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LeviLamina
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This is the complete list of members for ActorAnimationControllerPlayer, including all inherited members.
| $applyToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $buildBoneToPartMapping(::AnimationComponent &) (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| $ctor(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $ctor(::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| $dtor() (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| $findAnimation(::HashedString const &friendlyName) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $getAnimationType() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $getRawName() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $hasAnimationFinished() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $resetAnimation() (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| $vftable() | ActorAnimationControllerPlayer | static |
| $visit(::AnimationVisitor &&dispatcher) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| ActorAnimationControllerPlayer() (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| ActorAnimationControllerPlayer(::HashedString const &friendlyName, ::ActorAnimationControllerPtr const &animationControllerPtr, ::AnimationComponent &animationComponent, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::std::hash<::HashedString > > &animationControllerNameStack) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| ActorAnimationPlayer() (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| ActorAnimationPlayer(::HashedString const &friendlyName, ::ExpressionNode const &blendExpression) (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| applyStateAnimationToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| applyToPose(::RenderParams &renderParams, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, float blendWeight) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString > const &actorParticleEffectMap) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| bindSoundEffects(::std::unordered_map<::HashedString, ::std::string > const &actorSoundEffectMap) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| blendViaShortestPath(::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > &destBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > const &blendOutBoneOrientationsMap, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > const &blendInBoneOrientationsMap, float blendInWeight, float blendWeight) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| buildBoneToPartMapping(::AnimationComponent &) (defined in ActorAnimationPlayer) | ActorAnimationPlayer | virtual |
| findAnimation(::HashedString const &friendlyName) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| getAnimationType() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| getRawName() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| hasAnimationFinished() const (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| mActorParticleEffectMap (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mActorSoundEffectMap (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mAnimationControllerPtr (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mAnimationControllerStatePlayers (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mAnimationFinished (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| mBlendExpression (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| mBlendTransitionStateIndex (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mBlendTransitionTime (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mCurrStateIndex (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mExpanded (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| mFriendlyName (defined in ActorAnimationPlayer) | ActorAnimationPlayer | |
| mLastStateIndex (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| mNextStateIndex (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | |
| resetAnimation() (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| visit(::AnimationVisitor &&dispatcher) (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| ~ActorAnimationControllerPlayer()=default (defined in ActorAnimationControllerPlayer) | ActorAnimationControllerPlayer | virtual |
| ~ActorAnimationPlayer() (defined in ActorAnimationPlayer) | ActorAnimationPlayer | virtual |