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ItemInHandRenderer & | operator= (ItemInHandRenderer const &) |
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| ItemInHandRenderer (ItemInHandRenderer const &) |
| MCAPI | ItemInHandRenderer (::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) |
| MCAPI void | _applyDefaultItemTransforms (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isInHandItem, ::BlockType const *blockType, ::BlockShape blockShape, ::ItemRenderCall const *renderObjectCall, bool posAndRotSetByJSON) |
| MCAPI void | _applyMainhandItemTransforms (::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, bool useBlockTransforms) |
| MCAPI void | _applyOffhandItemTransforms (::BaseActorRenderContext &renderContext, ::ItemRenderCall const *renderObjectCall, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, ::ItemContextFlags itemFlags) |
| MCAPI void | _applyUseAnimation (::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha) |
| MCAPI bool | _areNotMatchingChemistrySticks (::ItemStack &itemBefore, ::ItemStack const &itemAfter) |
| MCAPI::Vec3 | _calculateOffhandWorldTranslation (::Player const &player, ::BaseActorRenderContext const &renderContext) const |
| MCAPI::InHandUpdateType | _checkAndUpdateIfItemChanged (::ItemStack &itemBefore, ::ItemStack const &itemAfter, bool isMainHand, bool slotChanged) |
| MCAPI::ItemRenderCall * | _getRenderCall (::Mob *mob, ::ItemStack const &itemInstance, int fallbackFrame) |
| MCAPI void | _pushSparklerParticles (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Level &level) |
| MCAPI::ItemRenderCall & | _rebuildItem (::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int fallbackFrame) |
| MCAPI void | _renderBannerBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, float scale) const |
| MCAPI void | _renderChestBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::BlockType const *blockType, ::Actor &entity, bool isInHandItem) const |
| MCAPI void | _renderConduitBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const |
| MCAPI void | _renderCopperGolemStatueBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson, bool isInHandItem) const |
| MCAPI void | _renderDecoratedPotBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson) const |
| MCAPI void | _renderDynamicTexturedItemInHands (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) |
| MCAPI void | _renderFirstPersonHandsAndAttachables (::BaseActorRenderContext &renderContext, ::Player &player) |
| MCAPI void | _renderFishingRod (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Actor &entity) const |
| MCAPI void | _renderGlowstickBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, ::ItemContextFlags itemFlags, float scale) |
| MCAPI void | _renderItemInMainHand (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) |
| MCAPI void | _renderItemInOffhand (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue) |
| MCAPI void | _renderMiniMapHand (::BaseActorRenderContext &renderContext, ::Player &player, bool inOffhand) |
| MCAPI void | _renderPhotoMapItem (::BaseActorRenderContext &renderContext, ::Player &player, float frameAlpha, bool isMainHand) |
| MCAPI void | _renderShulkerBoxBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const |
| MCAPI void | _renderSkullBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const |
| MCAPI bool | _shouldRenderOffhandItem (::Player &player) const |
| MCAPI void | _tessellateBlockItem (::Tessellator &tessellator, ::BlockTessellator &t, ::Block const &block) |
| MCAPI void | _tessellateTextureItem (::BaseActorRenderContext &renderContext, ::TextureTessellator &textureTessellator, ::Mob *mob, ::ItemStack const &item, int fallbackFrame, ushort &heightOut, ushort &widthOut) |
| MCAPI void | _transformOffhandItem (::MatrixStack::MatrixStackRef &worldMatrix) |
| MCAPI void | _transformOffhandTool (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, float a) |
| MCAPI void | _transformWorldMatrixFromJson (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isMainHand, ::ItemContextFlags itemFlags) |
| MCAPI void | clearRenderObjects () |
| MCAPI::mce::MaterialPtr const & | getObjectMaterial (::ItemRenderCall const &renderObject, ::ItemContextFlags itemFlags) const |
| MCAPI::ItemRenderCall const & | getRenderCallAtFrame (::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame) |
| MCAPI void | initMaterials (::std::shared_ptr<::mce::TextureGroup > textureGroup) |
| MCAPI void | registerPauseManagerCallback (::Bedrock::PubSub::Connector< void(bool)> &connector) |
| MCAPI void | renderFirstPerson (::BaseActorRenderContext &renderContext, ::ItemContextFlags itemFlags) |
| MCAPI void | renderItem (::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, bool posAndRotSetByJSON, ::ItemContextFlags itemFlags, bool useMatrixAsIs, bool renderingMainHand) |
| MCAPI void | renderItemNew (::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, ::ItemContextFlags itemFlags, ::Brightness lightEmission) |
| MCAPI void | renderMainhandItem (::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) |
| MCAPI void | renderObject (::BaseActorRenderContext &renderContext, ::ItemRenderCall const &renderObject, ::dragon::RenderMetadata const &renderMetadata, ::ItemContextFlags itemFlags) |
| MCAPI void | renderOffhandItem (::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags) |
| MCAPI void | tessellateAtFrame (::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int frame) |
| MCAPI void | tick () |
| MCAPI void * | $ctor (::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) |
| MCAPI void | $dtor () |
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virtual::mce::Color | _getOverlayColor (::Actor &actor, float a) const |
| MCAPI::mce::MaterialPtr & | getEntityMaterial () |
| MCAPI::mce::MaterialPtr & | getStaticMaterial () |
| MCAPI::mce::MaterialPtr & | getTransparentEntityMaterial () |
| MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) const |
| MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) const |
| MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const |
| MCAPI::mce::Color | $_getOverlayColor (::Actor &actor, float a) const |
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| static MCAPI ::dragon::RenderMetadata | _createRenderMetadata (::BaseActorRenderContext const &renderContext, ::Actor const &entity, ::ItemStack const &item) |
| static MCAPI bool | canTessellateAsBlockItem (::ItemStack const &item) |
| static MCAPI void | computeMatrixForDynamicTexturedItemInHands (::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, float xRot, float inverseArmHeight, float attackValue) |
| static MCAPI void ** | $vftable () |
| static MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) |
| static MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) |
| static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission) |
| static MCAPI ::mce::Color | getOverlayColor (::Actor &actor, float) |
| static MCAPI void | setEntityConstants (::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) |
| static MCAPI ::ResourceLocation const & | GLINT_ACTOR_TEXTURE_LOCATION () |
| static MCAPI ::ResourceLocation const & | GLINT_ITEM_TEXTURE_LOCATION () |
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