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virtual void | render (::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData)=0 |
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virtual void | renderAlpha (::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) |
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virtual ::std::vector<::NameTagRenderObject > | extractText (::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) |
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MCAPI void | _renderModel (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ClientPBRTextureData const &actorTextureData, ::mce::MaterialPtr const &forcedMaterial) const |
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MCAPI void | _renderModel (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ActorTextureInfo const &actorTextureInfo, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const |
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MCAPI void | _renderModel (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::PBRTexturePtrs const &actorTexturePtrs, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const |
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MCAPI void | _renderModel (::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::mce::ClientTexture const &texture, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const |
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MCAPI void | $dtor () |
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MCFOLD void | $renderAlpha (::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) |
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MCAPI ::std::vector<::NameTagRenderObject > | $extractText (::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) |
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MCAPI ::std::vector<::NameTagRenderObject > | extractRenderTextObjects (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale, ::std::optional<::Quaternion > const &rotation, ::std::optional<::mce::Color > const &backgroundColor, bool depthTest, bool showBackface, bool showTextBackface) const |
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MCFOLD::mce::MaterialPtr & | getDepthTestedNameTagMat () |
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MCFOLD::mce::MaterialPtr & | getDepthTestedNameTextMat () |
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MCAPI void * | $ctor () |
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virtual::mce::Color | _getOverlayColor (::Actor &actor, float) const |
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MCAPI::mce::MaterialPtr & | getEntityMaterial () |
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MCAPI::mce::MaterialPtr & | getStaticMaterial () |
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MCAPI::mce::MaterialPtr & | getTransparentEntityMaterial () |
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MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const |
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MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const |
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MCAPI::mce::Color | $_getOverlayColor (::Actor &actor, float) const |
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| static MCAPI void ** | $vftable () |
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static MCAPI ::NameTagRenderObject | _extractRenderTextObject (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &textColor, ::mce::MaterialPtr const *tagMatOverride, ::mce::MaterialPtr const *textMatOverride, ::mce::Color const &tagColor, float scale, ::std::optional<::Quaternion > const &rotation) |
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static MCAPI ::std::variant<::std::shared_ptr<::mce::Mesh >, int > | _makeTextBackground (::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths) |
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static MCAPI ::mce::Color const & | NAME_TAG_BACKGROUND_COLOR () |
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static MCAPI ::mce::Color const & | NAME_TAG_BACKGROUND_COLOR_EDU () |
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static MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) |
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static MCAPI void | setupFoilShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &tintColor, ::mce::Color const &tintColor2, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float ignoreLighting, bool lightTexture, ::LightTexture &uvScale, ::Vec2 const &uvAnim, ::Vec4 const &) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) |
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static MCAPI void | setupShaderParameters (::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) |
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static MCAPI ::mce::Color | getOverlayColor (::Actor &actor, float) |
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static MCAPI void | setEntityConstants (::mce::ActorConstants &entityConstants, ::mce::RenderContext &tileLightColor, ::mce::Color const &tileLightColorUV, ::Vec2 const &blockLightColor, ::glm::vec4 const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::mce::Color const &glintUVScale, ::Vec2 const &uvAnim, ::Vec4 const &uvOffset1, float uvOffset2, float uvRot1, float uvRot2, float) |
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static MCAPI ::ResourceLocation const & | GLINT_ACTOR_TEXTURE_LOCATION () |
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static MCAPI ::ResourceLocation const & | GLINT_ITEM_TEXTURE_LOCATION () |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mNameTagBackgroundMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mNameTagBackgroundWithBackfaceMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mNameTagTextMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mNameTagTextWithBackfaceMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mDepthTestedNameTagMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mDepthTestedNameTagWithBackfaceMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mDepthTestedNameTextMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mDepthTestedNameTextWithBackfaceMat |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mEntityMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mTransparentEntityMaterial |
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::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > | mStaticMaterial |