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MCAPI | BlockTessellator (::BlockSource *level) |
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MCAPI uchar | _faceForRotation (uchar originalFace, ::Facing::Rotation rotation) const |
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MCAPI::BrightnessPair | _getLightColorForWater (::BlockPos const &pos, ::BrightnessPair insideBlock) |
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MCAPI::TextureUVCoordinateSet const & | _getMappedTexture (::Block const &block, uchar face) const |
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MCAPI::TextureUVCoordinateSet const & | _getTexture (::BlockPos const &pos, ::Block const &block, uchar face, int forcedVariant, ::BlockGraphics const *graphicsHint) const |
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MCAPI void | _pbrTextureId (::Tessellator &tessellator, ushort const &pbrTextureDataHandle) const |
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MCAPI void | _prepareFixedColorsWithFlatAO (::Block const &block, ::BlockPos const &pos) |
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MCAPI void | _preparePolyCross (::Tessellator &tessellator, ::BlockPos const &p, ::Block const &block) |
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MCAPI::Vec3 | _preparePolyCrossAndModifyPos (::Tessellator &tessellator, ::BlockPos const &p, ::Block const &block) |
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MCAPI::Vec3 | _rotateBlockPos (::Vec3 const &point, ::Facing::Rotation rotation) const |
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MCAPI void | _rotateVertsAroundPoint (::std::array<::Vec3, 4 > &vertices, ::Vec3 const &rotationPoint, ::BlockGeometry::Axis axis, ::mce::Radian angle) |
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MCAPI void | _setBambooFencePostTexture (::TextureUVCoordinateSet const &bambooFenceTex) |
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MCAPI void | _setBambooFenceSlatTextureGui (::TextureUVCoordinateSet const &bambooFenceTex, ::BlockTessellator::BambooFenceSlatPieceType type) |
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MCAPI void | _setShapeAndTessellate (::Tessellator &tessellator, ::Vec3 const &min, ::Vec3 const &max, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | _swapShapeAxes (bool x, bool y, bool z) |
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MCAPI void | _tessellateAllFaces (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | _tessellateBambooFenceGui (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool isInventoryIcon, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI void | _tessellateBambooFenceSlatsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, uchar facing) |
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MCAPI bool | _tessellateBlockInWorldFlat (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::mce::Color const &base, ::BlockOccluder *occluder, ::std::bitset< 6 > faces, int forcedVariant) |
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MCAPI bool | _tessellateBlockInWorldWithAmbienceOcclusion (::Tessellator &tessellator, ::Block const &block, ::BlockPos p, ::mce::Color const &base, ::BlockOccluder *occluder, ::std::bitset< 6 > faces, int forcedVariant) |
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MCAPI void | _tessellateCalibratedSculkSensorAmethystCrystalInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | _tessellateFenceGateGui (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool isInventoryIcon, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI bool | _tessellateFixedCrossTexture (::TextureUVCoordinateSet const &tex, ::Tessellator &tessellator, ::Block const &block, ::AABB const &boundingBox, ::BlockPos const &pos) |
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MCAPI void | _tessellateForInventory (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, float lightMultiplier, float alphaMultiplier, float c10, float c2) |
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MCAPI void | _tessellateSculkSensorTendrilsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, uchar tessellationType) |
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MCAPI void | _tex1 (::Tessellator &tessellator, ::Vec2 const &uv) |
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MCAPI void | _trySetFenceGateTexture (::Block const &block, ::BlockPos const &p, ::BlockTessellator::FenceGatePieceType type) |
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MCAPI void | appendTessellatedBlock (::Tessellator &tessellator, ::Block const &block) |
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MCAPI void | buildBiomeWeights (::BlockPos const &pointPos) |
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MCAPI::AABB const & | getCurrentShape () |
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MCAPI::mce::Mesh & | getMeshForBlock (::Tessellator &tessellator, ::Block const &block) |
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MCAPI::mce::Mesh & | getMeshForBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos &blockPos, ::BlockRenderLayer layer, void const *owner, bool useOccluder, bool useRegion, ::LightTexture const &lightTexture) |
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MCAPI float | getWaterHeight (::BlockPos const &pos, ::Material const &material, ::BlockPos const &originalBlockPos) |
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MCAPI void | moveCurrentShape (::Vec3 const &offset) |
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MCAPI void | renderGuiBlock (::ScreenContext &screenContext, ::Block const &block, ::BlockGraphics const &blockGraphics, ::mce::TexturePtr const &texture, float lightMultiplier, float alphaMultiplier) |
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MCAPI bool | rotateCommandBlockFaces (::Block const &block) |
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MCAPI void | setRegion (::BlockSource ®ion) |
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MCAPI void | tessellateAll (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI bool | tessellateAmethystCluster (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateAnvilInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI float | tessellateAnvilPiece (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::AnvilPart part, float bottom, float width, float height, float length, bool rotate, bool render, ::buffer_span<::Flip > faces) |
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MCAPI bool | tessellateAzaleaBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool forFlowerPot) |
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MCAPI bool | tessellateBambooSaplingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBambooStalkBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool forFlowerPot) |
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MCAPI void | tessellateBambooStemInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics, float diameter, float sideVariantOffset, float verticalPortion) |
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MCAPI void | tessellateBambooTopSideLeafInWorld (::Tessellator &tessellator, ::Vec3 leafPos, float width, float u0, float u1, float v0, float v1, bool flipped) |
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MCAPI void | tessellateBeacon (::Tessellator &tessellator, ::Block const &block, float lightMultiplier, float alphaMultiplier, ::Vec3 const &vOffset) |
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MCAPI bool | tessellateBeaconInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBellBlockHangingBetweenInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool rotate, ::Direction::Type dir) |
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MCAPI bool | tessellateBellBlockHangingOneSideInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool rotate, ::Direction::Type dir) |
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MCAPI bool | tessellateBellBlockHangingTopInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBellBlockStandingInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool rotate, ::Direction::Type dir) |
