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virtual void | init (::Dimension *d) |
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virtual bool | buildImage (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum) |
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virtual bool | buildImageSplit (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, bool clampToMinimum) |
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virtual ::std::unique_ptr<::BaseLightData > | createBaseLightTextureData (::IClientInstance *client, ::BaseLightData const ¤tData) |
| MCAPI void | $init (::Dimension *d) |
| MCAPI bool | $buildImage (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum) |
| MCAPI bool | $buildImageSplit (::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, bool clampToMinimum) |
| MCAPI ::std::unique_ptr<::BaseLightData > | $createBaseLightTextureData (::IClientInstance *client, ::BaseLightData const ¤tData) |
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::ll::TypedStorage< 8, 8, ::Dimension const * > | mDimension |
◆ _updateDarknessLightData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $init()
| MCAPI void BaseLightTextureImageBuilder::$init |
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::Dimension * | d | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $buildImage()
| MCAPI bool BaseLightTextureImageBuilder::$buildImage |
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::BaseLightData const & | lightData, |
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::mce::Image * | targetImage, |
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uint | imageLength, |
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float | a, |
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float | ambientBoost, |
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bool | clampToMinimum ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $buildImageSplit()
| MCAPI bool BaseLightTextureImageBuilder::$buildImageSplit |
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::BaseLightData const & | lightData, |
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::mce::Image * | targetImage, |
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uint | imageLength, |
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float | a, |
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bool | clampToMinimum ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $createBaseLightTextureData()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
| MCAPI void ** BaseLightTextureImageBuilder::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: