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| MCAPI | TextureUVCoordinateSet () |
| MCAPI | TextureUVCoordinateSet (::TextureUVCoordinateSet const &) |
| MCAPI | TextureUVCoordinateSet (float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle) |
| MCAPI::TextureUVCoordinateSet | getFlippedHorizontal () const |
| MCAPI::TextureUVCoordinateSet | getFlippedVertically () const |
| MCAPI float | offsetHeightPixel (float pixels, float startHeight) const |
| MCAPI float | offsetWidthPixel (float pixels, float startWidth) const |
| MCAPI::TextureUVCoordinateSet & | operator= (::TextureUVCoordinateSet const &) |
| MCAPI::TextureUVCoordinateSet & | operator= (::TextureUVCoordinateSet &&) |
| MCAPI bool | operator== (::TextureUVCoordinateSet const &other) const |
| MCAPI ushort | pixelWidth () const |
| MCAPI::TextureUVCoordinateSet | subTexture (float u0ffset, float v0ffset, int sizeW, int sizeH) const |
| MCAPI | ~TextureUVCoordinateSet () |
| MCAPI void * | $ctor () |
| MCAPI void * | $ctor (::TextureUVCoordinateSet const &) |
| MCAPI void * | $ctor (float u0, float v0, float u1, float v1, ushort texWidth, ushort texHeight, ::ResourceLocation file, float w, ushort pbrTextureDataHandle) |
| MCAPI void | $dtor () |
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::ll::UntypedStorage< 4, 4 > | mUnk59c033 |
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::ll::UntypedStorage< 4, 4 > | mUnk65ef8d |
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::ll::UntypedStorage< 4, 4 > | mUnkee5924 |
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::ll::UntypedStorage< 4, 4 > | mUnkf09c68 |
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::ll::UntypedStorage< 4, 4 > | mUnk89d2f1 |
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::ll::UntypedStorage< 2, 2 > | mUnke9e052 |
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::ll::UntypedStorage< 2, 2 > | mUnkff1029 |
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::ll::UntypedStorage< 8, 56 > | mUnkf46eac |
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::ll::UntypedStorage< 1, 1 > | mUnkfb1c21 |
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::ll::UntypedStorage< 2, 2 > | mUnkf4f7b1 |
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::ll::UntypedStorage< 2, 2 > | mUnk5269c9 |
◆ TextureUVCoordinateSet() [1/3]
| MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ TextureUVCoordinateSet() [2/3]
| MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet |
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::TextureUVCoordinateSet const & | | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ TextureUVCoordinateSet() [3/3]
| MCAPI TextureUVCoordinateSet::TextureUVCoordinateSet |
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float | u0, |
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float | v0, |
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float | u1, |
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float | v1, |
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ushort | texWidth, |
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ushort | texHeight, |
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::ResourceLocation | file, |
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float | w, |
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ushort | pbrTextureDataHandle ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~TextureUVCoordinateSet()
| MCAPI TextureUVCoordinateSet::~TextureUVCoordinateSet |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getFlippedHorizontal()
| MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::getFlippedHorizontal |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getFlippedVertically()
| MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::getFlippedVertically |
( |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ offsetHeightPixel()
| MCAPI float TextureUVCoordinateSet::offsetHeightPixel |
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float | pixels, |
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float | startHeight ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ offsetWidthPixel()
| MCAPI float TextureUVCoordinateSet::offsetWidthPixel |
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float | pixels, |
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float | startWidth ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ operator=() [1/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ operator=() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ operator==()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ pixelWidth()
| MCAPI ushort TextureUVCoordinateSet::pixelWidth |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ subTexture()
| MCAPI::TextureUVCoordinateSet TextureUVCoordinateSet::subTexture |
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float | u0ffset, |
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float | v0ffset, |
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int | sizeW, |
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int | sizeH ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ fromOldSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [1/3]
| MCAPI void * TextureUVCoordinateSet::$ctor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [2/3]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor() [3/3]
| MCAPI void * TextureUVCoordinateSet::$ctor |
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float | u0, |
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float | v0, |
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float | u1, |
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float | v1, |
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ushort | texWidth, |
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ushort | texHeight, |
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::ResourceLocation | file, |
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float | w, |
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ushort | pbrTextureDataHandle ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void TextureUVCoordinateSet::$dtor |
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| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following files: