LeviLamina
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DecoratedPotBlockActor Class Reference
Inheritance diagram for DecoratedPotBlockActor:

Public Types

enum class  PotFace : uint64 { Back = 0 , Left = 1 , Right = 2 , Front = 3 }
using SherdList = ::std::array<::std::string, 4>
enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using Properties = ::Bedrock::EnumSet<::BlockActor::Property, 5>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext = std::function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void tick (::BlockSource &region)
virtual void serverInitItemStackIds (int containerSlot, int, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
virtual int getContainerSize () const
virtual int getMaxStackSize () const
virtual::ItemStack const & getItem (int index) const
virtual void setItem (int modelSlot, ::ItemStack const &item)
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &)
virtual void _onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
MCAPI DecoratedPotBlockActor (::BlockPos const &pos)
MCAPI void _onInsertFailFeedback (::BlockSource &region, ::Player &player)
MCAPI void _onInsertFeedback (::BlockSource &region, ::ItemStack const &newContainedItem, ::Player &player)
MCAPI void _setContainedItem (::ItemStack const &item)
MCAPI_C void fromItem (::ItemStack const &item)
MCAPI void tryAddItem (::Player &player)
MCAPI void * $ctor (::BlockPos const &pos)
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $tick (::BlockSource &region)
MCAPI void $serverInitItemStackIds (int containerSlot, int, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCFOLD int $getContainerSize () const
MCFOLD int $getMaxStackSize () const
MCFOLD::ItemStack const & $getItem (int index) const
MCAPI void $setItem (int modelSlot, ::ItemStack const &item)
MCFOLD ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &)
MCFOLD void $_onUpdatePacket (::CompoundTag const &data, ::BlockSource &region)
virtual void setContainerChanged (int slot)
virtual void startOpen (::Actor &actor)
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual void onRemoved (::BlockSource &)
virtual void initializeContainerContents (::BlockSource &region)
MCAPI void $dtor ()
MCAPI void $setContainerChanged (int slot)
MCFOLD void $startOpen (::Actor &actor)
MCFOLD void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCFOLD void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCFOLD void $onRemoved (::BlockSource &)
MCAPI void $initializeContainerContents (::BlockSource &region)
virtual void eraseLootTable ()
MCAPI void setLootTable (::std::string const &lootTable, int lootTableSeed)
MCAPI void unPackLootTable (::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
MCAPI void $eraseLootTable ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void saveBlockData (::CompoundTag &, ::BlockSource &) const
virtual void loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
virtual void onCustomTagLoadDone (::BlockSource &)
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual void onChanged (::BlockSource &)
virtual void onPlace (::BlockSource &)
virtual void onMove ()
virtual bool isPreserved (::BlockSource &) const
virtual bool shouldPreserve (::BlockSource &)
virtual void triggerEvent (int, int)
virtual void executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
virtual void onNeighborChanged (::BlockSource &, ::BlockPos const &)
virtual float getShadowRadius (::BlockSource &) const
virtual bool hasAlphaLayer () const
virtual::BlockActor * getCrackEntity (::BlockSource &, ::BlockPos const &)
virtual::AABB getCollisionShape (::IConstBlockSource const &) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual::std::string getName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual::std::string getImmersiveReaderText (::BlockSource &)
virtual::PistonBlockActor * getOwningPiston (::BlockSource &)
virtual::PistonBlockActor const * getOwningPiston (::BlockSource &) const
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual void onChunkLoaded (::LevelChunk &)
virtual void onChunkUnloaded (::LevelChunk &)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &) const
virtual void setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual void setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual bool validateData (::CompoundTag const &) const
virtual void fixupOnLoad (::LevelChunk &)
virtual bool _playerCanUpdate (::Player const &) const
MCAPI_C::Bedrock::Safety::RedactableString getDisplayName () const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCAPI_C void * $ctor (::SharedTypes::Legacy::ContainerType type, ::Bedrock::Safety::RedactableString const &name, bool customName)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCFOLD void $saveBlockData (::CompoundTag &, ::BlockSource &) const
MCFOLD void $loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
MCFOLD void $onCustomTagLoadDone (::BlockSource &)
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD void $onChanged (::BlockSource &)
MCFOLD void $onPlace (::BlockSource &)
MCFOLD void $onMove ()
MCFOLD bool $isPreserved (::BlockSource &) const
MCFOLD bool $shouldPreserve (::BlockSource &)
MCFOLD void $triggerEvent (int, int)
MCFOLD void $executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
MCFOLD void $onNeighborChanged (::BlockSource &, ::BlockPos const &)
MCFOLD float $getShadowRadius (::BlockSource &) const
MCFOLD bool $hasAlphaLayer () const
MCFOLD::BlockActor * $getCrackEntity (::BlockSource &, ::BlockPos const &)
MCAPI::AABB $getCollisionShape (::IConstBlockSource const &) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCFOLD::std::string $getName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &)
MCFOLD::PistonBlockActor * $getOwningPiston (::BlockSource &)
MCFOLD::PistonBlockActor const * $getOwningPiston (::BlockSource &) const
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCFOLD void $onChunkLoaded (::LevelChunk &)
MCFOLD void $onChunkUnloaded (::LevelChunk &)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &) const
MCFOLD void $setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD bool $validateData (::CompoundTag const &) const
MCFOLD void $fixupOnLoad (::LevelChunk &)
MCFOLD bool $_playerCanUpdate (::Player const &) const
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
ItemStackoperator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void removeItem (int slot, int count)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual void stopOpen (::Actor &actor)
virtual ::std::vector<::ItemStackgetSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::std::function< bool(::ItemStack const &)> comparator) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual bool canPushInItem (int, int, ::ItemStack const &) const
virtual bool canPullOutItem (int, int, ::ItemStack const &) const
virtual void setContainerMoved ()
virtual bool hasCustomName () const
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void removeCloseListener (::ContainerCloseListener *listener)
MCAPI void triggerTransactionChange (int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem)
MCFOLD void $init ()
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCFOLD ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $removeItem (int slot, int count)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI void $stopOpen (::Actor &actor)
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCFOLD int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCFOLD bool $canPushInItem (int, int, ::ItemStack const &) const
MCFOLD bool $canPullOutItem (int, int, ::ItemStack const &) const
MCAPI void $setContainerMoved ()
MCAPI bool $hasCustomName () const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int) const

Static Public Member Functions

static MCAPI ::std::optional<::std::array<::std::string, 4 > > _tryGetSherdsFromItem (::ItemStackBase const &item)
static MCAPI_C ::std::string getDelimitedConcatenatedSherdNames (::CompoundTag const *userData)
static MCAPI void removeDefaultSherdsFromUserData (::ItemStackBase &itemInstance)
static MCAPI_C void saveSherdsToItemForInventoryRendering (::ItemStack &itemInstance, ::std::string const &screenSherdNames)
static MCAPI void saveSherdsToTag (::CompoundTag &tag, ::std::array<::std::string, 4 > const &sherds, bool forceSaveDefaultSherds)
static MCAPI ::std::optional<::std::array<::std::string, 4 > > tryGetSherdsFromTag (::CompoundTag const &tag)
static MCAPI ::std::array<::std::string, 4 > const & DEFAULT_SHERD_LIST ()
static MCAPI void ** $vftableForContainer ()
static MCAPI void ** $vftableForRandomizableBlockActorContainerBase ()
static MCAPI void ** $vftable ()
static MCAPI void ** $vftable ()
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::unordered_map<::BlockActorType, ::std::string > const & _getClassIdMap ()
static MCAPI ::std::shared_ptr<::BlockActor > loadStatic (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::std::function< bool(::ItemStack const &)> sameItemAndAuxComparator (::ItemDescriptor const &descriptor)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()

Public Attributes

::ll::TypedStorage< 8, 128, ::std::array<::std::string, 4 > > mSherdItemNames
::ll::TypedStorage< 8, 152, ::ItemStackmContainedItem
::ll::TypedStorage< 1, 1, ::DecoratedPotAnimation > mAnimation
::ll::TypedStorage< 4, 4, int > mAnimationTick
::ll::TypedStorage< 8, 32, ::std::string > mLootTable
::ll::TypedStorage< 4, 4, int > mLootTableSeed
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 4, 4, int > mRepairCost
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
bool mCustomName
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Function Documentation

◆ load()

virtual void DecoratedPotBlockActor::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtual

◆ save()

virtual bool DecoratedPotBlockActor::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtual

◆ tick()

virtual void DecoratedPotBlockActor::tick ( ::BlockSource & region)
virtual

Reimplemented from BlockActor.

◆ serverInitItemStackIds()

virtual void DecoratedPotBlockActor::serverInitItemStackIds ( int containerSlot,
int ,
::std::function< void(int, ::ItemStack const &)> onNetIdChanged )
virtual

Implements Container.

◆ getContainerSize()

virtual int DecoratedPotBlockActor::getContainerSize ( ) const
virtual

Implements Container.

◆ getMaxStackSize()

virtual int DecoratedPotBlockActor::getMaxStackSize ( ) const
virtual

Implements Container.

◆ getItem()

virtual::ItemStack const & DecoratedPotBlockActor::getItem ( int index) const
virtual

Implements Container.

◆ setItem()

virtual void DecoratedPotBlockActor::setItem ( int modelSlot,
::ItemStack const & item )
virtual

Implements Container.

◆ _onUpdatePacket()

virtual void DecoratedPotBlockActor::_onUpdatePacket ( ::CompoundTag const & data,
::BlockSource & region )
virtual

Reimplemented from BlockActor.

◆ $vftableForContainer()

MCAPI void ** DecoratedPotBlockActor::$vftableForContainer ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftableForRandomizableBlockActorContainerBase()

MCAPI void ** DecoratedPotBlockActor::$vftableForRandomizableBlockActorContainerBase ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setContainerChanged()

virtual void RandomizableBlockActorContainer::setContainerChanged ( int slot)
virtualinherited

Reimplemented from Container.

◆ startOpen()

virtual void RandomizableBlockActorContainer::startOpen ( ::Actor & actor)
virtualinherited

Implements Container.

◆ dropSlotContent()

virtual void RandomizableBlockActorContainer::dropSlotContent ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop,
int slot )
virtualinherited

Reimplemented from Container.

◆ dropContents()

virtual void RandomizableBlockActorContainer::dropContents ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop )
virtualinherited

Reimplemented from Container.

◆ onRemoved()

virtual void RandomizableBlockActorContainer::onRemoved ( ::BlockSource & )
virtualinherited

Reimplemented from BlockActor.

◆ initializeContainerContents()

virtual void RandomizableBlockActorContainer::initializeContainerContents ( ::BlockSource & region)
virtualinherited

Reimplemented from Container.

◆ eraseLootTable()

virtual void RandomizableBlockActorContainerBase::eraseLootTable ( )
virtualinherited

Reimplemented from BlockActor.


The documentation for this class was generated from the following file: