LeviLamina
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ItemInHandRenderer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
ItemInHandRenderer {
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public
:
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// ItemInHandRenderer inner types declare
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// clang-format off
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struct
OffsetForLowAspectRatio
;
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// clang-format on
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// ItemInHandRenderer inner types define
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struct
OffsetForLowAspectRatio
{
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public
:
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// OffsetForLowAspectRatio inner types declare
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// clang-format off
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struct
Scoped
;
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// clang-format on
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// OffsetForLowAspectRatio inner types define
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enum class
Direction : uchar {};
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struct
Scoped {};
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};
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};
ItemInHandRenderer::OffsetForLowAspectRatio::Scoped
Definition
ItemInHandRenderer.h:23
ItemInHandRenderer::OffsetForLowAspectRatio
Definition
ItemInHandRenderer.h:13
src-server
mc
client
renderer
game
ItemInHandRenderer.h
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for LeviLamina by
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