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virtual::BlockActor & | getBlockActor ()=0 |
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virtual::BlockActor const & | getBlockActor () const =0 |
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virtual::BlockPos const & | getBlockActorPosition () const =0 |
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virtual::BlockActorType | getBlockActorType () const =0 |
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virtual::BlockActorRendererId | getRendererId () const =0 |
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virtual bool | isPermanentlyRendered () const =0 |
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virtual bool | isWithinRenderDistance (::Vec3 const &cameraPosition) const =0 |
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virtual bool | hasAlphaLayer () const =0 |
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virtual float | getShadowRadius (::BlockSource ®ion) const =0 |
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virtual bool | isInWorld () const =0 |
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virtual::IVanillaRenderBlockActorComponent * | getCrackEntity (::BlockSource ®ion, ::BlockPos const &pos)=0 |
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virtual::AABB const & | getAABB () const =0 |
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virtual void | setAABB (::AABB const &value)=0 |
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virtual::ActorTerrainInterlockData & | getEntityTerrainInterlockData ()=0 |
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virtual::ActorTerrainInterlockData const & | getEntityTerrainInterlockDataConst () const =0 |
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virtual void | _resetAABB ()=0 |
The documentation for this class was generated from the following file: