Definition BaseLightTextureImageBuilder.h:5
MCAPI bool $buildImage(::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum)
static MCAPI void _updateDarknessLightData(::BaseLightData &baseLightData, ::Player const &player, ::IOptions const &options)
MCAPI void $init(::Dimension *d)
static MCAPI void ** $vftable()
MCAPI bool $buildImageSplit(::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, bool clampToMinimum)
MCAPI ::std::unique_ptr<::BaseLightData > $createBaseLightTextureData(::IClientInstance *client, ::BaseLightData const ¤tData)