LeviLamina
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Tessellator Class Reference

Classes

struct  DebugContextCallback

Public Types

enum class  UploadMode : int
enum class  SupplementaryFieldAutoGenerationMode : int
enum class  UploadMode : int
enum class  SupplementaryFieldAutoGenerationMode : int
using Index = uint

Public Member Functions

MCAPI Tessellator (::std::weak_ptr<::mce::BufferResourceService > bufferResourceService)
MCAPI void _tex (::Vec2 const &coord, int unit)
MCAPI void addPostTransformOffset (float x, float y, float z)
MCAPI void begin (::Tessellator::DebugContextCallback debugContextCallback, int reservedVertices, bool buildFaceData)
MCAPI void begin (::Tessellator::DebugContextCallback debugContextCallback, ::mce::PrimitiveMode mode, int reservedVertices, bool buildFaceData)
MCAPI void clear ()
MCAPI void color (::mce::Color const &c)
MCAPI void color (float r, float g, float b, float a)
MCAPI::mce::Mesh end (::Tessellator::UploadMode uploadMode, ::std::string_view debugName, ::Tessellator::SupplementaryFieldAutoGenerationMode supplementaryFieldGenerationMode)
MCAPI void normal (float x, float y, float z, float w)
MCAPI void postTransformScale (::Vec3 const &scale)
MCAPI void quad (uint i1, uint i2, uint i3, uint i4)
MCAPI void resetTransform (bool setToIdentity)
MCAPI void rotateAroundPivot (::Vec3 const &pivotOffset, float angle, ::Vec3 const &rotationAxis, bool preTransform)
MCAPI void simpleQuad (::Vec3 const &pos0, ::Vec2 const &uv0, ::Vec3 const &pos1, ::Vec2 const &uv1, ::Vec3 const &pos2, ::Vec2 const &uv2, ::Vec3 const &pos3, ::Vec2 const &uv3)
MCAPI void tex1 (::Vec2 const &v)
MCAPI void triggerIntercept (::mce::MaterialPtr const &material, ::mce::TexturePtr const &texture)
MCAPI void trim ()
MCAPI void vertex (float x, float y, float z)
MCAPI void vertexUV (float x, float y, float z, float u, float v)
MCAPI void * $ctor (::std::weak_ptr<::mce::BufferResourceService > bufferResourceService)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mIsFormatFixed
::ll::TypedStorage< 8, 288, ::mce::MeshDatamMeshData
::ll::TypedStorage< 1, 1, bool > mHasNormals
::ll::TypedStorage< 8, 8, uint64 > mNextReserve
::ll::TypedStorage< 4, 20, ::std::optional<::glm::vec4 > > mNextNormal
::ll::TypedStorage< 4, 36, ::std::optional<::glm::vec2 >[3]> mNextUV
::ll::TypedStorage< 4, 8, ::std::optional< uint > > mNextColor
::ll::TypedStorage< 2, 4, ::std::optional< ushort > > mNextBoneId
::ll::TypedStorage< 2, 4, ::std::optional< ushort > > mNextPBRTextureIdx
::ll::TypedStorage< 4, 8, ::std::optional< uint > > mNextMERS
::ll::TypedStorage< 1, 1, bool > mIndexPhase
::ll::TypedStorage< 4, 12, ::Vec3mPostTransformOffset
::ll::TypedStorage< 4, 12, ::Vec3mPostTransformScale
::ll::TypedStorage< 1, 1, uchar > mQuadFacing
::ll::TypedStorage< 1, 1, bool > mQuadTwoSided
::ll::TypedStorage< 8, 24, ::std::vector<::TessellatorQuadInfo > > mQuadInfoList
::ll::TypedStorage< 4, 12, ::Vec3mFaceCenterAccumulator
::ll::TypedStorage< 4, 4, int > mCurQuadVertex
::ll::TypedStorage< 1, 1, bool > mApplyTransform
::ll::TypedStorage< 4, 64, ::glm::mat4x4 > mTransformMatrix
::ll::TypedStorage< 1, 1, bool > mNoColor
::ll::TypedStorage< 1, 1, bool > mVoidBeginEnd
::ll::TypedStorage< 1, 1, bool > mForceTessellateIntercept
::ll::TypedStorage< 8, 64, ::std::function< void(::Tessellator const &, ::mce::MaterialPtr const &, ::mce::TexturePtr const &)> > mInterceptTessellator
::ll::TypedStorage< 4, 4, uint > mCount
::ll::TypedStorage< 4, 4, uint > mMaxVertexCount
::ll::TypedStorage< 1, 1, bool > mTessellating
::ll::TypedStorage< 1, 1, bool > mBuildFaceData
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::mce::Mesh > > mPreGeneratedMesh
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::mce::BufferResourceService > > mBufferResourceService

The documentation for this class was generated from the following files: