3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Frustum.h"
7#include "mc/deps/renderer/MatrixStack.h"
15 ::ll::TypedStorage<8, 64, ::MatrixStack> viewMatrixStack;
16 ::ll::TypedStorage<8, 64, ::MatrixStack> worldMatrixStack;
17 ::ll::TypedStorage<8, 64, ::MatrixStack> projectionMatrixStack;
18 ::ll::TypedStorage<4, 64, ::glm::mat4x4> mInverseViewMatrix;
19 ::ll::TypedStorage<4, 12, ::glm::vec3> mRight;
20 ::ll::TypedStorage<4, 12, ::glm::vec3> mUp;
21 ::ll::TypedStorage<4, 12, ::glm::vec3> mForward;
22 ::ll::TypedStorage<4, 12, ::glm::vec3> mPosition;
23 ::ll::TypedStorage<4, 4, float> mAspectRatio;
24 ::ll::TypedStorage<4, 4, float> mFov;
25 ::ll::TypedStorage<4, 4, float> mZNear;
26 ::ll::TypedStorage<4, 4, float> mZFar;
27 ::ll::TypedStorage<4, 192, ::Frustum> mFrustum;
32 Camera& operator=(Camera
const&);
39 MCAPI Camera(::mce::Camera
const&);
41 MCAPI
void updateViewMatrixDependencies();
51 MCAPI
void* $ctor(::mce::Camera
const&);