3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Frustum.h"
7#include "mc/deps/renderer/MatrixStack.h"
15 ::ll::TypedStorage<8, 64, ::MatrixStack> viewMatrixStack;
16 ::ll::TypedStorage<8, 64, ::MatrixStack> worldMatrixStack;
17 ::ll::TypedStorage<8, 64, ::MatrixStack> projectionMatrixStack;
18 ::ll::TypedStorage<4, 64, ::glm::mat4x4> mInverseViewMatrix;
19 ::ll::TypedStorage<4, 12, ::glm::vec3> mRight;
20 ::ll::TypedStorage<4, 12, ::glm::vec3> mUp;
21 ::ll::TypedStorage<4, 12, ::glm::vec3> mForward;
22 ::ll::TypedStorage<4, 12, ::glm::vec3> mPosition;
23 ::ll::TypedStorage<4, 4, float> mAspectRatio;
24 ::ll::TypedStorage<4, 4, float> mFov;
25 ::ll::TypedStorage<4, 4, float> mZNear;
26 ::ll::TypedStorage<4, 4, float> mZFar;
27 ::ll::TypedStorage<4, 192, ::Frustum> mFrustum;
37 MCAPI Camera(::mce::Camera
const&);
39 MCFOLD ::glm::vec3
const& getForwardVector()
const;
41 MCFOLD ::Frustum
const& getFrustum()
const;
43 MCAPI ::glm::vec3
const& getPosition()
const;
45 MCAPI ::glm::mat4x4 getProjectionMatrix()
const;
47 MCFOLD ::glm::vec3
const& getRightVector()
const;
49 MCAPI ::glm::vec3
const& getUpVector()
const;
51 MCAPI ::glm::mat4x4 getViewProjectionMatrix()
const;
53 MCAPI ::mce::Camera& operator=(::mce::Camera
const&);
55 MCAPI
void updateViewMatrixDependencies();
63 MCAPI
void* $ctor(::mce::Camera
const&);