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BaseLightTextureImageBuilder Class Reference
Inheritance diagram for BaseLightTextureImageBuilder:

Public Member Functions

virtual void init (::Dimension *d)
virtual bool buildImage (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum)
virtual bool buildImageSplit (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, bool clampToMinimum)
virtual ::std::unique_ptr<::BaseLightDatacreateBaseLightTextureData (::IClientInstance *client, ::BaseLightData const &currentData)
MCAPI void $init (::Dimension *d)
MCAPI bool $buildImage (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum)
MCAPI bool $buildImageSplit (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, bool clampToMinimum)
MCAPI ::std::unique_ptr<::BaseLightData$createBaseLightTextureData (::IClientInstance *client, ::BaseLightData const &currentData)

Static Public Member Functions

static MCAPI void _updateDarknessLightData (::BaseLightData &baseLightData, ::Player const &player, ::IOptions const &options)
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::Dimension const * > mDimension

Member Function Documentation

◆ _updateDarknessLightData()

MCAPI void BaseLightTextureImageBuilder::_updateDarknessLightData ( ::BaseLightData & baseLightData,
::Player const & player,
::IOptions const & options )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $init()

MCAPI void BaseLightTextureImageBuilder::$init ( ::Dimension * d)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $buildImage()

MCAPI bool BaseLightTextureImageBuilder::$buildImage ( ::BaseLightData const & lightData,
::mce::Image * targetImage,
uint imageLength,
float a,
float ambientBoost,
bool clampToMinimum )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $buildImageSplit()

MCAPI bool BaseLightTextureImageBuilder::$buildImageSplit ( ::BaseLightData const & lightData,
::mce::Image * targetImage,
uint imageLength,
float a,
bool clampToMinimum )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $createBaseLightTextureData()

MCAPI ::std::unique_ptr<::BaseLightData > BaseLightTextureImageBuilder::$createBaseLightTextureData ( ::IClientInstance * client,
::BaseLightData const & currentData )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** BaseLightTextureImageBuilder::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: