LeviLamina
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RandomizableBlockActorContainer Class Referenceabstract
Inheritance diagram for RandomizableBlockActorContainer:

Public Types

enum class  Property : uchar {
  Changed = 0 , Movable = 1 , ClientSideOnly = 2 , SaveCustomName = 3 ,
  CanRenderCustomName = 4 , Count = 5
}
using MapIdType = ::std::unordered_map<::std::string, ::BlockActorType>
using MapTypeId = ::std::unordered_map<::BlockActorType, ::std::string>
using Properties = ::Bedrock::EnumSet<::BlockActor::Property, 5>
using ItemStackNetIdChangedCallback = ::std::function<void(int, ::ItemStack const&)>
using TransactionContext = std::function<void(::Container&, int, ::ItemStack const&, ::ItemStack const&)>
using Iterator = ContainerIterator<Container>
using ConstIterator = ContainerIterator<Container const>
using ReverseIterator = std::reverse_iterator<Iterator>
using ConstReverseIterator = std::reverse_iterator<ConstIterator>

Public Member Functions

virtual void setContainerChanged (int slot)
virtual void startOpen (::Actor &actor)
virtual void dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
virtual void dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
virtual void onRemoved (::BlockSource &)
virtual void initializeContainerContents (::BlockSource &region)
MCAPI void $dtor ()
MCAPI void $setContainerChanged (int slot)
MCFOLD void $startOpen (::Actor &actor)
MCFOLD void $dropSlotContent (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCFOLD void $dropContents (::BlockSource &region, ::Vec3 const &pos, bool randomizeDrop)
MCFOLD void $onRemoved (::BlockSource &)
MCAPI void $initializeContainerContents (::BlockSource &region)
virtual void load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual bool save (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void eraseLootTable ()
MCAPI void setLootTable (::std::string const &lootTable, int lootTableSeed)
MCAPI void unPackLootTable (::Level &level, ::Container &container, ::DimensionType dimensionId, ::Actor *actor)
MCAPI void $load (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $save (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCAPI void $eraseLootTable ()
LLAPI void refresh (optional_ref< class BlockSource > blockSource=std::nullopt)
virtual bool saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
virtual void saveBlockData (::CompoundTag &, ::BlockSource &) const
virtual void loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
virtual void onCustomTagLoadDone (::BlockSource &)
virtual bool isPermanentlyRendered () const
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const
virtual void tick (::BlockSource &region)
virtual void onChanged (::BlockSource &)
virtual void onPlace (::BlockSource &)
virtual void onMove ()
virtual bool isPreserved (::BlockSource &) const
virtual bool shouldPreserve (::BlockSource &)
virtual void triggerEvent (int, int)
virtual void executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
virtual void onNeighborChanged (::BlockSource &, ::BlockPos const &)
virtual float getShadowRadius (::BlockSource &) const
virtual bool hasAlphaLayer () const
virtual::BlockActor * getCrackEntity (::BlockSource &, ::BlockPos const &)
virtual::AABB getCollisionShape (::IConstBlockSource const &) const
virtual void getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
virtual::Bedrock::Safety::RedactableString const & getCustomName () const
virtual::std::string getName () const
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual::std::string getImmersiveReaderText (::BlockSource &)
virtual::PistonBlockActor * getOwningPiston (::BlockSource &)
virtual::PistonBlockActor const * getOwningPiston (::BlockSource &) const
virtual::Container * getContainer ()
virtual::Container const * getContainer () const
virtual void onChunkLoaded (::LevelChunk &)
virtual void onChunkUnloaded (::LevelChunk &)
virtual void onSubChunkLoaded (::LevelChunk &, short, bool)
virtual ::std::vector<::std::string > getUgcStrings (::CompoundTag const &) const
virtual ::std::vector<::std::string > getFilteredUgcStrings (::CompoundTag const &) const
virtual void setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual void setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
virtual bool validateData (::CompoundTag const &) const
virtual void fixupOnLoad (::LevelChunk &)
virtual ::std::unique_ptr<::BlockActorDataPacket_getUpdatePacket (::BlockSource &)
virtual void _onUpdatePacket (::CompoundTag const &, ::BlockSource &)
virtual bool _playerCanUpdate (::Player const &) const
MCAPI_C::Bedrock::Safety::RedactableString getDisplayName () const
MCAPI bool onUpdatePacket (::CompoundTag const &data, ::BlockSource &region, ::Player const *fromPlayer)
MCAPI void * $ctor (::BlockActorType type, ::BlockPos const &pos, ::BlockActorRendererId rendererId)
MCAPI bool $saveItemInstanceData (::CompoundTag &tag, ::SaveContext const &saveContext) const
MCFOLD void $saveBlockData (::CompoundTag &, ::BlockSource &) const
MCFOLD void $loadBlockData (::CompoundTag const &, ::BlockSource &, ::DataLoadHelper &)
MCFOLD void $onCustomTagLoadDone (::BlockSource &)
MCFOLD bool $isPermanentlyRendered () const
MCAPI bool $isWithinRenderDistance (::Vec3 const &cameraPosition) const
MCFOLD void $tick (::BlockSource &region)
MCFOLD void $onChanged (::BlockSource &)
MCFOLD void $onPlace (::BlockSource &)
MCFOLD void $onMove ()
MCFOLD bool $isPreserved (::BlockSource &) const
MCFOLD bool $shouldPreserve (::BlockSource &)
MCFOLD void $triggerEvent (int, int)
MCFOLD void $executeEvent (::BlockSource &, ::BlockPos const &, ::Block const &, ::std::string const &, ::Actor &)
MCFOLD void $onNeighborChanged (::BlockSource &, ::BlockPos const &)
MCFOLD float $getShadowRadius (::BlockSource &) const
MCFOLD bool $hasAlphaLayer () const
MCFOLD::BlockActor * $getCrackEntity (::BlockSource &, ::BlockPos const &)
MCAPI::AABB $getCollisionShape (::IConstBlockSource const &) const
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo, ::BlockPos const &debugPos, ::BlockSource const *region) const
MCFOLD::Bedrock::Safety::RedactableString const & $getCustomName () const
MCFOLD::std::string $getName () const
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCFOLD::std::string $getImmersiveReaderText (::BlockSource &)
MCFOLD::PistonBlockActor * $getOwningPiston (::BlockSource &)
MCFOLD::PistonBlockActor const * $getOwningPiston (::BlockSource &) const
MCFOLD::Container * $getContainer ()
MCFOLD::Container const * $getContainer () const
MCFOLD void $onChunkLoaded (::LevelChunk &)
MCFOLD void $onChunkUnloaded (::LevelChunk &)
MCFOLD void $onSubChunkLoaded (::LevelChunk &, short, bool)
MCFOLD ::std::vector<::std::string > $getUgcStrings (::CompoundTag const &) const
MCFOLD ::std::vector<::std::string > $getFilteredUgcStrings (::CompoundTag const &) const
MCFOLD void $setUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD void $setFilteredUgcStrings (::CompoundTag &, ::std::vector<::std::string > const &) const
MCFOLD bool $validateData (::CompoundTag const &) const
MCFOLD void $fixupOnLoad (::LevelChunk &)
MCFOLD ::std::unique_ptr<::BlockActorDataPacket$_getUpdatePacket (::BlockSource &)
MCFOLD void $_onUpdatePacket (::CompoundTag const &, ::BlockSource &)
MCFOLD bool $_playerCanUpdate (::Player const &) const
std::string const & getTypeName () const
LLNDAPI optional_ref< ItemStackgetItemNonConst (int index)
ItemStackoperator[] (int index)
ItemStack const & operator[] (int index) const
constexpr Iterator begin () noexcept
constexpr ConstIterator cbegin () const noexcept
constexpr Iterator end () noexcept
constexpr ConstIterator cend () const noexcept
constexpr ReverseIterator rbegin () noexcept
constexpr ConstReverseIterator crbegin () const noexcept
constexpr ReverseIterator rend () noexcept
constexpr ConstReverseIterator crend () const noexcept
virtual void init ()
virtual void serverInitItemStackIds (int, int, ::std::function< void(int, ::ItemStack const &)>)=0
virtual void addContentChangeListener (::ContainerContentChangeListener *listener)
virtual void removeContentChangeListener (::ContainerContentChangeListener *listener)
virtual ::Bedrock::PubSub::Connector< void()> * getContainerRemovedConnector ()
virtual bool hasRemovedSubscribers () const
virtual::ItemStack const & getItem (int index) const =0
virtual bool hasRoomForItem (::ItemStack const &item) const
virtual bool addItem (::ItemStack &item)
virtual bool addItemWithForceBalance (::ItemStack &item)
virtual bool addItemToFirstEmptySlot (::ItemStack const &item)
virtual void setItem (int modelSlot, ::ItemStack const &item)=0
virtual void setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
virtual void removeItem (int slot, int count)
virtual void removeAllItems ()
virtual void removeAllItemsWithForceBalance ()
virtual void containerRemoved ()
virtual int getContainerSize () const =0
virtual int getMaxStackSize () const =0
virtual void stopOpen (::Actor &actor)
virtual ::std::vector<::ItemStackgetSlotCopies () const
virtual ::std::vector<::ItemStack const * > const getSlots () const
virtual int getEmptySlotsCount () const
virtual int getItemCount (::ItemStack const &compare) const
MCAPI int getItemCount (::std::function< bool(::ItemStack const &)> comparator) const
virtual int firstEmptySlot () const
virtual int firstItem () const
virtual int findFirstSlotForItem (::ItemStack const &item) const
virtual int reverseFindFirstSlotForItem (::ItemStack const &item) const
virtual bool canPushInItem (int, int, ::ItemStack const &) const
virtual bool canPullOutItem (int, int, ::ItemStack const &) const
virtual void setContainerMoved ()
virtual void setCustomName (::Bedrock::Safety::RedactableString const &name)
virtual bool hasCustomName () const
virtual void readAdditionalSaveData (::CompoundTag const &tag)
virtual void addAdditionalSaveData (::CompoundTag &tag)
virtual void createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
virtual bool isEmpty () const
virtual bool isSlotDisabled (int) const
MCAPI void _dropSlotContent (::BlockSource &region, ::Random &random, ::Vec3 const &pos, bool randomizeDrop, int slot)
MCAPI void _serverInitId (int slot, ::ItemStack &item, ::std::function< void(int, ::ItemStack const &)> onNetIdChanged)
MCAPI int getRedstoneSignalFromContainer (::BlockSource &region)
MCAPI void removeCloseListener (::ContainerCloseListener *listener)
MCAPI void triggerTransactionChange (int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem)
MCAPI void * $ctor (::Container const &)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type)
MCAPI void * $ctor (::SharedTypes::Legacy::ContainerType type, ::std::string const &name, bool customName)
MCAPI_C void * $ctor (::SharedTypes::Legacy::ContainerType type, ::Bedrock::Safety::RedactableString const &name, bool customName)
MCFOLD void $init ()
MCAPI void $addContentChangeListener (::ContainerContentChangeListener *listener)
MCAPI void $removeContentChangeListener (::ContainerContentChangeListener *listener)
MCFOLD ::Bedrock::PubSub::Connector< void()> * $getContainerRemovedConnector ()
MCAPI bool $hasRemovedSubscribers () const
MCAPI bool $hasRoomForItem (::ItemStack const &item) const
MCAPI bool $addItem (::ItemStack &item)
MCAPI bool $addItemWithForceBalance (::ItemStack &item)
MCAPI bool $addItemToFirstEmptySlot (::ItemStack const &item)
MCFOLD void $setItemWithForceBalance (int slot, ::ItemStack const &item, bool forceBalanced)
MCAPI void $removeItem (int slot, int count)
MCAPI void $removeAllItems ()
MCAPI void $removeAllItemsWithForceBalance ()
MCAPI void $containerRemoved ()
MCAPI void $stopOpen (::Actor &actor)
MCAPI ::std::vector<::ItemStack$getSlotCopies () const
MCAPI ::std::vector<::ItemStack const * > const $getSlots () const
MCFOLD int $getEmptySlotsCount () const
MCAPI int $getItemCount (::ItemStack const &compare) const
MCAPI int $firstEmptySlot () const
MCAPI int $firstItem () const
MCAPI int $findFirstSlotForItem (::ItemStack const &item) const
MCAPI int $reverseFindFirstSlotForItem (::ItemStack const &item) const
MCFOLD bool $canPushInItem (int, int, ::ItemStack const &) const
MCFOLD bool $canPullOutItem (int, int, ::ItemStack const &) const
MCAPI void $setContainerMoved ()
MCAPI void $setCustomName (::Bedrock::Safety::RedactableString const &name)
MCAPI bool $hasCustomName () const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag)
MCAPI void $addAdditionalSaveData (::CompoundTag &tag)
MCAPI void $createTransactionContext (::std::function< void(::Container &, int, ::ItemStack const &, ::ItemStack const &)> callback, ::std::function< void()> execute)
MCAPI bool $isEmpty () const
MCFOLD bool $isSlotDisabled (int) const

Static Public Member Functions

static MCAPI void ** $vftableForRandomizableBlockActorContainerBase ()
static MCAPI void ** $vftableForContainer ()
static MCAPI void ** $vftable ()
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt)
static LLNDAPI std::shared_ptr< BlockActorcreate (class CompoundTag const &nbt, class BlockPos const &pos)
static MCAPI ::std::unordered_map<::BlockActorType, ::std::string > const & _getClassIdMap ()
static MCAPI ::std::shared_ptr<::BlockActor > loadStatic (::ILevel &level, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
static MCAPI ::SharedTypes::Legacy::ContainerType getContainerTypeId (::std::string const &name)
static MCAPI ::std::function< bool(::ItemStack const &)> sameItemAndAuxComparator (::ItemDescriptor const &descriptor)
static MCAPI ::BidirectionalUnorderedMap<::SharedTypes::Legacy::ContainerType, ::std::string > const & containerTypeMap ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 32, ::std::string > mLootTable
::ll::TypedStorage< 4, 4, int > mLootTableSeed
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 4, 4, int > mRepairCost
::ll::TypedStorage< 4, 12, ::BlockPosmPosition
::ll::TypedStorage< 4, 24, ::AABBmBB
::ll::TypedStorage< 1, 1, ::BlockActorRendererId > mRendererId
::ll::TypedStorage< 1, 1, ::BlockActorType const > mType
::ll::TypedStorage< 1, 1, ::Bedrock::EnumSet<::BlockActor::Property, 5 > > mProperties
::ll::TypedStorage< 8, 72, ::Bedrock::Safety::RedactableStringmCustomName
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockDatamTerrainInterlockData
::SharedTypes::Legacy::ContainerType mContainerType
::SharedTypes::Legacy::ContainerType mGameplayContainerType
::std::unordered_set<::ContainerContentChangeListener * > mContentChangeListeners
::std::unordered_set<::ContainerSizeChangeListener * > mSizeChangeListeners
::std::unordered_set<::ContainerCloseListener * > mCloseListeners
::Container::PublisherWrapper mRemovedPublisher
::std::deque< TransactionContext > mTransactionContextStack
::Bedrock::Safety::RedactableString mName
bool mCustomName
::ContainerOwner mContainerOwner
::ContainerRuntimeId mContainerRuntimeId

Member Function Documentation

◆ setContainerChanged()

virtual void RandomizableBlockActorContainer::setContainerChanged ( int slot)
virtual

Reimplemented from Container.

◆ startOpen()

virtual void RandomizableBlockActorContainer::startOpen ( ::Actor & actor)
virtual

Implements Container.

◆ dropSlotContent()

virtual void RandomizableBlockActorContainer::dropSlotContent ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop,
int slot )
virtual

Reimplemented from Container.

◆ dropContents()

virtual void RandomizableBlockActorContainer::dropContents ( ::BlockSource & region,
::Vec3 const & pos,
bool randomizeDrop )
virtual

Reimplemented from Container.

◆ onRemoved()

virtual void RandomizableBlockActorContainer::onRemoved ( ::BlockSource & )
virtual

Reimplemented from BlockActor.

◆ initializeContainerContents()

virtual void RandomizableBlockActorContainer::initializeContainerContents ( ::BlockSource & region)
virtual

Reimplemented from Container.

◆ load()

virtual void RandomizableBlockActorContainerBase::load ( ::ILevel & level,
::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtualinherited

Reimplemented from BlockActor.

◆ save()

virtual bool RandomizableBlockActorContainerBase::save ( ::CompoundTag & tag,
::SaveContext const & saveContext ) const
virtualinherited

Reimplemented from BlockActor.

◆ eraseLootTable()

virtual void RandomizableBlockActorContainerBase::eraseLootTable ( )
virtualinherited

Reimplemented from BlockActor.


The documentation for this class was generated from the following file: