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ItemInHandRenderer Class Reference
Inheritance diagram for ItemInHandRenderer:

Classes

struct  OffsetForLowAspectRatio

Public Member Functions

ItemInHandRendereroperator= (ItemInHandRenderer const &)
 ItemInHandRenderer (ItemInHandRenderer const &)
MCAPI ItemInHandRenderer (::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void _applyDefaultItemTransforms (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isInHandItem, ::BlockType const *blockType, ::BlockShape blockShape, ::ItemRenderCall const *renderObjectCall, bool posAndRotSetByJSON)
MCAPI void _applyMainhandItemTransforms (::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, bool useBlockTransforms)
MCAPI void _applyOffhandItemTransforms (::BaseActorRenderContext &renderContext, ::ItemRenderCall const *renderObjectCall, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha, bool matrixSetFromJson, ::ItemContextFlags itemFlags)
MCAPI void _applyUseAnimation (::BaseActorRenderContext &renderContext, ::Player &player, ::MatrixStack::MatrixStackRef &worldMatrix, float frameAlpha)
MCAPI bool _areNotMatchingChemistrySticks (::ItemStack &itemBefore, ::ItemStack const &itemAfter)
MCAPI::Vec3 _calculateOffhandWorldTranslation (::Player const &player, ::BaseActorRenderContext const &renderContext) const
MCAPI::InHandUpdateType _checkAndUpdateIfItemChanged (::ItemStack &itemBefore, ::ItemStack const &itemAfter, bool isMainHand, bool slotChanged)
MCAPI::ItemRenderCall * _getRenderCall (::Mob *mob, ::ItemStack const &itemInstance, int fallbackFrame)
MCAPI void _pushSparklerParticles (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Level &level)
MCAPI::ItemRenderCall & _rebuildItem (::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int fallbackFrame)
MCAPI void _renderBannerBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, float scale) const
MCAPI void _renderChestBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::BlockType const *blockType, ::Actor &entity, bool isInHandItem) const
MCAPI void _renderConduitBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const
MCAPI void _renderCopperGolemStatueBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson, bool isInHandItem) const
MCAPI void _renderDecoratedPotBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, bool isFirstPerson) const
MCAPI void _renderDynamicTexturedItemInHands (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue)
MCAPI void _renderFirstPersonHandsAndAttachables (::BaseActorRenderContext &renderContext, ::Player &player)
MCAPI void _renderFishingRod (::BaseActorRenderContext &renderContext, ::ItemStack const &item, ::Actor &entity) const
MCAPI void _renderGlowstickBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha, ::ItemContextFlags itemFlags, float scale)
MCAPI void _renderItemInMainHand (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue)
MCAPI void _renderItemInOffhand (::BaseActorRenderContext &renderContext, ::Player &player, float xRot, float inverseArmHeight, float attackValue)
MCAPI void _renderMiniMapHand (::BaseActorRenderContext &renderContext, ::Player &player, bool inOffhand)
MCAPI void _renderPhotoMapItem (::BaseActorRenderContext &renderContext, ::Player &player, float frameAlpha, bool isMainHand)
MCAPI void _renderShulkerBoxBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const
MCAPI void _renderSkullBlockItem (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata renderMetadata, ::ItemStack const &item, ::Actor &entity, ::Brightness lightEmission, float frameAlpha) const
MCAPI bool _shouldRenderOffhandItem (::Player &player) const
MCAPI void _tessellateBlockItem (::Tessellator &tessellator, ::BlockTessellator &t, ::Block const &block)
MCAPI void _tessellateTextureItem (::BaseActorRenderContext &renderContext, ::TextureTessellator &textureTessellator, ::Mob *mob, ::ItemStack const &item, int fallbackFrame, ushort &heightOut, ushort &widthOut)
MCAPI void _transformOffhandItem (::MatrixStack::MatrixStackRef &worldMatrix)
MCAPI void _transformOffhandTool (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, float a)
MCAPI void _transformWorldMatrixFromJson (::MatrixStack::MatrixStackRef &worldMatrix, ::ItemStack const &item, bool isMainHand, ::ItemContextFlags itemFlags)
MCAPI void clearRenderObjects ()
MCAPI::mce::MaterialPtr const & getObjectMaterial (::ItemRenderCall const &renderObject, ::ItemContextFlags itemFlags) const
MCAPI::ItemRenderCall const & getRenderCallAtFrame (::BaseActorRenderContext &renderContext, ::ItemStack const &item, int frame)
MCAPI void initMaterials (::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void registerPauseManagerCallback (::Bedrock::PubSub::Connector< void(bool)> &connector)
MCAPI void renderFirstPerson (::BaseActorRenderContext &renderContext, ::ItemContextFlags itemFlags)
MCAPI void renderItem (::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, bool posAndRotSetByJSON, ::ItemContextFlags itemFlags, bool useMatrixAsIs, bool renderingMainHand)
MCAPI void renderItemNew (::BaseActorRenderContext &renderContext, ::Actor &entity, ::ItemStack const &item, ::ItemContextFlags itemFlags, ::Brightness lightEmission)
MCAPI void renderMainhandItem (::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags)
MCAPI void renderObject (::BaseActorRenderContext &renderContext, ::ItemRenderCall const &renderObject, ::dragon::RenderMetadata const &renderMetadata, ::ItemContextFlags itemFlags)
MCAPI void renderOffhandItem (::BaseActorRenderContext &renderContext, ::Player &player, ::ItemContextFlags itemFlags)
MCAPI void tessellateAtFrame (::BaseActorRenderContext &renderContext, ::Mob *mob, ::ItemStack const &item, int frame)
MCAPI void tick ()
MCAPI void * $ctor (::IClientInstance &client, ::BlockTessellator &commonRenderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void $dtor ()
virtual::mce::Color _getOverlayColor (::Actor &actor, float a) const
MCAPI::mce::MaterialPtr & getEntityMaterial ()
MCAPI::mce::MaterialPtr & getStaticMaterial ()
MCAPI::mce::MaterialPtr & getTransparentEntityMaterial ()
MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, bool allowOverlay) const
MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, bool allowOverlay) const
MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const
MCAPI::mce::Color $_getOverlayColor (::Actor &actor, float a) const

Static Public Member Functions

static MCAPI ::dragon::RenderMetadata _createRenderMetadata (::BaseActorRenderContext const &renderContext, ::Actor const &entity, ::ItemStack const &item)
static MCAPI bool canTessellateAsBlockItem (::ItemStack const &item)
static MCAPI void computeMatrixForDynamicTexturedItemInHands (::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, float xRot, float inverseArmHeight, float attackValue)
static MCAPI void ** $vftable ()
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon)
static MCAPI void setupFoilShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float)
static MCAPI void setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission)
static MCAPI ::mce::Color getOverlayColor (::Actor &actor, float)
static MCAPI void setEntityConstants (::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &blockLightColor, ::Vec2 const &tileLightColorUV, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2)
static MCAPI ::ResourceLocation const & GLINT_ACTOR_TEXTURE_LOCATION ()
static MCAPI ::ResourceLocation const & GLINT_ITEM_TEXTURE_LOCATION ()

Public Attributes

::ll::UntypedStorage< 8, 152 > mUnk113ade
::ll::UntypedStorage< 8, 152 > mUnk44f329
::ll::UntypedStorage< 4, 4 > mUnk8112c3
::ll::UntypedStorage< 8, 8 > mUnkc5a94f
::ll::UntypedStorage< 8, 8 > mUnk67bffb
::ll::UntypedStorage< 4, 4 > mUnk989799
::ll::UntypedStorage< 4, 4 > mUnka4bb4a
::ll::UntypedStorage< 4, 4 > mUnk63627f
::ll::UntypedStorage< 4, 4 > mUnkcbeac9
::ll::UntypedStorage< 8, 8 > mUnkde70fc
::ll::UntypedStorage< 8, 16 > mUnk85f2d2
::ll::UntypedStorage< 8, 16 > mUnkd85f06
::ll::UntypedStorage< 8, 16 > mUnk7b403d
::ll::UntypedStorage< 8, 16 > mUnkde2698
::ll::UntypedStorage< 8, 16 > mUnkcfc13e
::ll::UntypedStorage< 8, 16 > mUnkbe23fa
::ll::UntypedStorage< 8, 16 > mUnkecc8d4
::ll::UntypedStorage< 8, 16 > mUnkfa2338
::ll::UntypedStorage< 8, 16 > mUnk456a6f
::ll::UntypedStorage< 8, 16 > mUnkc81b23
::ll::UntypedStorage< 8, 16 > mUnk85862e
::ll::UntypedStorage< 8, 16 > mUnk43bede
::ll::UntypedStorage< 8, 16 > mUnkfe4b4c
::ll::UntypedStorage< 8, 16 > mUnkbb7a7c
::ll::UntypedStorage< 8, 128 > mUnk697a8d
::ll::UntypedStorage< 8, 32 > mUnk2188bd
::ll::UntypedStorage< 8, 8 > mUnk298471
::ll::UntypedStorage< 8, 8 > mUnk21b71e
::ll::UntypedStorage< 8, 8 > mUnkac37ff
::ll::UntypedStorage< 8, 8 > mUnk5a3ad8
::ll::UntypedStorage< 8, 16 > mUnk925b2b
::ll::UntypedStorage< 4, 64 > mUnkb5092a
::ll::UntypedStorage< 8, 16 > mUnk832760
::ll::UntypedStorage< 8, 8 > mUnk61eda9
::ll::UntypedStorage< 8, 8 > mUnke7ec2e
::ll::UntypedStorage< 1, 1 > mUnkede088
::ll::UntypedStorage< 8, 16 > mUnk9a9efa
::ll::UntypedStorage< 8, 16 > mUnk15cfc5
::ll::UntypedStorage< 8, 16 > mUnk12e716

Constructor & Destructor Documentation

◆ ItemInHandRenderer()

MCAPI ItemInHandRenderer::ItemInHandRenderer ( ::IClientInstance & client,
::BlockTessellator & commonRenderer,
::std::shared_ptr<::mce::TextureGroup > textureGroup )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _applyDefaultItemTransforms()

MCAPI void ItemInHandRenderer::_applyDefaultItemTransforms ( ::MatrixStack::MatrixStackRef & worldMatrix,
::ItemStack const & item,
bool isInHandItem,
::BlockType const * blockType,
::BlockShape blockShape,
::ItemRenderCall const * renderObjectCall,
bool posAndRotSetByJSON )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyMainhandItemTransforms()

MCAPI void ItemInHandRenderer::_applyMainhandItemTransforms ( ::BaseActorRenderContext & renderContext,
::Player & player,
::MatrixStack::MatrixStackRef & worldMatrix,
float frameAlpha,
bool matrixSetFromJson,
bool useBlockTransforms )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyOffhandItemTransforms()

MCAPI void ItemInHandRenderer::_applyOffhandItemTransforms ( ::BaseActorRenderContext & renderContext,
::ItemRenderCall const * renderObjectCall,
::Player & player,
::MatrixStack::MatrixStackRef & worldMatrix,
float frameAlpha,
bool matrixSetFromJson,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyUseAnimation()

MCAPI void ItemInHandRenderer::_applyUseAnimation ( ::BaseActorRenderContext & renderContext,
::Player & player,
::MatrixStack::MatrixStackRef & worldMatrix,
float frameAlpha )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _areNotMatchingChemistrySticks()

MCAPI bool ItemInHandRenderer::_areNotMatchingChemistrySticks ( ::ItemStack & itemBefore,
::ItemStack const & itemAfter )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _calculateOffhandWorldTranslation()

MCAPI::Vec3 ItemInHandRenderer::_calculateOffhandWorldTranslation ( ::Player const & player,
::BaseActorRenderContext const & renderContext ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _checkAndUpdateIfItemChanged()

MCAPI::InHandUpdateType ItemInHandRenderer::_checkAndUpdateIfItemChanged ( ::ItemStack & itemBefore,
::ItemStack const & itemAfter,
bool isMainHand,
bool slotChanged )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getRenderCall()

MCAPI::ItemRenderCall * ItemInHandRenderer::_getRenderCall ( ::Mob * mob,
::ItemStack const & itemInstance,
int fallbackFrame )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _pushSparklerParticles()

MCAPI void ItemInHandRenderer::_pushSparklerParticles ( ::BaseActorRenderContext & renderContext,
::ItemStack const & item,
::Level & level )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _rebuildItem()

MCAPI::ItemRenderCall & ItemInHandRenderer::_rebuildItem ( ::BaseActorRenderContext & renderContext,
::Mob * mob,
::ItemStack const & item,
int fallbackFrame )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderBannerBlockItem()

MCAPI void ItemInHandRenderer::_renderBannerBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
::Brightness lightEmission,
float frameAlpha,
float scale ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderChestBlockItem()

MCAPI void ItemInHandRenderer::_renderChestBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::BlockType const * blockType,
::Actor & entity,
bool isInHandItem ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderConduitBlockItem()

MCAPI void ItemInHandRenderer::_renderConduitBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::Actor & entity,
::Brightness lightEmission,
float frameAlpha ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderCopperGolemStatueBlockItem()

MCAPI void ItemInHandRenderer::_renderCopperGolemStatueBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
bool isFirstPerson,
bool isInHandItem ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderDecoratedPotBlockItem()

MCAPI void ItemInHandRenderer::_renderDecoratedPotBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
bool isFirstPerson ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderDynamicTexturedItemInHands()

MCAPI void ItemInHandRenderer::_renderDynamicTexturedItemInHands ( ::BaseActorRenderContext & renderContext,
::Player & player,
float xRot,
float inverseArmHeight,
float attackValue )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderFirstPersonHandsAndAttachables()

MCAPI void ItemInHandRenderer::_renderFirstPersonHandsAndAttachables ( ::BaseActorRenderContext & renderContext,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderFishingRod()

MCAPI void ItemInHandRenderer::_renderFishingRod ( ::BaseActorRenderContext & renderContext,
::ItemStack const & item,
::Actor & entity ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderGlowstickBlockItem()

MCAPI void ItemInHandRenderer::_renderGlowstickBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
::Brightness lightEmission,
float frameAlpha,
::ItemContextFlags itemFlags,
float scale )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderItemInMainHand()

MCAPI void ItemInHandRenderer::_renderItemInMainHand ( ::BaseActorRenderContext & renderContext,
::Player & player,
float xRot,
float inverseArmHeight,
float attackValue )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderItemInOffhand()

MCAPI void ItemInHandRenderer::_renderItemInOffhand ( ::BaseActorRenderContext & renderContext,
::Player & player,
float xRot,
float inverseArmHeight,
float attackValue )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderMiniMapHand()

MCAPI void ItemInHandRenderer::_renderMiniMapHand ( ::BaseActorRenderContext & renderContext,
::Player & player,
bool inOffhand )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderPhotoMapItem()

MCAPI void ItemInHandRenderer::_renderPhotoMapItem ( ::BaseActorRenderContext & renderContext,
::Player & player,
float frameAlpha,
bool isMainHand )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderShulkerBoxBlockItem()

MCAPI void ItemInHandRenderer::_renderShulkerBoxBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
::Brightness lightEmission,
float frameAlpha ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _renderSkullBlockItem()

MCAPI void ItemInHandRenderer::_renderSkullBlockItem ( ::BaseActorRenderContext & renderContext,
::dragon::RenderMetadata renderMetadata,
::ItemStack const & item,
::Actor & entity,
::Brightness lightEmission,
float frameAlpha ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _shouldRenderOffhandItem()

MCAPI bool ItemInHandRenderer::_shouldRenderOffhandItem ( ::Player & player) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tessellateBlockItem()

MCAPI void ItemInHandRenderer::_tessellateBlockItem ( ::Tessellator & tessellator,
::BlockTessellator & t,
::Block const & block )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _tessellateTextureItem()

MCAPI void ItemInHandRenderer::_tessellateTextureItem ( ::BaseActorRenderContext & renderContext,
::TextureTessellator & textureTessellator,
::Mob * mob,
::ItemStack const & item,
int fallbackFrame,
ushort & heightOut,
ushort & widthOut )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _transformOffhandItem()

MCAPI void ItemInHandRenderer::_transformOffhandItem ( ::MatrixStack::MatrixStackRef & worldMatrix)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _transformOffhandTool()

MCAPI void ItemInHandRenderer::_transformOffhandTool ( ::MatrixStack::MatrixStackRef & worldMatrix,
::ItemStack const & item,
float a )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _transformWorldMatrixFromJson()

MCAPI void ItemInHandRenderer::_transformWorldMatrixFromJson ( ::MatrixStack::MatrixStackRef & worldMatrix,
::ItemStack const & item,
bool isMainHand,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ clearRenderObjects()

MCAPI void ItemInHandRenderer::clearRenderObjects ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getObjectMaterial()

MCAPI::mce::MaterialPtr const & ItemInHandRenderer::getObjectMaterial ( ::ItemRenderCall const & renderObject,
::ItemContextFlags itemFlags ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getRenderCallAtFrame()

MCAPI::ItemRenderCall const & ItemInHandRenderer::getRenderCallAtFrame ( ::BaseActorRenderContext & renderContext,
::ItemStack const & item,
int frame )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initMaterials()

MCAPI void ItemInHandRenderer::initMaterials ( ::std::shared_ptr<::mce::TextureGroup > textureGroup)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerPauseManagerCallback()

MCAPI void ItemInHandRenderer::registerPauseManagerCallback ( ::Bedrock::PubSub::Connector< void(bool)> & connector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderFirstPerson()

MCAPI void ItemInHandRenderer::renderFirstPerson ( ::BaseActorRenderContext & renderContext,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderItem()

MCAPI void ItemInHandRenderer::renderItem ( ::BaseActorRenderContext & renderContext,
::Actor & entity,
::ItemStack const & item,
bool posAndRotSetByJSON,
::ItemContextFlags itemFlags,
bool useMatrixAsIs,
bool renderingMainHand )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderItemNew()

MCAPI void ItemInHandRenderer::renderItemNew ( ::BaseActorRenderContext & renderContext,
::Actor & entity,
::ItemStack const & item,
::ItemContextFlags itemFlags,
::Brightness lightEmission )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderMainhandItem()

MCAPI void ItemInHandRenderer::renderMainhandItem ( ::BaseActorRenderContext & renderContext,
::Player & player,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderObject()

MCAPI void ItemInHandRenderer::renderObject ( ::BaseActorRenderContext & renderContext,
::ItemRenderCall const & renderObject,
::dragon::RenderMetadata const & renderMetadata,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ renderOffhandItem()

MCAPI void ItemInHandRenderer::renderOffhandItem ( ::BaseActorRenderContext & renderContext,
::Player & player,
::ItemContextFlags itemFlags )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tessellateAtFrame()

MCAPI void ItemInHandRenderer::tessellateAtFrame ( ::BaseActorRenderContext & renderContext,
::Mob * mob,
::ItemStack const & item,
int frame )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

MCAPI void ItemInHandRenderer::tick ( )
Attention
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◆ _createRenderMetadata()

MCAPI ::dragon::RenderMetadata ItemInHandRenderer::_createRenderMetadata ( ::BaseActorRenderContext const & renderContext,
::Actor const & entity,
::ItemStack const & item )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canTessellateAsBlockItem()

MCAPI bool ItemInHandRenderer::canTessellateAsBlockItem ( ::ItemStack const & item)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ computeMatrixForDynamicTexturedItemInHands()

MCAPI void ItemInHandRenderer::computeMatrixForDynamicTexturedItemInHands ( ::MatrixStack::MatrixStackRef & worldMatrix,
::mce::ViewportInfo const & viewportInfo,
::mce::Camera const & camera,
float xRot,
float inverseArmHeight,
float attackValue )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * ItemInHandRenderer::$ctor ( ::IClientInstance & client,
::BlockTessellator & commonRenderer,
::std::shared_ptr<::mce::TextureGroup > textureGroup )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ItemInHandRenderer::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** ItemInHandRenderer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getStaticMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getStaticMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTransparentEntityMaterial()

MCAPI::mce::MaterialPtr & ActorShaderManager::getTransparentEntityMaterial ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [1/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale,
float a,
::Brightness lightEmission,
bool allowOverlay ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [2/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlayColor,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale,
::Vec4 const & uvAnim,
float br,
::Brightness lightEmission,
bool allowOverlay ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [3/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::TextureUVCoordinateSet const & icon )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupFoilShaderParameters() [4/4]

MCAPI void ActorShaderManager::setupFoilShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec2 const & uvScale )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [1/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
float a ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [2/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
float br,
::mce::Color const & overlayColor,
bool dimensionHasCeiling )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [3/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2 )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [4/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
::mce::Color const & overlay,
float ,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [5/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & actor,
::mce::Color const & overlay,
float ,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [6/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BrightnessPair const & lightColorUV,
float ,
bool ignoreLighting,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [7/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BlockPos const & pos,
float a,
bool ignoreLighting,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
::Vec4 const & uvAnim )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [8/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::Vec4 const & uvAnim,
float br,
float ,
bool isEnchanted )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [9/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BlockSource & source,
::BlockPos const & pos,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
float ,
::LightTexture & lightTexture,
::Vec2 const & uvScale,
bool ignoreLighting,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [10/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float  )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setupShaderParameters() [11/11]

MCAPI void ActorShaderManager::setupShaderParameters ( ::ScreenContext & screenContext,
::BaseActorRenderContext & entityContext,
::Actor & entity,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float br,
::Brightness lightEmission )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOverlayColor()

MCAPI ::mce::Color ActorShaderManager::getOverlayColor ( ::Actor & actor,
float  )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setEntityConstants()

MCAPI void ActorShaderManager::setEntityConstants ( ::mce::ActorConstants & entityConstants,
::mce::RenderContext & renderContext,
::mce::Color const & blockLightColor,
::Vec2 const & tileLightColorUV,
::mce::Color const & overlay,
::mce::Color const & changeColor,
::mce::Color const & changeColor2,
::mce::Color const & glintColor,
::Vec2 const & glintUVScale,
::Vec4 const & uvAnim,
float uvOffset1,
float uvOffset2,
float uvRot1,
float uvRot2 )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ACTOR_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ACTOR_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ GLINT_ITEM_TEXTURE_LOCATION()

MCAPI ::ResourceLocation const & ActorShaderManager::GLINT_ITEM_TEXTURE_LOCATION ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getOverlayColor()

MCAPI::mce::Color ActorShaderManager::$_getOverlayColor ( ::Actor & actor,
float a ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: