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LightTexture Class Reference

Public Member Functions

LightTextureoperator= (LightTexture const &)
 LightTexture (LightTexture const &)
MCAPI LightTexture (::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)
MCAPI void frameUpdate (::FrameUpdateContext &frameUpdateContext)
MCAPI::mce::Color getColorForUV (::glm::vec2 const &lightColor) const
MCAPI void refresh (::Dimension const &, ::BaseLightTextureImageBuilder *imageBuilder, ::IClientInstance *client, float a, float ambientBoost, bool clampToMinimum)
MCAPI void * $ctor (::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)

Static Public Member Functions

static MCAPI int const & TEXTURE_LENGTH ()

Public Attributes

::ll::UntypedStorage< 8, 16 > mUnk6fbdad
::ll::UntypedStorage< 1, 1 > mUnkd27bbb
::ll::UntypedStorage< 8, 16 > mUnk815074
::ll::UntypedStorage< 1, 1 > mUnk4bdd8d
::ll::UntypedStorage< 1, 1 > mUnkf5db3e
::ll::UntypedStorage< 1, 1 > mUnkddd289
::ll::UntypedStorage< 4, 64 > mUnk3dfec9
::ll::UntypedStorage< 8, 16 > mUnkd3656a

Constructor & Destructor Documentation

◆ LightTexture()

MCAPI LightTexture::LightTexture ( ::MinecraftGameplayGraphicsResources & minecraftGameplayGraphicsResources,
::SubClientId subClientId )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ frameUpdate()

MCAPI void LightTexture::frameUpdate ( ::FrameUpdateContext & frameUpdateContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getColorForUV()

MCAPI::mce::Color LightTexture::getColorForUV ( ::glm::vec2 const & lightColor) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ refresh()

MCAPI void LightTexture::refresh ( ::Dimension const & ,
::BaseLightTextureImageBuilder * imageBuilder,
::IClientInstance * client,
float a,
float ambientBoost,
bool clampToMinimum )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ TEXTURE_LENGTH()

MCAPI int const & LightTexture::TEXTURE_LENGTH ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * LightTexture::$ctor ( ::MinecraftGameplayGraphicsResources & minecraftGameplayGraphicsResources,
::SubClientId subClientId )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: