LeviLamina
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LegacyMolangVariableUpdate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class EntityContext;
9class HashedString;
10class RenderParams;
11// clang-format on
12
13namespace LegacyMolangVariableUpdate {
14// functions
15// NOLINTBEGIN
16MCAPI ::std::array<::HashedString, 24> getEnderDragonHistoricalFrameVariables();
17
18MCAPI void initializeAgent(::EntityContext& entityContext);
19
20MCAPI void initializeArmorStand(::EntityContext& entityContext);
21
22MCAPI void initializeCat(::EntityContext& entityContext);
23
24MCAPI void initializeChicken(::EntityContext& entityContext);
25
26MCAPI void initializeFish(::EntityContext& entityContext);
27
28MCAPI void initializeGhast(::EntityContext& entityContext);
29
30MCAPI void initializeGoat(::EntityContext& entityContext);
31
32MCAPI void initializeHorse(::EntityContext& entityContext);
33
34MCAPI void initializeIronGolem(::EntityContext& entityContext);
35
36MCAPI void initializeLlama(::EntityContext& entityContext);
37
38MCAPI void initializeOcelot(::EntityContext& entityContext);
39
40MCAPI void initializePiglin(::EntityContext& entityContext);
41
42MCAPI void initializePillager(::EntityContext& entityContext);
43
44MCAPI void initializePufferfish(::EntityContext& entityContext);
45
46MCAPI void initializeRabbit(::EntityContext& entityContext);
47
48MCAPI void initializeShulker(::EntityContext& entityContext);
49
50MCAPI void initializeSquid(::EntityContext& entityContext);
51
52MCAPI void initializeTripodCamera(::EntityContext& entityContext);
53
54MCAPI void initializeTropicalFish(::EntityContext& entityContext);
55
56MCAPI void initializeVillager(::EntityContext& entityContext);
57
58MCAPI void initializeWanderingTrader(::EntityContext& entityContext);
59
60MCAPI void initializeWitch(::EntityContext& entityContext);
61
62MCAPI void updateEntitySpecificMolangVariables(::Actor& actor, ::RenderParams& renderParams);
63// NOLINTEND
64
65} // namespace LegacyMolangVariableUpdate
Definition Actor.h:105
Definition EntityContext.h:16
Definition HashedString.h:5
Definition RenderParams.h:30