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MCAPI void | tessellateBellBlockStandingLegInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics, bool rotate) |
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MCAPI bool | tessellateBigDripleafBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateBigDripleafFront (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::BigDripleafTilt tilt, int facing) |
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MCAPI void | tessellateBigDripleafSide (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::BigDripleafTilt tilt, int facing) |
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MCAPI void | tessellateBigDripleafStem (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int facing) |
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MCAPI void | tessellateBigDripleafTop (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::BigDripleafTilt tilt, int facing) |
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MCAPI bool | tessellateBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::std::bitset< 6 > faces, ::AirAndSimpleBlockBits const *airAndSimpleBlocks) |
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MCAPI bool | tessellateBrewingStandInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateBubbleColumnInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCactusInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCalibratedSculkSensorBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCameraFacingSpriteInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCampfireBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCandleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCauldronInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateCaveVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateChainInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateChemistryTableInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateChiseledBookshelfBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateChorusFlowerInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI bool | tessellateChorusPlantInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCocoaInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateComparatorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateComposterBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateCompoundCreatorFace (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex, ::Vec2 uv0, ::Vec2 uv1, int face, bool inward, ::Matrix *mat) |
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MCAPI bool | tessellateCompoundCreatorInWorld (::Tessellator &t, ::Block const &b, ::BlockPos const &p) |
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MCAPI bool | tessellateCoralFanHangInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCoralFanInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateCrossInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool forceDoubleSide, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex, ::Vec3 const &pos, ::Block const &block, bool forceDoubleSided, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, bool forceDoubleSided) |
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MCAPI void | tessellateCrossTextureDown (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTextureEast (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTextureNorth (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTextureSouth (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI void | tessellateCrossTextureUp (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping) |
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MCAPI void | tessellateCrossTextureWest (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::Vec3 const &pos, bool renderBothSides, ::Block const &block, float scale, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI bool | tessellateDiodeInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateDoorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateDoublePlantInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockShape blockShape, ::BlockPos const &p, bool forceDoubleSided, ::Vec3 offset, bool applyAmbientOcclusion, ::BlockTessellator::CrossTextureReverseSideMapping reverseSideMapping, ::BlockTessellator::CrossTextureWidth width) |
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MCAPI bool | tessellateDoubleThinFenceInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool singleSide) |
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MCAPI bool | tessellateDragonEgg (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render, int allowedFaces) |
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MCAPI bool | tessellateDriedGhastInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &position) |
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MCAPI bool | tessellateDriedKelpBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateDustInWorld (::Tessellator &tessellator, ::Block const &b, ::BlockPos const &p) |
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MCAPI void | tessellateEast (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellateEndGatewayInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateEndPortalFrameInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateEndPortalInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateEndRodAppended (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI void | tessellateEndRodDown (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateEndRodEast (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateEndRodGui (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellateEndRodInWorld (::Tessellator &tessellator, ::Block const &b, ::BlockPos const &p) |
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MCAPI void | tessellateEndRodNorth (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateEndRodSouth (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateEndRodUp (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateEndRodWest (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI bool | tessellateExtraDataInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateEyeblossomInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateFaceDown (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void | tessellateFaceUp (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void | tessellateFaceWithUVs (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &tex, float u0, float v0, float u1, float v1, int face) |
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MCAPI bool | tessellateFacingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateFenceGateInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFenceInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFireInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos p) |
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MCAPI bool | tessellateFireflyBushInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellateFlowerBedBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFlowerPotInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateFrogSpawnInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateGrindstoneBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateGrindstoneLegInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool attached, bool rotate, ::Direction::Type attachmentDir) |
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MCAPI bool | tessellateHeavyCoreInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateHoneyBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateHopperInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateHopperInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool render) |
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MCAPI bool | tessellateInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool useCalcWithCache) |
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MCAPI bool | tessellateIndividualCandleInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, float height, ::Vec3 offset) |
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MCAPI bool | tessellateIndividualSeaPickleInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, double height, ::Vec3 offset) |
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MCAPI bool | tessellateIndividualTurtleEggInWorld (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::Vec3 from, ::Vec3 to, int eggNum) |
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MCAPI bool | tessellateItemFrameInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, bool ignoreLighting) |
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MCAPI bool | tessellateKelpInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLadderInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLanternBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateLecternBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateLeverInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateLightningRodDown (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateLightningRodEast (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateLightningRodGui (::Tessellator &tessellator, ::Block const &block, ::BlockGraphics const &blockGraphics) |
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MCAPI void | tessellateLightningRodNorth (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateLightningRodSouth (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateLightningRodUp (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI void | tessellateLightningRodWest (::Tessellator &tessellator, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex) |
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MCAPI bool | tessellateLilypadInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateLiquidInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMangrovePropaguleHangingInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMangrovePropaguleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool forFlowerPot) |
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MCAPI bool | tessellateMangroveRootInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateMultiFaceBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateNorth (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellatePaleMossCarpetInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellatePitcherCropInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellatePitcherCropLeavesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int growthStage, ::BlockGraphics const &blockGraphics) |
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MCAPI void | tessellatePitcherCropPodInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int growthStage, ::BlockGraphics const &blockGraphics) |
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MCAPI bool | tessellatePointedDripstoneInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRailInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRepeaterInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateRowInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, bool forceDoubleSide) |
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MCAPI void | tessellateRowTexture (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, ::TextureUVCoordinateSet const &tex, float x, float y, float z, bool forceDoubleSide) |
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MCAPI void | tessellateRowTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex1, ::TextureUVCoordinateSet const &tex2, ::TextureUVCoordinateSet const &tex3, ::TextureUVCoordinateSet const &tex4, float x, float y, float z) |
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MCAPI bool | tessellateScaffoldingBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateScaffoldingHorizontalPoleInWorld (::Tessellator &tessellator, ::Block const &block, ::TextureUVCoordinateSet const &side, ::TextureUVCoordinateSet const &bottom, ::BlockPos const &blockPos, ::Flip faceFlip, ::Vec3 const &offset, bool isSupportPole) |
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MCAPI void | tessellateScaffoldingVerticalPoleInWorld (::Tessellator &tessellator, ::Block const &block, ::TextureUVCoordinateSet const &tex, ::BlockPos const &pos, ::Flip flip) |
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MCAPI bool | tessellateSculkSensorBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateSculkShriekerInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateSeaPickleInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateSeagrassInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateShelfBlockInGui (::Tessellator &tessellator, ::Block const &block) |
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MCAPI bool | tessellateShelfBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateShulkerBoxFacade (::Tessellator &tessellator, ::Vec3 const &pos) |
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MCAPI void | tessellateSimpleBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos, ::AirAndSimpleBlockBits const &airAndSimpleBlocks) |
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MCAPI bool | tessellateSmallDripleafBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateSmallDripleafLeaves (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int facing) |
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MCAPI void | tessellateSmallDripleafSides (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int facing) |
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MCAPI void | tessellateSmallDripleafStem (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p, int facing) |
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MCAPI void | tessellateSouth (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI bool | tessellateSporeBlossomInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateStairsInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateStemDirTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex, int dir, float h, ::Vec3 const &pos) |
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MCAPI bool | tessellateStemInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateStemTexture (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex, float h, float x, float y, float z) |
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MCAPI bool | tessellateStoneCutterBlockInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateStructureVoidInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTerracottaInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateTorch (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &pos, float xxa, float zza, float floorHeight) |
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MCAPI bool | tessellateTorchInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTrapdoorInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI bool | tessellateTripwireHookInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTripwireInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTurtleEggInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateTwistingVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateVaultInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &pos) |
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MCAPI void | tessellateVerticesAndUVs (::Tessellator &tessellator, ::TextureUVCoordinateSet const &tex, ::Vec3 const &a, ::Vec3 const &b, ::Vec2 &first, ::Vec2 &second, ::Vec2 &third, ::Vec2 &fourth, int face) |
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MCAPI bool | tessellateVineInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateWallInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI bool | tessellateWeepingVinesInWorld (::Tessellator &tessellator, ::Block const &block, ::BlockPos const &p) |
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MCAPI void | tessellateWest (::Tessellator &tessellator, ::Block const &block, ::Vec3 const &p, ::TextureUVCoordinateSet const &intex) |
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MCAPI void * | $ctor (::BlockSource *level) |
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MCAPI void | $dtor () |