LeviLamina
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ActorAnimationControllerStatePlayer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
7#include "mc/world/actor/animation/ActorAnimationPlayer.h"
8#include "mc/world/actor/animation/ActorAnimationType.h"
9
10// auto generated forward declare list
11// clang-format off
15class BoneOrientation;
16class ExpressionNode;
17class HashedString;
18class RenderParams;
19// clang-format on
20
22public:
23 // member variables
24 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 // vIndex: 1
41 virtual void applyToPose(
42 ::RenderParams& renderParams,
43 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
44 float blendWeight
45 ) /*override*/;
46
47 // vIndex: 2
48 virtual void resetAnimation() /*override*/;
49
50 // vIndex: 4
51 virtual void bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString> const&) /*override*/;
52
53 // vIndex: 5
54 virtual void bindSoundEffects(::std::unordered_map<::HashedString, ::std::string> const& actorSoundEffectMap
55 ) /*override*/;
56
57 // vIndex: 6
58 virtual bool hasAnimationFinished() const /*override*/;
59
60 // vIndex: 7
61 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(::HashedString const& friendlyName) /*override*/;
62
63 // vIndex: 8
64 virtual ::ActorAnimationType getAnimationType() const /*override*/;
65
66 // vIndex: 9
67 virtual ::HashedString const& getRawName() const /*override*/;
68
69 // vIndex: 0
70 virtual ~ActorAnimationControllerStatePlayer() /*override*/ = default;
71 // NOLINTEND
72
73public:
74 // member functions
75 // NOLINTBEGIN
77 ::HashedString const& friendlyName,
79 ::std::shared_ptr<::ActorAnimationControllerState> animationControllerState,
80 ::AnimationComponent& animationComponent,
81 ::ExpressionNode const& blendExpression,
82 ::std::set<::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
83 );
84 // NOLINTEND
85
86public:
87 // constructor thunks
88 // NOLINTBEGIN
89 MCAPI void* $ctor(
90 ::HashedString const& friendlyName,
92 ::std::shared_ptr<::ActorAnimationControllerState> animationControllerState,
93 ::AnimationComponent& animationComponent,
94 ::ExpressionNode const& blendExpression,
95 ::std::set<::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
96 );
97 // NOLINTEND
98
99public:
100 // destructor thunk
101 // NOLINTBEGIN
102
103 // NOLINTEND
104
105public:
106 // virtual function thunks
107 // NOLINTBEGIN
108 MCAPI void $applyToPose(
109 ::RenderParams& renderParams,
110 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
111 float blendWeight
112 );
113
114 MCAPI void $resetAnimation();
115
116 MCFOLD void $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString> const&);
117
118 MCFOLD void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string> const& actorSoundEffectMap);
119
120 MCFOLD bool $hasAnimationFinished() const;
121
122 MCAPI ::std::shared_ptr<::ActorAnimationPlayer> $findAnimation(::HashedString const& friendlyName);
123
124 MCFOLD ::ActorAnimationType $getAnimationType() const;
125
126 MCFOLD ::HashedString const& $getRawName() const;
127 // NOLINTEND
128
129public:
130 // vftables
131 // NOLINTBEGIN
132 MCAPI static void** $vftable();
133 // NOLINTEND
134};
Definition ActorAnimationControllerPlayer.h:20
Definition ActorAnimationControllerStatePlayer.h:21
Definition ActorAnimationControllerState.h:14
Definition ActorAnimationPlayer.h:18
Definition AnimationComponent.h:26
Definition BoneOrientation.h:5
Definition ExpressionNode.h:31
Definition HashedString.h:5
Definition RenderParams.h:30
Definition Alias.h:14