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Scoped & | operator= (Scoped const &) |
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| Scoped (Scoped const &) |
| MCAPI | Scoped (::ItemInHandRenderer::OffsetForLowAspectRatio::Direction direction, ::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, bool isFirstPerson, float xScale) |
| MCAPI | ~Scoped () |
| MCAPI void * | $ctor (::ItemInHandRenderer::OffsetForLowAspectRatio::Direction direction, ::MatrixStack::MatrixStackRef &worldMatrix, ::mce::ViewportInfo const &viewportInfo, ::mce::Camera const &camera, bool isFirstPerson, float xScale) |
| MCAPI void | $dtor () |
◆ Scoped()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~Scoped()
| MCAPI ItemInHandRenderer::OffsetForLowAspectRatio::Scoped::~Scoped |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void ItemInHandRenderer::OffsetForLowAspectRatio::Scoped::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following files: