LeviLamina
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ItemRenderer Class Reference
Inheritance diagram for ItemRenderer:

Public Member Functions

virtual void render (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCAPI ItemRenderer (::std::shared_ptr<::mce::TextureGroup > textureGroup, bool supportsNewVertexFormat)
MCAPI void _applyBlockItemTransforms (::MatrixStack::MatrixStackRef &worldMatrix, ::BlockType const *blockType, ::Block const *block, ::BlockShape shape, float &scaleValue, bool isInItemFrame) const
MCAPI::Matrix _getGuiBlockItemTransforms (::Block const *block, ::Vec3 offset, float scale, float squeezeAmount) const
MCAPI void _getGuiItemColors (::ItemStack const &item, int &color, int &secondaryColor) const
MCAPI::IconBlitGlint _getIconBlitGlint (::ItemRenderChunkType itemRenderChunkType, ::ItemStack const &item) const
MCAPI::mce::TexturePtr _getShulkerBoxTexture (::ItemStack const &item)
MCAPI void _renderBannerItem (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::ItemActor &itemEntity, bool isItem, float actorFrameAlpha)
MCAPI void _renderBlockItem (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::ItemActor &itemEntity, ::BlockType const *blockType, ::BlockShape shape, float actorFrameAlpha, int count)
MCAPI void _renderDecoratedPotItem (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::ItemActor &itemEntity, bool isItem)
MCAPI void _renderGuiBlockTypeItem (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::BlockGraphics const *blockGraphics, ::mce::TexturePtr const &texture, float x, float y, float lightMultiplier, float alphaMultiplier, float scale, float pickupPopPercentage, float squeezeAmount)
MCAPI void _renderGuiDataDrivenBlockItem (::BaseActorRenderContext &renderContext, ::Block const *block, float x, float y, float scale, float squeezeAmount, int zOrder)
MCAPI bool _renderGuiEntityBlockItem (::BaseActorRenderContext &renderContext, ::ItemRenderChunkType itemRenderChunkType, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, float x, float y, float lightMultiplier, float scale)
MCAPI void _renderItemGroup (::BaseActorRenderContext &renderContext, ::ItemActor &itemEntity, int itemCount, float scaleValue, float frameAlpha, bool useMatrixAsIs) const
MCAPI void _renderShieldItem (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::ItemActor &itemEntity, float actorFrameAlpha)
MCAPI void forceGraphicsLoad ()
MCAPI::ItemGraphics & getGraphics (::ItemStack const &item)
MCAPI void iconBlit (::BaseActorRenderContext &renderContext, ::mce::TexturePtr const &texture, float x, float y, float z, ::TextureUVCoordinateSet const &iconTextureCoord, float w, float h, float lightMultiplier, float alphaMultiplier, int colorMultiplier, int secondaryColorMultiplier, float xscale, float yscale, ::IconBlitGlint iconBlitGlint, bool useMultiColorTextureTinting)
MCAPI void renderGuiItemInChunk (::BaseActorRenderContext &renderContext, ::ItemRenderChunkType itemRenderChunkType, ::ItemStack const &item, float x, float y, float lightMultiplier, float alphaMultiplier, float scale, int frame, bool allowAnimation, int zOrder, ::std::optional<::TextureUVCoordinateSet > const &customIconUVCoords)
MCAPI void renderGuiItemNew (::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame, float x, float y, bool renderEnchantmentFoil, float transparency, float lightMultiplier, float scale, int zOrder)
MCAPI void * $ctor (::std::shared_ptr<::mce::TextureGroup > textureGroup, bool supportsNewVertexFormat)
MCAPI void $dtor ()
MCAPI void $render (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void renderDebug (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void renderEffects (::BaseActorRenderContext &, ::ActorRenderData &)
virtual void renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
virtual void renderWaterHole (::BaseActorRenderContext &, ::ActorRenderData &)
virtual void addAdditionalRenderingIfNeeded (::std::shared_ptr<::mce::TextureGroup >)
virtual::AABB getRenderBounds (::Actor const &entity) const
virtual void getLeashOffsets (::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const
virtual void setIsOnScreen (::Actor &, bool const, float) const
virtual bool shouldUpdateBonesAndEffectsIfOffScreen (::RenderParams &) const
virtual bool shouldUpdateEffectsIfOffScreen (::RenderParams &) const
MCAPI ::std::vector<::NameTagRenderObjectextractText (::Tessellator &tessellator, ::Actor const &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos, float a, ::mce::Color color)
MCAPI::mce::TexturePtr getAtlasTexture ()
MCAPI void renderGui (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
MCAPI void setBaseRenderBounds (::Vec2 const &dims, ::Vec3 const &offset)
MCAPI void * $ctor (::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)
MCAPI void * $ctor (::std::shared_ptr<::Model > model, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::Vec2 const &renderDim, ::Vec3 const &renderDimOffset, bool hasWaterHole)
MCAPI void * $ctor ()
MCAPI void $renderDebug (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCAPI void $renderEffects (::BaseActorRenderContext &, ::ActorRenderData &)
MCAPI void $renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
MCAPI void $renderWaterHole (::BaseActorRenderContext &, ::ActorRenderData &)
MCAPI void $addAdditionalRenderingIfNeeded (::std::shared_ptr<::mce::TextureGroup >)
MCAPI::AABB $getRenderBounds (::Actor const &entity) const
MCAPI void $getLeashOffsets (::Actor &, float yRot, float yRotPrev, float a, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const
MCAPI void $setIsOnScreen (::Actor &, bool const, float) const
MCAPI bool $shouldUpdateBonesAndEffectsIfOffScreen (::RenderParams &) const
MCAPI bool $shouldUpdateEffectsIfOffScreen (::RenderParams &) const
MCAPI ::std::vector<::NameTagRenderObjectextractRenderTextObjects (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale) const
virtual::mce::Color _getOverlayColor (::Actor &actor, float a) const
MCAPI::mce::MaterialPtr & getEntityMaterial ()
MCAPI::mce::MaterialPtr & getStaticMaterial ()
MCAPI::mce::MaterialPtr & getTransparentEntityMaterial ()
MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) const
MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) const
MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const
MCAPI::mce::Color $_getOverlayColor (::Actor &actor, float a) const

Static Public Member Functions

static MCAPI void ** $vftable ()
static MCAPI void renderLeash (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &allLeashPins)
static MCAPI void _addLeashPinToOutput (::Vec3 const &fromLeashes, ::Vec3 const &toLeashes, ::Actor const &actor, ::Actor const *roper, ::ActorUniqueID roperID, uint64 ropeIndex, float actorFrameAlpha, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output)
static MCAPI void _buildFlameMesh (::Tessellator &tessellator, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
static MCAPI void _drawClassicLeash (::BaseActorRenderContext &renderContext, ::Vec3 const &ropeStart, ::Vec3 const &delta, ::mce::TexturePtr &tex)
static MCAPI void _drawRopeRange (::BaseActorRenderContext &renderContext, int begin, int end, ::Vec3 const &basisX, ::Vec3 const &basisY, ::Vec3 const &deltaNorm, ::RopePoints const &nodes, ::mce::TexturePtr &tex, float a, ::Vec3 *startPoint, ::Vec3 *endPoint)
static MCAPI void _getLeashPins (float actorFrameAlpha, ::BaseActorRenderContext &renderContext, ::Actor &actor, ::Bedrock::small_vector_base<::ActorRenderer::LeashPins > &output, ::Bedrock::small_vector_base<::Vec3 > &leashFromOffsets)
static MCAPI bool isDitheringEnabled (::BaseActorRenderContext const &renderContext, ::Actor const &actor)
static MCAPI void renderDebugAttachPos (int renderAttachPos, ::Actor const &mob)
static MCAPI void renderFlame (::BaseActorRenderContext &renderContext, ::ActorRenderData &entityRenderData)
static MCAPI void resetTextures ()
static MCAPI ::Vec2 const & DEFAULT_RENDER_BOUNDS ()
static MCAPI ::mce::MaterialPtrmFlameMaterial ()
static MCAPI ::mce::MeshmFlameMesh ()
static MCAPI ::ActorTextureInfomFlameTexture ()
static MCAPI ::mce::MaterialPtrmLeashMat ()
static MCAPI ::mce::TexturePtrmLeashTexture ()
static MCAPI ::BaseActorRenderer::NameplateBackgroundInfo _makeTextBackground (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths)
static MCAPI void renderText (::ScreenContext &screenContext, ::ViewRenderData const &viewData, ::NameTagRenderObject const &tagData, ::Font &font, ::mce::Mesh const &nameplateBackgroundMesh)
static MCAPI ::mce::Color const & NAME_TAG_BACKGROUND_COLOR ()
static MCAPI ::mce::Color const & NAME_TAG_BACKGROUND_COLOR_EDU ()
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon)
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission)
static MCAPI ::mce::Color getOverlayColor (::Actor &actor, float)
static MCAPI void setEntityConstants (::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2)
static MCAPI ::ResourceLocation const & GLINT_ACTOR_TEXTURE_LOCATION ()
static MCAPI ::ResourceLocation const & GLINT_ITEM_TEXTURE_LOCATION ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BlockTessellator > > mBlockTessellator
::ll::TypedStorage< 4, 64, float[16]> mRandomFloats
::ll::TypedStorage< 8, 64, ::std::unordered_map< short, ::ItemGraphics > > mItemGraphics
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmUIBlitMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmUIIconBlitMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmUIIconBlitMaterialMultiColorTint
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmUIIconUnblitMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmUIIconBlitGlintMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmEntityAlphatestChangeColorMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmEntityAlphatestChangeColorGlintMaterial
::ll::TypedStorage< 8, 16, ::mce::MaterialPtrmEntityAlphatestMultiColorTintMaterial
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::BannerBlockActor > > mBannerEntity
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::DecoratedPotBlockActor > > mDecoratedPotBlockEntity
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::SkullBlockActor > > mSkullEntity
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ConduitBlockActor > > mConduitEntity
::ll::TypedStorage< 1, 1, bool > mSupportsNewVertexFormat
::ll::UntypedStorage< 1, 1 > mUnk43ebd3
::ll::UntypedStorage< 1, 1 > mUnkf4e21f
::ll::UntypedStorage< 8, 16 > mUnkb54757
::ll::UntypedStorage< 8, 16 > mUnk97b128
::ll::UntypedStorage< 8, 32 > mUnkc979f8
::ll::UntypedStorage< 8, 32 > mUnk7606b9
::ll::UntypedStorage< 8, 16 > mUnk4ab096
::ll::UntypedStorage< 4, 24 > mUnka2cd17
::ll::UntypedStorage< 8, 16 > mUnk966cb5
::ll::UntypedStorage< 8, 16 > mUnkde0011
::ll::UntypedStorage< 8, 16 > mUnkac78a8
::ll::UntypedStorage< 8, 16 > mUnkd6b348
::ll::UntypedStorage< 8, 16 > mUnk74ffb5
::ll::UntypedStorage< 8, 16 > mUnk9a9efa
::ll::UntypedStorage< 8, 16 > mUnk15cfc5
::ll::UntypedStorage< 8, 16 > mUnk12e716

Member Function Documentation

◆ render()

virtual void ItemRenderer::render ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
virtual

Implements ActorRenderer.

◆ $vftable()

MCAPI void ** ItemRenderer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderLeash()

MCAPI void ActorRenderer::renderLeash ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & allLeashPins )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ extractText()

MCAPI ::std::vector<::NameTagRenderObject > ActorRenderer::extractText ( ::Tessellator & tessellator,
::Actor const & entity,
::std::string const & str,
::std::vector< int > const & widths,
::Vec3 camTargetPos,
float a,
::mce::Color color )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getAtlasTexture()

MCAPI::mce::TexturePtr ActorRenderer::getAtlasTexture ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderGui()

MCAPI void ActorRenderer::renderGui ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & actorRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setBaseRenderBounds()

MCAPI void ActorRenderer::setBaseRenderBounds ( ::Vec2 const & dims,
::Vec3 const & offset )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _addLeashPinToOutput()

MCAPI void ActorRenderer::_addLeashPinToOutput ( ::Vec3 const & fromLeashes,
::Vec3 const & toLeashes,
::Actor const & actor,
::Actor const * roper,
::ActorUniqueID roperID,
uint64 ropeIndex,
float actorFrameAlpha,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & output )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _buildFlameMesh()

MCAPI void ActorRenderer::_buildFlameMesh ( ::Tessellator & tessellator,
::std::shared_ptr<::mce::TextureGroup > textureGroup )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _drawClassicLeash()

MCAPI void ActorRenderer::_drawClassicLeash ( ::BaseActorRenderContext & renderContext,
::Vec3 const & ropeStart,
::Vec3 const & delta,
::mce::TexturePtr & tex )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _drawRopeRange()

MCAPI void ActorRenderer::_drawRopeRange ( ::BaseActorRenderContext & renderContext,
int begin,
int end,
::Vec3 const & basisX,
::Vec3 const & basisY,
::Vec3 const & deltaNorm,
::RopePoints const & nodes,
::mce::TexturePtr & tex,
float a,
::Vec3 * startPoint,
::Vec3 * endPoint )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getLeashPins()

MCAPI void ActorRenderer::_getLeashPins ( float actorFrameAlpha,
::BaseActorRenderContext & renderContext,
::Actor & actor,
::Bedrock::small_vector_base<::ActorRenderer::LeashPins > & output,
::Bedrock::small_vector_base<::Vec3 > & leashFromOffsets )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isDitheringEnabled()

MCAPI bool ActorRenderer::isDitheringEnabled ( ::BaseActorRenderContext const & renderContext,
::Actor const & actor )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderDebugAttachPos()

MCAPI void ActorRenderer::renderDebugAttachPos ( int renderAttachPos,
::Actor const & mob )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderFlame()

MCAPI void ActorRenderer::renderFlame ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resetTextures()

MCAPI void ActorRenderer::resetTextures ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ DEFAULT_RENDER_BOUNDS()

MCAPI ::Vec2 const & ActorRenderer::DEFAULT_RENDER_BOUNDS ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameMaterial()

MCAPI ::mce::MaterialPtr & ActorRenderer::mFlameMaterial ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameMesh()

MCAPI ::mce::Mesh & ActorRenderer::mFlameMesh ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mFlameTexture()

MCAPI ::ActorTextureInfo & ActorRenderer::mFlameTexture ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mLeashMat()

MCAPI ::mce::MaterialPtr & ActorRenderer::mLeashMat ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ mLeashTexture()

MCAPI ::mce::TexturePtr & ActorRenderer::mLeashTexture ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [1/3]

MCAPI void * ActorRenderer::$ctor ( ::std::shared_ptr<::mce::TextureGroup > textureGroup,
::Vec2 const & renderDim,
::Vec3 const & renderDimOffset,
bool hasWaterHole )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * ActorRenderer::$ctor ( ::std::shared_ptr<::Model > model,
::std::shared_ptr<::mce::TextureGroup > textureGroup,
::Vec2 const & renderDim,
::Vec3 const & renderDimOffset,
bool hasWaterHole )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * BaseActorRenderer::$ctor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderDebug()

MCAPI void ActorRenderer::$renderDebug ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderEffects()

MCAPI void ActorRenderer::$renderEffects ( ::BaseActorRenderContext & ,
::ActorRenderData &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderLeash()

MCAPI void ActorRenderer::$renderLeash ( ::BaseActorRenderContext & renderContext,
::ActorRenderData & entityRenderData )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderWaterHole()

MCAPI void ActorRenderer::$renderWaterHole ( ::BaseActorRenderContext & ,
::ActorRenderData &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addAdditionalRenderingIfNeeded()

MCAPI void ActorRenderer::$addAdditionalRenderingIfNeeded ( ::std::shared_ptr<::mce::TextureGroup > )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getRenderBounds()

MCAPI::AABB ActorRenderer::$getRenderBounds ( ::Actor const & entity) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getLeashOffsets()

MCAPI void ActorRenderer::$getLeashOffsets ( ::Actor & ,
float yRot,
float yRotPrev,
float a,
bool legacyOffset,
::Bedrock::small_vector_base<::Vec3 > & output ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setIsOnScreen()

MCAPI void ActorRenderer::$setIsOnScreen ( ::Actor & ,
bool const ,
float  ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldUpdateBonesAndEffectsIfOffScreen()

MCAPI bool ActorRenderer::$shouldUpdateBonesAndEffectsIfOffScreen ( ::RenderParams & ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldUpdateEffectsIfOffScreen()

MCAPI bool ActorRenderer::$shouldUpdateEffectsIfOffScreen ( ::RenderParams & ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ extractRenderTextObjects()

MCAPI ::std::vector<::NameTagRenderObject > BaseActorRenderer::extractRenderTextObjects ( ::Tessellator & tessellator,
::std::string const & str,
::std::vector< int > const & widths,
::Vec3 const & pos,
::mce::Color const & color,
float scale ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _makeTextBackground()

MCAPI ::BaseActorRenderer::NameplateBackgroundInfo BaseActorRenderer::_makeTextBackground ( ::Tessellator & tessellator,
::std::string const & str,
::std::vector< int > const & widths )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderText()

MCAPI void BaseActorRenderer::renderText ( ::ScreenContext & screenContext,
::ViewRenderData const & viewData,
::NameTagRenderObject const & tagData,
::Font & font,
::mce::Mesh const & nameplateBackgroundMesh )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ NAME_TAG_BACKGROUND_COLOR()

MCAPI ::mce::Color const & BaseActorRenderer::NAME_TAG_BACKGROUND_COLOR ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ NAME_TAG_BACKGROUND_COLOR_EDU()

MCAPI ::mce::Color const & BaseActorRenderer::NAME_TAG_BACKGROUND_COLOR_EDU ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getStaticMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getStaticMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTransparentEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getTransparentEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [1/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale,
float a,
::Brightness lightEmission,
bool allowOverlay ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [2/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlayColor,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale,
::Vec4 const & uvAnim,
float br,
::Brightness lightEmission,
bool allowOverlay ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [3/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::TextureUVCoordinateSet const & icon )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [4/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [1/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
float a ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [2/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
float br,
::mce::Color const & overlayColor,
bool dimensionHasCeiling )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [3/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2 )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [4/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
::mce::Color const & overlay,
float ,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [5/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
::mce::Color const & overlay,
float ,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [6/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BrightnessPair const & lightColorUV,
float ,
bool ignoreLighting,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [7/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BlockPos const & pos,
float a,
bool ignoreLighting,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [8/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec4 const & uvAnim,
float br,
float ,
bool isEnchanted )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [9/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BlockPos const & pos,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
float ,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
bool ignoreLighting,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [10/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float  )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [11/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float br,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOverlayColor()

MCAPI ::mce::Color ActorShaderManager::getOverlayColor ( ::Actor & actor,
float  )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setEntityConstants()

MCAPI void ActorShaderManager::setEntityConstants ( ::mce::ActorConstants & entityConstants,
::mce::RenderContext & renderContext,
::mce::Color const & blockLightColor,
::Vec2 const & tileLightColorUV,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2 )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ACTOR_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ACTOR_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ITEM_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ITEM_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getOverlayColor()

MCAPI::mce::Color ActorShaderManager::$_getOverlayColor ( ::Actor & actor,
float a ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: