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MCAPI | BlockTessellator (::BlockSource *level) |
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MCAPI void | _flipAllFaces (::Facing::Rotation rotation) |
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MCAPI::TextureUVCoordinateSet const & | _getTexture (::BlockPos const &pos, ::Block const &block, uchar face, int forcedVariant, ::BlockGraphics const *graphicsHint) const |
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MCAPI void | _modifyCurrentShapeAccordingToAttachmentDirection (::Direction::Type attachmentDir) |
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MCAPI void | _preparePolyCross (::Tessellator &tessellator, ::BlockPos const &p, ::Block const &block) |
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MCAPI void | _setBambooFencePostTexture (::TextureUVCoordinateSet const &bambooFenceTex) |
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MCAPI void | _setBambooFenceSlatTextureGui (::TextureUVCoordinateSet const &bambooFenceTex, ::BlockTessellator::BambooFenceSlatPieceType type) |
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MCAPI void | _tessellateAllFaces (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | _tessellateBambooFenceGui (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool isInventoryIcon, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI void | _tessellateBambooFenceSlatsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, uchar facing) |
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MCAPI bool | _tessellateBlockInWorldFlat (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::mce::Color const &base, ::BlockOccluder *occluder, ::std::bitset< 6 > const faces, int forcedVariant) |
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MCAPI bool | _tessellateBlockInWorldWithAmbienceOcclusion (::Tessellator &tessellator, ::Block const &block, ::BlockPos p, ::mce::Color const &base, ::BlockOccluder *occluder, ::std::bitset< 6 > const faces, int forcedVariant) |
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MCAPI void | _tessellateCalibratedSculkSensorAmethystCrystalInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | _tessellateFenceGateGui (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool isInventoryIcon, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI void | _tessellateForInventory (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI void | _tessellateSculkSensorTendrilsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, uchar tessellationType) |
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MCAPI void | _tex1 (::Tessellator &tessellator, ::Vec2 const &uv) |
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MCAPI void | _trySetFenceGateTexture (::Block const &block, ::BlockPos const &p, ::BlockTessellator::FenceGatePieceType type) |
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MCAPI void | appendTessellatedBlock (::Tessellator &tessellator, ::Block const &block) |
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MCAPI void | clearBlockCache () |
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MCAPI::AABB const & | getCurrentShape () |
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MCAPI::mce::Mesh & | getMeshForBlock (::Tessellator &tessellator, ::Block const &block) |
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MCAPI::mce::Mesh & | getMeshForBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos &blockPos, ::BlockRenderLayer layer, void const *owner, bool useOccluder, bool useRegion, ::LightTexture const &lightTexture) |
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MCAPI float | getWaterHeight (::BlockPos const &pos, ::Material const &material, ::BlockPos const &originalBlockPos) |
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MCAPI void | moveCurrentShape (::Vec3 const &offset) |
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MCAPI void | renderGuiBlock (::ScreenContext &screenContext, ::Block const &block, ::BlockGraphics const &blockGraphics, ::mce::TexturePtr const &texture, float lightMultiplier, float alphaMultiplier, ::OffscreenCaptureDescription const &capture) |
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MCAPI bool | rotateCommandBlockFaces (::Block const &block) |
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MCAPI void | setRegion (::BlockSource ®ion) |
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MCAPI void | tessellateAll (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI bool | tessellateAmethystCluster (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateAnvilInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI float | tessellateAnvilPiece (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::AnvilPart part, float bottom, float width, float height, float length, bool rotate, bool render, ::buffer_span<::Flip > faces) |
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MCAPI bool | tessellateAzaleaBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool forFlowerPot) |
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MCAPI bool | tessellateBambooBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateBambooSaplingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBambooStalkBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool forFlowerPot) |
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MCAPI void | tessellateBambooStemInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics, float const diameter, float const sideVariantOffset, float const verticalPortion) |
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MCAPI bool | tessellateBeaconInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBellBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateBellBlockStandingLegInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics, bool const rotate) |
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MCAPI bool | tessellateBigDripleafBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::std::bitset< 6 > const faces, ::AirAndSimpleBlockBits const *airAndSimpleBlocks) |
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MCAPI bool | tessellateBrewingStandInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBubbleColumnInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCactusInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCalibratedSculkSensorBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCameraFacingSpriteInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCampfireBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCandleCakeInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCandleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCauldronInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCaveVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateChainInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateChemistryTableInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateChiseledBookshelfBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateChorusFlowerInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI bool | tessellateChorusPlantInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCocoaInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCommandBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateComparatorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateComposterBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateCompoundCreatorFace (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex, ::Vec2 uv0, ::Vec2 uv1, int const face, bool inward, ::Matrix *mat) |
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MCAPI bool | tessellateCoralFanHangInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCoralFanInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCrossInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool const forceDoubleSide, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, bool const forceDoubleSided) |
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MCAPI void | tessellateCrossTextureUp (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool const renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping) |
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MCAPI bool | tessellateDiodeInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateDoorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateDoublePlantInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockShape const blockShape, ::BlockPos const &p, bool const forceDoubleSided, ::Vec3 offset, bool applyAmbientOcclusion, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI bool | tessellateDoubleThinFenceInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool singleSide) |
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MCAPI bool | tessellateDriedGhastInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &position) |
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MCAPI bool | tessellateDriedKelpBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateDustInWorld (::Tessellator &tessellator, ::Block const &b, ::BlockPos const &p) |
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MCAPI void | tessellateEast (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellateEndGatewayInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateEndPortalFrameInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateEndPortalInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateEndRodAppended (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI void | tessellateEndRodGui (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellateEndRodInWorld (::Tessellator &tessellator, ::Block const &b, ::BlockPos const &p) |
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MCAPI bool | tessellateEyeblossomInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateFaceDown (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void | tessellateFaceUp (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void | tessellateFaceWithUVs (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex, float const u0, float const v0, float const u1, float const v1, int const face) |
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MCAPI bool | tessellateFacingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateFenceGateInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFenceInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFireInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos p) |
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MCAPI bool | tessellateFireflyBushInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellateFlowerBedBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFlowerPotInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFrogSpawnInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateGrindstoneBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateGrindstoneLegInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool attached, bool rotate, ::Direction::Type attachmentDir) |
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MCAPI bool | tessellateHoneyBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateHopperInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateHopperInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI bool | tessellateInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool useCalcWithCache) |
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MCAPI bool | tessellateIndividualCandleInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, float const height, ::Vec3 const offset) |
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MCAPI bool | tessellateIndividualSeaPickleInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, double const height, ::Vec3 const offset) |
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MCAPI bool | tessellateIndividualTurtleEggInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::Vec3 const from, ::Vec3 const to, int const eggNum) |
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MCAPI bool | tessellateItemFrameInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool const ignoreLighting) |
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MCAPI bool | tessellateKelpInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLadderInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLanternBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateLecternBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateLeverInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateLightningRodGui (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellateLightningRodInWorld (::Tessellator &tessellator, ::Block const &b, ::BlockPos const &p) |
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MCAPI bool | tessellateLilypadInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLiquidInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMangrovePropaguleHangingInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMangrovePropaguleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool forFlowerPot) |
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MCAPI bool | tessellateMangroveRootInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMultiFaceBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateNorth (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellatePaleMossCarpetInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellatePistonInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellatePitcherCropInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellatePitcherPlantInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockShape const &blockShape, ::BlockPos const &p) |
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MCAPI bool | tessellatePointedDripstoneInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRailInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRepeaterInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRowInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool const forceDoubleSide) |
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MCAPI void | tessellateRowTexture (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex, float x, float y, float z, bool const forceDoubleSide) |
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MCAPI void | tessellateRowTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::TextureUVCoordinateSet const &tex3, ::TextureUVCoordinateSet const &tex4, float x, float y, float z) |
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MCAPI bool | tessellateScaffoldingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateScaffoldingHorizontalPoleInWorld (::Tessellator &tessellator, ::Block const &block, ::TextureUVCoordinateSet const &side, ::TextureUVCoordinateSet const &bottom, ::BlockPos const &blockPos, ::Flip faceFlip, ::Vec3 const &offset, bool const isSupportPole) |
