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BlockActorRenderData & | operator= (BlockActorRenderData const &) |
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| BlockActorRenderData (BlockActorRenderData const &) |
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MCAPI | BlockActorRenderData (::BlockSource &_renderSource, ::BlockActor &_entity, ::Block const &_block, ::Vec3 const &_renderPosition, ::BlockPos const &_worldPosition, ::mce::MaterialPtr const &_forcedMat, ::mce::ClientTexture _forcedTex, int _breakingAmount, ::dragon::RenderMetadata _actorRenderMetadata) |
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MCAPI void * | $ctor (::BlockSource &_renderSource, ::BlockActor &_entity, ::Block const &_block, ::Vec3 const &_renderPosition, ::BlockPos const &_worldPosition, ::mce::MaterialPtr const &_forcedMat, ::mce::ClientTexture _forcedTex, int _breakingAmount, ::dragon::RenderMetadata _actorRenderMetadata) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 8, 8, ::BlockSource & > | renderSource |
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::ll::TypedStorage< 8, 8, ::BlockActor & > | entity |
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::ll::TypedStorage< 8, 8, ::Block const & > | block |
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::ll::TypedStorage< 8, 8, ::Vec3 const & > | renderPosition |
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::ll::TypedStorage< 4, 12, ::BlockPos const > | worldPosition |
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::ll::TypedStorage< 8, 8, ::mce::MaterialPtr const & > | forcedMat |
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::ll::TypedStorage< 8, 24, ::mce::ClientTexture const > | forcedTex |
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::ll::TypedStorage< 4, 4, int > | breakingAmount |
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::ll::TypedStorage< 8, 72, ::dragon::RenderMetadata const > | actorRenderMetadata |
The documentation for this struct was generated from the following files: