LeviLamina
Loading...
Searching...
No Matches
BlockActorRenderDispatcher Class Reference

Public Types

using RendererMap = ::Bedrock::DenseEnumMap<::BlockActorRendererId, ::std::unique_ptr<::BlockActorRenderer>, 28>

Public Member Functions

MCAPI void clearEntityRenderers ()
MCAPI ::std::vector<::NameTagRenderObjectextractRenderTextObjects (::Font &font, ::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::Vec3 camTargetPos)
MCAPI::BlockActorRenderer * getRenderer (::BlockActor &entity)
MCAPI::BlockActorRenderer * getRenderer (::BlockActorRendererId rendererId)
MCAPI void initializeBlockEntityRenderers (::Bedrock::NotNullNonOwnerPtr<::GeometryGroup > const &geometryGroup, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::BlockTessellator &blockTessellator, ::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const > const &actorResourceDefinitionGroup, ::ResourcePackManager &resourcePackManager, ::Bedrock::NotNullNonOwnerPtr<::ResourceLoadManager > resourceLoadManager, ::BaseGameVersion const &baseGameVersion, ::Experiments const &experiments)
MCAPI void registerAdditionalBlockActorRenderers (::BlockActorRendererId const &id, ::std::unique_ptr<::BlockActorRenderer > blockActorRenderer)
MCAPI void registerGameSpecificBlockActorRendererCallback (::std::function< void(::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const > const &, ::std::shared_ptr<::mce::TextureGroup >)> callback)
MCAPI void render (::BaseActorRenderContext &entityRenderContext, ::BlockSource &renderSource, ::BlockActor &e, ::Block const &block, bool renderAlphaLayer, ::mce::MaterialPtr const &forcedMat, ::mce::ClientTexture const *forceTex, int breakingAmount, ::std::optional<::dragon::RenderMetadata > renderMetadata)
MCAPI void render (::BaseActorRenderContext &entityRenderContext, ::BlockSource &renderSource, ::BlockActor &e, ::Block const &block, ::Vec3 const &renderPos, ::BlockPos const &worldPos, bool renderAlphaLayer, ::mce::MaterialPtr const &forcedMat, ::mce::ClientTexture const *forceTex, int breakingAmount, ::std::optional<::dragon::RenderMetadata > renderMetadata)
MCAPI void renderBanner (::BaseActorRenderContext &entityRenderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &instance, bool longPole)
MCAPI void renderShulkerBox (::BaseActorRenderContext &entityRenderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &instance)
MCAPI void renderSkull (::BaseActorRenderContext &entityRenderContext, ::dragon::RenderMetadata const &renderMetadata, ::Vec3 const &pos, int face, float rot, ::HashedString const &hashedString, ::mce::MaterialPtr const *forcedMat, ::mce::ClientTexture const *forceTex, int breakingAmount, float animationValue, bool isGlint)
MCAPI void * $ctor ()

Public Attributes

::ll::TypedStorage< 8, 224, ::Bedrock::DenseEnumMap<::BlockActorRendererId, ::std::unique_ptr<::BlockActorRenderer >, 28 > > mRenderers
::ll::TypedStorage< 8, 24, ::std::vector<::std::function< void(::Bedrock::NotNullNonOwnerPtr<::ActorResourceDefinitionGroup const > const &, ::std::shared_ptr<::mce::TextureGroup >)> > > mGameSpecificRegistrationCallbacks

The documentation for this class was generated from the following files: