation() (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
$vftable()ActorAnimationControllerPlayerstatic
$visit(::AnimationVisitor &&dispatcher) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
ActorAnimationControllerPlayer() (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
ActorAnimationControllerPlayer(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
ActorAnimationPlayer() (defined in ActorAnimationPlayer)ActorAnimationPlayer
ActorAnimationPlayer(::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) (defined in ActorAnimationPlayer)ActorAnimationPlayer
applyStateAnimationToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
applyToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
bindSoundEffects(::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
blendViaShortestPath(::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > const &blendOutBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > const &blendInBoneOrientationsMap, float blendInWeight, float blendWeight) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
buildBoneToPartMapping(::AnimationComponent &) (defined in ActorAnimationPlayer)ActorAnimationPlayervirtual
findAnimation(::HashedString const &friendlyName) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
getAnimationType() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
getRawName() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
hasAnimationFinished() const (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
mActorParticleEffectMap (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mActorSoundEffectMap (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mAnimationControllerPtr (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mAnimationControllerStatePlayers (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mAnimationFinished (defined in ActorAnimationPlayer)ActorAnimationPlayer
mBlendExpression (defined in ActorAnimationPlayer)ActorAnimationPlayer
mBlendTransitionStateIndex (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mBlendTransitionTime (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mCurrStateIndex (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mExpanded (defined in ActorAnimationPlayer)ActorAnimationPlayer
mFriendlyName (defined in ActorAnimationPlayer)ActorAnimationPlayer
mLastStateIndex (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
mNextStateIndex (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayer
resetAnimation() (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
visit(::AnimationVisitor &&dispatcher) (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
~ActorAnimationControllerPlayer()=default (defined in ActorAnimationControllerPlayer)ActorAnimationControllerPlayervirtual
~ActorAnimationPlayer() (defined in ActorAnimationPlayer)ActorAnimationPlayervirtual