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MCAPI | Camera (::mce::Camera const &) |
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MCFOLD::glm::vec3 const & | getForwardVector () const |
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MCFOLD::Frustum const & | getFrustum () const |
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MCAPI::glm::vec3 const & | getPosition () const |
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MCAPI::glm::mat4x4 | getProjectionMatrix () const |
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MCFOLD::glm::vec3 const & | getRightVector () const |
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MCAPI::glm::vec3 const & | getUpVector () const |
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MCAPI::glm::mat4x4 | getViewProjectionMatrix () const |
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MCAPI::mce::Camera & | operator= (::mce::Camera const &) |
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MCAPI void | updateViewMatrixDependencies () |
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MCAPI void * | $ctor (::mce::Camera const &) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 64, ::MatrixStack > | viewMatrixStack |
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::ll::TypedStorage< 8, 64, ::MatrixStack > | worldMatrixStack |
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::ll::TypedStorage< 8, 64, ::MatrixStack > | projectionMatrixStack |
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::ll::TypedStorage< 4, 64, ::glm::mat4x4 > | mInverseViewMatrix |
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::ll::TypedStorage< 4, 12, ::glm::vec3 > | mRight |
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::ll::TypedStorage< 4, 12, ::glm::vec3 > | mUp |
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::ll::TypedStorage< 4, 12, ::glm::vec3 > | mForward |
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::ll::TypedStorage< 4, 12, ::glm::vec3 > | mPosition |
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::ll::TypedStorage< 4, 4, float > | mAspectRatio |
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::ll::TypedStorage< 4, 4, float > | mFov |
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::ll::TypedStorage< 4, 4, float > | mZNear |
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::ll::TypedStorage< 4, 4, float > | mZFar |
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::ll::TypedStorage< 4, 192, ::Frustum > | mFrustum |
The documentation for this class was generated from the following files: