24class ActorAnimationControllerStatePlayer :
public ::ActorAnimationPlayer {
28 ::ll::TypedStorage<8, 8, ::ActorAnimationControllerPlayer&> mOwner;
29 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorAnimationControllerState>> mControllerState;
30 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer>>> mAnimationPlayers;
31 ::ll::TypedStorage<4, 4, float> mStateTime;
36 ActorAnimationControllerStatePlayer& operator=(ActorAnimationControllerStatePlayer
const&);
37 ActorAnimationControllerStatePlayer(ActorAnimationControllerStatePlayer
const&);
38 ActorAnimationControllerStatePlayer();
43 virtual void applyToPose(
46 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
50 virtual void resetAnimation() ;
52 virtual void bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString>
const&) ;
55 bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap) ;
57 virtual bool hasAnimationFinished()
const ;
59 virtual ::std::shared_ptr<::ActorAnimationPlayer> findAnimation(
::HashedString const& friendlyName) ;
61 virtual ::ActorAnimationType getAnimationType()
const ;
63 virtual ::HashedString
const& getRawName()
const ;
67 virtual ~ActorAnimationControllerStatePlayer() =
default;
73 MCAPI ActorAnimationControllerStatePlayer(
76 ::std::shared_ptr<::ActorAnimationControllerState> animationControllerState,
79 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
83 MCAPI
void addAnimation(
97 ::std::shared_ptr<::ActorAnimationControllerState> animationControllerState,
100 ::std::set<
::HashedString, ::std::hash<::HashedString>>& animationControllerNameStack
107 MCAPI
void $applyToPose(
110 ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation>>& destBoneOrientationsMap,
114 MCAPI
void $resetAnimation();
116 MCFOLD
void $bindParticleEffects(::std::unordered_map<::HashedString, ::HashedString>
const&);
118 MCFOLD
void $bindSoundEffects(::std::unordered_map<::HashedString, ::std::string>
const& actorSoundEffectMap);
120 MCFOLD
bool $hasAnimationFinished()
const;
122 MCAPI ::std::shared_ptr<::ActorAnimationPlayer> $findAnimation(
::HashedString const& friendlyName);
124 MCFOLD ::ActorAnimationType $getAnimationType()
const;
126 MCFOLD ::HashedString
const& $getRawName()
const;
Definition ApplyAnimationContext.h:16