3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/core_graphics/enums/PrimitiveMode.h"
8#include "mc/deps/minecraft_renderer/renderer/MeshData.h"
14namespace mce {
class Color; }
16namespace mce {
class Mesh; }
29 enum class UploadMode :
int {};
31 enum class SupplementaryFieldAutoGenerationMode :
int {};
40 ::ll::TypedStorage<1, 1, bool> mIsFormatFixed;
41 ::ll::TypedStorage<8, 288, ::mce::MeshData> mMeshData;
42 ::ll::TypedStorage<1, 1, bool> mHasNormals;
43 ::ll::TypedStorage<8, 8, uint64> mNextReserve;
44 ::ll::TypedStorage<4, 20, ::std::optional<::glm::vec4>> mNextNormal;
45 ::ll::TypedStorage<4, 36, ::std::optional<::glm::vec2>[3]> mNextUV;
46 ::ll::TypedStorage<4, 8, ::std::optional<uint>> mNextColor;
47 ::ll::TypedStorage<2, 4, ::std::optional<ushort>> mNextBoneId;
48 ::ll::TypedStorage<2, 4, ::std::optional<ushort>> mNextPBRTextureIdx;
49 ::ll::TypedStorage<4, 8, ::std::optional<uint>> mNextMERS;
50 ::ll::TypedStorage<1, 1, bool> mIndexPhase;
51 ::ll::TypedStorage<4, 12, ::Vec3> mPostTransformOffset;
52 ::ll::TypedStorage<4, 12, ::Vec3> mPostTransformScale;
53 ::ll::TypedStorage<1, 1, uchar> mQuadFacing;
54 ::ll::TypedStorage<1, 1, bool> mQuadTwoSided;
55 ::ll::TypedStorage<8, 24, ::std::vector<::TessellatorQuadInfo>> mQuadInfoList;
56 ::ll::TypedStorage<4, 12, ::Vec3> mFaceCenterAccumulator;
57 ::ll::TypedStorage<4, 4, int> mCurQuadVertex;
58 ::ll::TypedStorage<1, 1, bool> mApplyTransform;
59 ::ll::TypedStorage<4, 64, ::glm::mat4x4> mTransformMatrix;
60 ::ll::TypedStorage<1, 1, bool> mNoColor;
61 ::ll::TypedStorage<1, 1, bool> mVoidBeginEnd;
62 ::ll::TypedStorage<1, 1, bool> mForceTessellateIntercept;
66 ::std::function<void(::Tessellator
const&, ::mce::MaterialPtr
const&, ::mce::TexturePtr
const&)>>
67 mInterceptTessellator;
68 ::ll::TypedStorage<4, 4, uint> mCount;
69 ::ll::TypedStorage<4, 4, uint> mMaxVertexCount;
70 ::ll::TypedStorage<1, 1, bool> mTessellating;
71 ::ll::TypedStorage<1, 1, bool> mBuildFaceData;
72 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::mce::Mesh>> mPreGeneratedMesh;
73 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::mce::BufferResourceService>> mBufferResourceService;
83 MCAPI
explicit Tessellator(::std::weak_ptr<::mce::BufferResourceService> bufferResourceService);
85 MCAPI
void _tex(::Vec2
const& coord,
int unit);
87 MCAPI
void addPostTransformOffset(
float x,
float y,
float z);
90 begin(::Tessellator::DebugContextCallback debugContextCallback,
int reservedVertices,
bool buildFaceData);
93 ::Tessellator::DebugContextCallback debugContextCallback,
94 ::mce::PrimitiveMode mode,
101 MCAPI
void color(::mce::Color
const& c);
103 MCAPI
void color(
float r,
float g,
float b,
float a);
106 end(::Tessellator::UploadMode uploadMode,
107 ::std::string_view debugName,
108 ::Tessellator::SupplementaryFieldAutoGenerationMode supplementaryFieldGenerationMode);
110 MCAPI
void normal(
float x,
float y,
float z,
float w);
112 MCAPI
void postTransformScale(::Vec3
const& scale);
114 MCAPI
void quad(uint i1, uint i2, uint i3, uint i4);
116 MCAPI
void resetTransform(
bool setToIdentity);
118 MCAPI
void rotateAroundPivot(::Vec3
const& pivotOffset,
float angle, ::Vec3
const& rotationAxis,
bool preTransform);
120 MCAPI
void simpleQuad(
131 MCAPI
void tex1(::Vec2
const& v);
133 MCAPI
void triggerIntercept(::mce::MaterialPtr
const& material, ::mce::TexturePtr
const& texture);
137 MCAPI
void vertex(
float x,
float y,
float z);
139 MCAPI
void vertexUV(
float x,
float y,
float z,
float u,
float v);
141 MCAPI ~Tessellator();
147 MCAPI
void* $ctor(::std::weak_ptr<::mce::BufferResourceService> bufferResourceService);
Definition Tessellator.h:5
Definition MaterialPtr.h:15
Definition TexturePtr.h:19
Definition TessellatorQuadInfo.h:5
Definition Tessellator.h:17
Definition BufferResourceService.h:7