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MCAPI ::std::shared_ptr<::ActorRenderer > | _getRenderer (::Actor &actor) const |
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MCAPI void | clearEntityRenderers () |
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MCAPI ::std::vector<::NameTagRenderObject > | extractRenderTextObjects (::Font &font, ::Tessellator &tessellator, ::Actor &actor, ::std::string const &str, ::Vec3 camTargetPos, float a, ::mce::Color color) |
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MCAPI ::std::shared_ptr<::DataDrivenRenderer > | getDataDrivenRenderer (::HashedString const &rendererName) const |
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MCAPI ::std::shared_ptr<::ActorRenderer > | getRenderer (::HashedString const &rendererName) const |
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MCAPI void | initializeEntityRenderers (::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &commonBlockRenderer, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup > const &entityResourceDefGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager, bool supportsNewVertexFormat) |
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MCAPI bool | initializePlayerRenderer (::std::shared_ptr<::ActorResourceDefinition > resources, ::std::shared_ptr<::mce::TextureGroup > textureGroup) |
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MCAPI void | render (::BaseActorRenderContext &entityRenderContext, ::Actor &entity, bool ignoreLighting) |
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MCAPI void | render (::BaseActorRenderContext &entityRenderContext, ::Actor &entity, ::Vec3 const &cameraTargetPos, ::Vec3 const &pos, ::Vec2 const &rot, bool ignoreLighting) |
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MCAPI void | renderEffects (::BaseActorRenderContext &actorRenderContext, ::Actor &actor) |
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MCAPI void | renderWaterHole (::BaseActorRenderContext &actorRenderContext, ::Actor &actor, ::Vec3 const &cameraTargetPos) |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ::std::shared_ptr<::ActorRenderer > > > | mNonDataDrivenRenderers |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ::std::shared_ptr<::DataDrivenRenderer > > > | mDataDrivenRenderers |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup > const &, ::std::shared_ptr<::mce::TextureGroup >)> > > | mGameSpecificRegistrationCallbacks |
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::ll::TypedStorage< 1, 1, ::SubClientId > | mClientSubId |
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::ll::TypedStorage< 8, 8, int64 const > | mResourceLoadTimeStamp |
◆ $vftable()
| MCAPI void ** ActorRenderDispatcher::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: