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BaseActorRenderContext & | operator= (BaseActorRenderContext const &) |
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MCAPI | BaseActorRenderContext (::BaseActorRenderContext const &) |
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MCAPI | BaseActorRenderContext (::ScreenContext &screenContext, ::IClientInstance &clientInstance, ::IMinecraftGame &minecraftGame) |
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MCAPI float | getActorDitheringMaxDistance () const |
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MCFOLD::BlockActorRenderDispatcher & | getBlockEntityRenderDispatcher () |
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MCAPI::Actor * | getCameraActor () |
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MCAPI::Vec3 const & | getCameraPosition () const |
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MCAPI::Vec2 | getCameraRotation (float a) const |
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MCFOLD::Vec3 const & | getCameraTargetPosition () const |
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MCFOLD::IClientInstance const & | getClient () const |
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MCFOLD::IClientInstance & | getClient () |
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MCAPI ::std::shared_ptr<::DataDrivenRenderer > | getDataDrivenRenderer (::HashedString const &rendererName) const |
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MCFOLD::ActorBlockRenderer & | getEntityBlockRenderer () |
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MCFOLD ::std::shared_ptr<::ActorRenderDispatcher > | getEntityRenderDispatcher () |
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MCAPI ::Bedrock::NotNullNonOwnerPtr<::FontHandle const > | getFontHandle () |
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MCAPI float | getFrameAlpha (::Actor const &actor) const |
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MCAPI float | getFrameAlpha (::Actor const *actor) const |
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MCAPI float | getFrameAlpha (::BlockActor const &blockActor) const |
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MCFOLD::HudIconActorRenderer & | getHudIconActorRenderer () |
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MCFOLD::ItemInHandRenderer & | getItemInHandRenderer () |
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MCFOLD::ItemRenderer & | getItemRenderer () |
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MCAPI::LightTexture * | getLightTexture () const |
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MCAPI ::std::weak_ptr<::LightPropagation::LightVolumeManager > | getLightVolumeManager () const |
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MCAPI::IOptionRegistry & | getOptions () |
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MCFOLD::ParticleSystemEngine * | getParticleSystemEngine () |
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MCAPI::MatrixStack & | getProjectionMatrix () |
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MCAPI ::std::optional< int64 > | getRenderUniqueIdOverride () const |
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MCFOLD::ScreenContext & | getScreenContext () const |
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MCAPI::Tessellator & | getTessellator () |
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MCAPI ::std::shared_ptr<::mce::TextureGroup > | getTextureGroup () |
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MCFOLD::DataDrivenRendererContinuousData * | getV2ContinuousData () |
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MCFOLD::ProcessedDataDrivenRenderers const * | getV2ProcessedDataDrivenRenderers () const |
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MCFOLD bool | getV2ShouldRenderActorsWithAttachables () const |
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MCAPI::MatrixStack & | getViewMatrix () |
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MCAPI::MatrixStack & | getWorldMatrix () |
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MCAPI bool | isDeferredUpscaling () const |
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MCAPI bool | isForceLightingOn () const |
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MCAPI bool | isIgnoringLighting () const |
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MCAPI bool | isLightingOff () const |
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MCAPI bool | isRenderingOnMap () const |
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MCAPI bool | isSimple () |
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MCAPI::BaseActorRenderContext | overrideScreenContext (::ScreenContext &screenContext) const |
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MCAPI void | setActorDitheringMaxDistance (float maxDitheringDistance) |
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MCAPI void | setCameraPosition (::Vec3 const &value) |
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MCFOLD void | setCameraTargetPosition (::Vec3 const &value) |
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MCAPI void | setForceLightingOn (bool state) |