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MCAPI void | tessellateScaffoldingVerticalPoleInWorld (::Tessellator &tessellator, ::Block const &block, ::TextureUVCoordinateSet const &tex, ::BlockPos const &pos, ::Flip const flip) |
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MCAPI bool | tessellateSculkSensorBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateSculkShriekerInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateSeaPickleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateSeagrassInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateShelfBlockInGui (::Tessellator &tessellator, ::Block const &block) |
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MCAPI bool | tessellateShelfBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateSimpleBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::AirAndSimpleBlockBits const &airAndSimpleBlocks) |
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MCAPI bool | tessellateSlimeBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateSmallDripleafBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateSouth (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellateSporeBlossomInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateStairsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateStemInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateStemTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex, float h, float x, float y, float z) |
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MCAPI bool | tessellateStoneCutterBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateStructureVoidInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateSweetBerryBushBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTerracottaInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTopSnowInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateTorch (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &pos, float xxa, float zza, float floorHeight) |
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MCAPI bool | tessellateTorchInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTrapdoorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTreeInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTripwireHookInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTripwireInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTurtleEggInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTwistingVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateVaultInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateVineInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateWallInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateWeepingVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateWest (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void * | $ctor (::BlockSource *level) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 1, 1, bool > | mRenderingExtra |
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::ll::TypedStorage< 1, 1, bool > | mUseNormals |
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::ll::TypedStorage< 1, 1, bool > | mTextureShiftEnabled |
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::ll::TypedStorage< 8, 8, ::BlockSource * > | mRegion |
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::ll::TypedStorage< 4, 8, ::mce::framebuilder::FrameLightingModelCapabilities > | mLightingModelCapabilities |
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::ll::TypedStorage< 8, 96, ::TextureUVCoordinateSet > | mFixedTexture |
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::ll::TypedStorage< 1, 1, bool > | mSupportsNewVertexFormat |
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::ll::TypedStorage< 1, 1, bool > | mUseFixedTexture |
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::ll::TypedStorage< 1, 1, bool > | mUseOccluder |
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::ll::TypedStorage< 1, 1, bool > | _tmpUseRegion |
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::ll::TypedStorage< 1, 1, bool > | mXFlipTexture |
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::ll::TypedStorage< 4, 4, int > | mRenderingLayer |
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::ll::TypedStorage< 1, 1, bool > | mRenderingGUI |
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::ll::TypedStorage< 1, 1, bool > | mVersionPreTrailsAndTales |
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::ll::TypedStorage< 1, 1, bool > | mUseFixedColor |
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::ll::TypedStorage< 4, 96, ::std::array<::mce::Color, 6 > > | mFixedColors |
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::ll::TypedStorage< 1, 1, bool > | mApplyAmbientOcclusion |
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::ll::TypedStorage< 4, 4, ::BakedBlockLightType > | mBakedLighting |
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::ll::TypedStorage< 1, 1, bool > | mForExport |
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::ll::TypedStorage< 1, 1, bool > | mUseCachedCalculation |
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::ll::TypedStorage< 4, 128, ::mce::Color[8]> | mAoColors |
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::ll::TypedStorage< 1, 8, ::BrightnessPair[4]> | mTc |
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::ll::TypedStorage< 1, 6, ::std::array<::Flip, 6 > > | mFlipFace |
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::ll::TypedStorage< 4, 120, ::std::array<::BlockTessellator::UVOverride, 6 > > | mTextureOverride |
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::ll::TypedStorage< 8, 1000, ::Block const *[125]> | mAmbientOcclusionCacheBlocks |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mItemMat |
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::ll::TypedStorage< 4, 24, ::AABB > | mCurrentShapeBB |
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::ll::TypedStorage< 1, 1, bool > | mCurrentShapeSet |
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::ll::TypedStorage< 8, 8, ::Block const * > | mCurrentShapeBlock |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mCurrentShapeBlockPos |
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::ll::TypedStorage< 4, 4, float > | mCurrentScale |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< uint, ::mce::Mesh > > | mBlockMeshes |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::BlockTessellatorBlockInWorld, ::mce::Mesh > > | mInWorldBlockMeshes |
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::ll::TypedStorage< 8, 272032, ::BlockTessellatorCache > | mBlockCache |
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::ll::TypedStorage< 8, 64, ::std::function<::Block const &(::BlockPos const &)> > | mCachedGetBlock |
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::ll::TypedStorage< 8, 19288, ::BiomeTintCache > | mBiomeWeights |
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::ll::TypedStorage< 4, 20, ::std::optional<::mce::Color > > | mColorOverride |
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::ll::TypedStorage< 1, 1, bool > | mForceOpaque |
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::ll::TypedStorage< 8, 128, ::BlockTessellatorCustomExtraData::Map > | mBlockExtraDataMap |
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::ll::TypedStorage< 8, 32, ::BlockTessellator::LocalRegistry > | mLocalRegistry |
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::ll::TypedStorage< 8, 64, ::BlockGeoType::GeoTypeResolver > | mGeoTypeResolver |