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MCAPI | Tessellator (::std::weak_ptr<::mce::BufferResourceService > bufferResourceService) |
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MCAPI void | addPostTransformOffset (::Vec3 const &v) |
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MCAPI void | addPostTransformOffset (float x, float y, float z) |
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MCAPI void | addRotation (float angle, ::Vec3 const &axis) |
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MCAPI void | addTranslation (::Vec3 const &offset) |
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MCAPI void | applyDefaultTransform () |
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MCAPI void | begin (::Tessellator::DebugContextCallback debugContextCallback, int reservedVertices, bool buildFaceData) |
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MCAPI void | begin (::Tessellator::DebugContextCallback mode, ::mce::PrimitiveMode reservedVertices, int buildFaceData, bool) |
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MCAPI void | beginIndices (uint64 estimateCount) |
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MCAPI void | beginOverride (::Tessellator::DebugContextCallback debugContextCallback) |
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MCAPI void | bone0 (ushort index) |
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MCAPI void | cancel () |
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MCAPI void | clear () |
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MCAPI void | color (::mce::Color const &c) |
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MCAPI void | color (int c) |
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MCAPI void | color (float r, float g, float b, float a) |
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MCAPI void | colorABGR (int c) |
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MCAPI::mce::Mesh | end (::std::string_view debugName, ::Tessellator::SupplementaryFieldAutoGenerationMode supplementaryFieldGenerationMode) |
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MCAPI::mce::Mesh | end (::Tessellator::UploadMode uploadMode, ::std::string_view debugName, ::Tessellator::SupplementaryFieldAutoGenerationMode supplementaryFieldGenerationMode) |
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MCAPI::mce::Mesh | endOverride (::std::string_view debugName, ::Tessellator::SupplementaryFieldAutoGenerationMode supplementaryFieldGenerationMode) |
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MCAPI bool | forceTessellateIntercept () const |
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MCFOLD bool | getHasNormals () |
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MCAPI::Vec3 const & | getPostTransformOffset () const |
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MCAPI::glm::mat4x4 const & | getTransformMatrix () const |
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MCAPI::mce::MeshDataVertexFieldCounts | getVertexFieldCount () const |
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MCAPI bool | isOverridden () |
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MCAPI bool | isTessellating () const |
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MCAPI void | mers (float metallic, float emissive, float roughness, float subsurface) |
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MCAPI void | noColor () |
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MCAPI void | normal (::Vec3 const &n, float w) |
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MCAPI void | normal (float x, float y, float z, float w) |
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MCAPI void | pbrTextureIdx (ushort const &pbrTextureDataHandle) |
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MCAPI void | postTransformScale (::Vec3 const &scale) |
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MCAPI void | quad (uint i1, uint i2, uint i3, uint i4) |
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MCAPI void | reserveDeferredVertices (uint64 count) |
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MCAPI void | resetPostTransformScale () |
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MCAPI void | resetTessellateIntercept () |
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MCAPI void | resetTransform (bool setToIdentity) |
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MCAPI void | rotateAroundPivot (::Vec3 const &pivotOffset, float angle, ::Vec3 const &rotationAxis, bool preTransform) |
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MCAPI void | setHasNormals (bool hasNormal) |
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MCAPI void | setPostTransformOffset (::Vec3 const &v) |
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MCAPI void | setPostTransformOffset (float xo, float yo, float zo) |
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MCAPI void | setQuadFacingID (uchar facing) |
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MCAPI void | setQuadTwoSided (bool twoSided) |
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MCAPI void | setScaleTransform (::Vec3 const &scale) |
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MCAPI void | setTessellateIntercept (::std::function< void(::Tessellator const &, ::mce::MaterialPtr const &, ::mce::TexturePtr const &)> callback) |
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MCAPI bool | shouldApplyTransform () const |
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MCAPI void | simpleQuad (::Vec3 const &pos0, ::Vec2 const &uv0, ::Vec3 const &pos1, ::Vec2 const &uv1, ::Vec3 const &pos2, ::Vec2 const &uv2, ::Vec3 const &pos3, ::Vec2 const &uv3) |
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MCAPI void | tex (::Vec2 const &v) |
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MCAPI void | tex (float u, float v) |
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MCAPI void | tex1 (::Vec2 const &v) |
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MCAPI void | tex2 (::Vec2 const &v) |
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MCAPI void | triangle (uint i1, uint i2, uint i3) |
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MCAPI void | triggerIntercept (::mce::MaterialPtr const &material, ::mce::TexturePtr const &texture) |
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MCAPI void | trim () |
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MCAPI void | vertex (::Vec3 const &pos) |
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MCAPI void | vertex (float x, float y, float z) |
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MCAPI void | vertexUV (::Vec3 const &pos, ::Vec2 const &uv) |
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MCAPI void | vertexUV (::Vec3 const &pos, float u, float v) |
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MCAPI void | vertexUV (float x, float y, float z, float u, float v) |
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MCAPI void * | $ctor (::std::weak_ptr<::mce::BufferResourceService > bufferResourceService) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 1, 1, bool > | mIsFormatFixed |
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::ll::TypedStorage< 8, 312, ::mce::MeshData > | mMeshData |
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::ll::TypedStorage< 1, 1, bool > | mHasNormals |
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::ll::TypedStorage< 8, 8, uint64 > | mNextReserve |
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::ll::TypedStorage< 4, 20, ::std::optional<::glm::vec4 > > | mNextNormal |
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::ll::TypedStorage< 4, 36, ::std::optional<::glm::vec2 >[3]> | mNextUV |
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::ll::TypedStorage< 4, 8, ::std::optional< uint > > | mNextColor |
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::ll::TypedStorage< 2, 4, ::std::optional< ushort > > | mNextBoneId |
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::ll::TypedStorage< 2, 4, ::std::optional< ushort > > | mNextPBRTextureIdx |
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::ll::TypedStorage< 4, 8, ::std::optional< uint > > | mNextMERS |
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::ll::TypedStorage< 1, 2, ::std::optional< uchar > > | mNextGeoType |
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::ll::TypedStorage< 1, 1, bool > | mIndexPhase |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPostTransformOffset |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPostTransformScale |
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::ll::TypedStorage< 1, 1, uchar > | mQuadFacing |
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::ll::TypedStorage< 1, 1, bool > | mQuadTwoSided |
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::ll::TypedStorage< 8, 24, ::std::vector<::TessellatorQuadInfo > > | mQuadInfoList |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mFaceCenterAccumulator |
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::ll::TypedStorage< 4, 4, int > | mCurQuadVertex |
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::ll::TypedStorage< 1, 1, bool > | mApplyTransform |
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::ll::TypedStorage< 4, 64, ::glm::mat4x4 > | mTransformMatrix |
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::ll::TypedStorage< 1, 1, bool > | mNoColor |
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::ll::TypedStorage< 1, 1, bool > | mVoidBeginEnd |
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::ll::TypedStorage< 1, 1, bool > | mForceTessellateIntercept |
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::ll::TypedStorage< 8, 64, ::std::function< void(::Tessellator const &, ::mce::MaterialPtr const &, ::mce::TexturePtr const &)> > | mInterceptTessellator |
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::ll::TypedStorage< 4, 4, uint > | mCount |
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::ll::TypedStorage< 4, 4, uint > | mMaxVertexCount |
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::ll::TypedStorage< 1, 1, bool > | mTessellating |
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::ll::TypedStorage< 1, 1, bool > | mBuildFaceData |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::mce::Mesh > > | mPreGeneratedMesh |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::mce::BufferResourceService > > | mBufferResourceService |