Definition BaseLightTextureImageBuilder.h:5
Definition LightTexture.h:5
MCAPI LightTexture(::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)
MCAPI void frameUpdate(::FrameUpdateContext &frameUpdateContext)
MCAPI void * $ctor(::MinecraftGameplayGraphicsResources &minecraftGameplayGraphicsResources, ::SubClientId subClientId)
static MCAPI int const & TEXTURE_LENGTH()
MCAPI::mce::Color getColorForUV(::glm::vec2 const &lightColor) const
MCAPI void refresh(::Dimension const &, ::BaseLightTextureImageBuilder *imageBuilder, ::IClientInstance *client, float a, float ambientBoost, bool clampToMinimum)
Definition FrameUpdateContext.h:5