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TextureUVCoordinateSet Struct Reference

Public Member Functions

MCAPI TextureUVCoordinateSet ()
MCAPI TextureUVCoordinateSet (::TextureUVCoordinateSet const &)
MCAPI TextureUVCoordinateSet (float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle)
MCAPI::TextureUVCoordinateSet getFlippedHorizontal () const
MCAPI::TextureUVCoordinateSet getFlippedVertically () const
MCAPI float offsetHeightPixel (float pixels, float startHeight) const
MCAPI float offsetWidthPixel (float pixels, float startWidth) const
MCAPI::TextureUVCoordinateSet & operator= (::TextureUVCoordinateSet const &)
MCAPI::TextureUVCoordinateSet & operator= (::TextureUVCoordinateSet &&)
MCAPI bool operator== (::TextureUVCoordinateSet const &other) const
MCAPI ushort pixelWidth () const
MCAPI::TextureUVCoordinateSet subTexture (float u0ffset, float v0ffset, int sizeW, int sizeH) const
MCAPI ~TextureUVCoordinateSet ()
MCAPI void * $ctor ()
MCAPI void * $ctor (::TextureUVCoordinateSet const &)
MCAPI void * $ctor (float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle)
MCAPI void $dtor ()

Static Public Member Functions

static MCAPI ::TextureUVCoordinateSet fromOldSystem (int tex)

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnk59c033
::ll::UntypedStorage< 4, 4 > mUnk65ef8d
::ll::UntypedStorage< 4, 4 > mUnkee5924
::ll::UntypedStorage< 4, 4 > mUnkf09c68
::ll::UntypedStorage< 4, 4 > mUnk89d2f1
::ll::UntypedStorage< 2, 2 > mUnke9e052
::ll::UntypedStorage< 2, 2 > mUnkff1029
::ll::UntypedStorage< 8, 56 > mUnkf46eac
::ll::UntypedStorage< 1, 1 > mUnkfb1c21
::ll::UntypedStorage< 2, 2 > mUnkf4f7b1
::ll::UntypedStorage< 2, 2 > mUnk5269c9

Constructor & Destructor Documentation

◆ TextureUVCoordinateSet() [1/3]

MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ TextureUVCoordinateSet() [2/3]

MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet ( ::TextureUVCoordinateSet const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ TextureUVCoordinateSet() [3/3]

MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet ( float u0,
float v0,
float u1,
float v1,
ushort texWidth,
ushort texHeight,
::ResourceLocation file,
float w,
ushort pbrTextureDataHandle )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~TextureUVCoordinateSet()

MCAPI TextureUVCoordinateSet::~TextureUVCoordinateSet ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getFlippedHorizontal()

MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::getFlippedHorizontal ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getFlippedVertically()

MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::getFlippedVertically ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ offsetHeightPixel()

MCAPI float TextureUVCoordinateSet::offsetHeightPixel ( float pixels,
float startHeight ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ offsetWidthPixel()

MCAPI float TextureUVCoordinateSet::offsetWidthPixel ( float pixels,
float startWidth ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=() [1/2]

MCAPI::TextureUVCoordinateSet & TextureUVCoordinateSet::operator= ( ::TextureUVCoordinateSet const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator=() [2/2]

MCAPI::TextureUVCoordinateSet & TextureUVCoordinateSet::operator= ( ::TextureUVCoordinateSet && )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ operator==()

MCAPI bool TextureUVCoordinateSet::operator== ( ::TextureUVCoordinateSet const & other) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pixelWidth()

MCAPI ushort TextureUVCoordinateSet::pixelWidth ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ subTexture()

MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::subTexture ( float u0ffset,
float v0ffset,
int sizeW,
int sizeH ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ fromOldSystem()

MCAPI ::TextureUVCoordinateSet TextureUVCoordinateSet::fromOldSystem ( int tex)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/3]

MCAPI void * TextureUVCoordinateSet::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * TextureUVCoordinateSet::$ctor ( ::TextureUVCoordinateSet const & )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * TextureUVCoordinateSet::$ctor ( float u0,
float v0,
float u1,
float v1,
ushort texWidth,
ushort texHeight,
::ResourceLocation file,
float w,
ushort pbrTextureDataHandle )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void TextureUVCoordinateSet::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following files: