3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/common/SubClientId.h"
18namespace mce {
class Color; }
26 ::ll::UntypedStorage<8, 16> mUnk6fbdad;
27 ::ll::UntypedStorage<1, 1> mUnkd27bbb;
28 ::ll::UntypedStorage<8, 16> mUnk815074;
29 ::ll::UntypedStorage<1, 1> mUnk4bdd8d;
30 ::ll::UntypedStorage<1, 1> mUnkf5db3e;
31 ::ll::UntypedStorage<1, 1> mUnkddd289;
32 ::ll::UntypedStorage<4, 64> mUnk3dfec9;
33 ::ll::UntypedStorage<8, 16> mUnkd3656a;
38 LightTexture& operator=(LightTexture
const&);
39 LightTexture(LightTexture
const&);
Definition BaseLightData.h:5
Definition BaseLightTextureImageBuilder.h:5
Definition Dimension.h:88
Definition FrameUpdateContext.h:5
Definition IClientInstance.h:5
Definition LightTexture.h:5
MCAPI LightTexture(::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)
MCAPI void frameUpdate(::FrameUpdateContext &frameUpdateContext)
MCAPI void * $ctor(::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)
MCAPI::mce::Color getColorForUV(::glm::vec2 const &lightColor) const
static MCAPI ::Vec2 brightnessToUV(::BrightnessPair brightness)
MCAPI::BaseLightData const & getLightData() const
MCAPI::mce::Color getColorForUV(::BrightnessPair lightColor) const
MCAPI void refresh(::Dimension const &, ::BaseLightTextureImageBuilder *imageBuilder, ::IClientInstance *client, float a, float ambientBoost, bool clampToMinimum)
MCAPI::mce::ClientTexture const & getClientHandle() const
Definition MinecraftGameplayGraphicsResources.h:5
Definition BrightnessPair.h:8
Definition ClientTexture.h:7