LeviLamina
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ActorRenderDispatcher.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/SubClientId.h"
7#include "mc/deps/core/string/HashedString.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class ActorRenderer;
19class Font;
20class GeometryGroup;
23class Tessellator;
24class Vec2;
25class Vec3;
27namespace mce { class Color; }
28namespace mce { class TextureGroup; }
29// clang-format on
30
32public:
33 // member variables
34 // NOLINTBEGIN
35 ::ll::TypedStorage<8, 64, ::std::unordered_map<::HashedString, ::std::shared_ptr<::ActorRenderer>>>
36 mNonDataDrivenRenderers;
37 ::ll::TypedStorage<8, 64, ::std::unordered_map<::HashedString, ::std::shared_ptr<::DataDrivenRenderer>>>
38 mDataDrivenRenderers;
39 ::ll::TypedStorage<
40 8,
41 24,
42 ::std::vector<::std::function<void(
43 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup> const&,
44 ::std::shared_ptr<::mce::TextureGroup>
45 )>>>
46 mGameSpecificRegistrationCallbacks;
47 ::ll::TypedStorage<1, 1, ::SubClientId> mClientSubId;
48 ::ll::TypedStorage<8, 8, int64 const> mResourceLoadTimeStamp;
49 // NOLINTEND
50
51public:
52 // virtual functions
53 // NOLINTBEGIN
54 virtual ~ActorRenderDispatcher() = default;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI ::std::shared_ptr<::ActorRenderer> _getRenderer(::Actor& actor) const;
61
62 MCAPI void clearEntityRenderers();
63
64 MCAPI ::std::vector<::NameTagRenderObject> extractRenderTextObjects(
65 ::Font& font,
66 ::Tessellator& tessellator,
67 ::Actor& actor,
68 ::std::string const& str,
69 ::Vec3 camTargetPos,
70 float a,
71 ::mce::Color color
72 );
73
74 MCAPI ::std::shared_ptr<::DataDrivenRenderer> getDataDrivenRenderer(::HashedString const& rendererName) const;
75
76 MCAPI ::std::shared_ptr<::ActorRenderer> getRenderer(::HashedString const& rendererName) const;
77
78 MCAPI void initializeEntityRenderers(
79 ::Bedrock::NotNullNonOwnerPtr<::GeometryGroup> const& geometryGroup,
80 ::std::shared_ptr<::mce::TextureGroup> textureGroup,
81 ::BlockTessellator& commonBlockRenderer,
82 ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup> const& entityResourceDefGroup,
83 ::ResourcePackManager& resourcePackManager,
84 ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager> resourceLoadManager,
85 bool supportsNewVertexFormat
86 );
87
88 MCAPI bool initializePlayerRenderer(
89 ::std::shared_ptr<::ActorResourceDefinition> resources,
90 ::std::shared_ptr<::mce::TextureGroup> textureGroup
91 );
92
93 MCAPI void render(::BaseActorRenderContext& entityRenderContext, ::Actor& entity, bool ignoreLighting);
94
95 MCAPI void render(
96 ::BaseActorRenderContext& entityRenderContext,
97 ::Actor& entity,
98 ::Vec3 const& cameraTargetPos,
99 ::Vec3 const& pos,
100 ::Vec2 const& rot,
101 bool ignoreLighting
102 );
103
104 MCAPI void renderEffects(::BaseActorRenderContext& actorRenderContext, ::Actor& actor);
105
106 MCAPI void
107 renderWaterHole(::BaseActorRenderContext& actorRenderContext, ::Actor& actor, ::Vec3 const& cameraTargetPos);
108 // NOLINTEND
109
110public:
111 // vftables
112 // NOLINTBEGIN
113 MCNAPI static void** $vftable();
114 // NOLINTEND
115};
Definition ActorRenderDispatcher.h:5
static MCAPI void ** $vftable()
Definition ActorRenderer.h:5
Definition ActorResourceDefinitionGroup.h:5
Definition ActorResourceDefinition.h:5
Definition Actor.h:114
Definition BaseActorRenderContext.h:5
Definition BlockTessellator.h:5
Definition DataDrivenRenderer.h:5
Definition Font.h:5
Definition GeometryGroup.h:5
Definition ResourceLoadManager.h:18
Definition ResourcePackManager.h:38
Definition Tessellator.h:5
Definition Vec2.h:5
Definition Vec3.h:10
Definition Color.h:13
Definition TextureGroup.h:7
Definition NameTagRenderObject.h:5