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MCAPI void | setIgnoreLighting (bool state) |
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MCAPI void | setIsOnScreen (bool) |
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MCAPI void | setRenderUniqueIdOverride (int64 uniqueId) |
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MCFOLD void | setRenderUniqueIdOverride (::std::optional< int64 > uniqueId) |
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MCAPI void | setRenderingOnMap (bool state) |
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MCAPI void | setUpdateBonesAndEffects (bool shouldUpdateBonesAndEffects) |
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MCAPI void | setUpdateEffects (bool shouldUpdateEffects) |
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MCAPI void | setWorldClipRegion (::AABB const ®ion) |
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MCAPI bool | shouldUpdateBonesAndEffects () const |
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MCAPI bool | shouldUpdateEffects () const |
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MCAPI void * | $ctor (::BaseActorRenderContext const &) |
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MCAPI void * | $ctor (::ScreenContext &screenContext, ::IClientInstance &clientInstance, ::IMinecraftGame &minecraftGame) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 4, 4, float > | mNumEntitiesRenderedThisFrame |
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::ll::TypedStorage< 4, 4, float > | mLastFrameTime |
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::ll::TypedStorage< 8, 8, ::SortedMeshDrawList * > | mSortedMeshDrawList |
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::ll::TypedStorage< 8, 8, ::IClientInstance & > | mClientInstance |
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::ll::TypedStorage< 8, 8, ::IMinecraftGame & > | mMinecraftGame |
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::ll::TypedStorage< 8, 8, ::ScreenContext & > | mScreenContext |
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::ll::TypedStorage< 8, 8, ::BlockActorRenderDispatcher & > | mBlockEntityRenderDispatcher |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorRenderDispatcher > > | mEntityRenderDispatcher |
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::ll::TypedStorage< 8, 8, ::ActorBlockRenderer & > | mEntityBlockRenderer |
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::ll::TypedStorage< 8, 8, ::ItemInHandRenderer & > | mItemInHandRenderer |
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::ll::TypedStorage< 8, 8, ::ItemRenderer & > | mItemRenderer |
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::ll::TypedStorage< 8, 8, ::HudIconActorRenderer & > | mHudIconActorRenderer |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::LightPropagation::LightVolumeManager > > | mLightVolumeManager |
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::ll::TypedStorage< 8, 8, ::ParticleSystemEngine * > | mParticleSystemEngine |
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::ll::TypedStorage< 8, 8, ::ProcessedDataDrivenRenderers const * > | mProcessedV2DataDrivenRenderers |
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::ll::TypedStorage< 8, 8, ::DataDrivenRendererContinuousData * > | mV2DataDrivenContinuousData |
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::ll::TypedStorage< 1, 1, bool > | mV2ShouldRenderActorsWithAttachables |
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::ll::TypedStorage< 8, 16, ::std::optional< int64 > > | mRenderUniqueIdOverride |
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::ll::TypedStorage< 8, 48, ::std::variant< ::std::monostate, ::UIActorOffscreenCaptureDescription, ::UIThumbnailMeshOffscreenCaptureDescription, ::UIMeshOffscreenCaptureDescription, ::UIStructureVolumeOffscreenCaptureDescription > > | mOffscreenCaptureDescription |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mCameraTargetPosition |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mCameraPosition |
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::ll::TypedStorage< 4, 24, ::AABB > | mWorldClipRegion |
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::ll::TypedStorage< 4, 4, float const > | mFrameAlpha |
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::ll::TypedStorage< 4, 4, float > | mActorDitheringMaxDistance |
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::ll::TypedStorage< 1, 1, bool > | mIsOnScreen |
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::ll::TypedStorage< 1, 1, bool > | mUpdateBonesAndEffects |
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::ll::TypedStorage< 1, 1, bool > | mUpdateEffects |
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::ll::TypedStorage< 1, 1, bool > | mIgnoresLighting |
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::ll::TypedStorage< 1, 1, bool > | mForceLightingOn |
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::ll::TypedStorage< 1, 1, bool > | mIsRenderingOnMap |
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::ll::TypedStorage< 8, 488, ::HistoricalFrameTimes > | mHistoricalFrameTimes |