LeviLamina
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IVanillaRenderBlockActorComponent Class Referenceabstract
Inheritance diagram for IVanillaRenderBlockActorComponent:

Public Member Functions

virtual::BlockActor & getBlockActor ()=0
virtual::BlockActor const & getBlockActor () const =0
virtual::BlockPos const & getBlockActorPosition () const =0
virtual::BlockActorType getBlockActorType () const =0
virtual::BlockActorRendererId getRendererId () const =0
virtual bool isPermanentlyRendered () const =0
virtual bool isWithinRenderDistance (::Vec3 const &cameraPosition) const =0
virtual bool hasAlphaLayer () const =0
virtual float getShadowRadius (::BlockSource &region) const =0
virtual bool isInWorld () const =0
virtual::IVanillaRenderBlockActorComponent * getCrackEntity (::BlockSource &region, ::BlockPos const &pos)=0
virtual::AABB const & getAABB () const =0
virtual void setAABB (::AABB const &value)=0
virtual::ActorTerrainInterlockData & getEntityTerrainInterlockData ()=0
virtual::ActorTerrainInterlockData const & getEntityTerrainInterlockDataConst () const =0
virtual void _resetAABB ()=0

The documentation for this class was generated from the following file: