LeviLamina
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ActorDataIDs.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ActorDataIDs : uchar {
6 Reserved0 = 0,
7 StructuralIntegrity = 1,
8 Variant = 2,
9 ColorIndex = 3,
10 Name = 4,
11 Owner = 5,
12 Target = 6,
13 AirSupply = 7,
14 EffectColor = 8,
15 Reserved009 = 9,
16 Reserved010 = 10,
17 Hurt = 11,
18 HurtDir = 12,
19 RowTimeLeft = 13,
20 RowTimeRight = 14,
21 Value = 15,
22 DisplayTileRuntimeId = 16,
23 DisplayOffset = 17,
24 CustomDisplay = 18,
25 Swell = 19,
26 OldSwell = 20,
27 SwellDir = 21,
28 ChargeAmount = 22,
29 CarryBlockRuntimeId = 23,
30 ClientEvent = 24,
31 UsingItem = 25,
32 PlayerFlags = 26,
33 PlayerIndex = 27,
34 BedPosition = 28,
35 XPower = 29,
36 YPower = 30,
37 ZPower = 31,
38 AuxPower = 32,
39 Fishx = 33,
40 Fishz = 34,
41 Fishangle = 35,
42 AuxValueData = 36,
43 LeashHolder = 37,
44 Reserved038 = 38,
45 HasNpc = 39,
46 NpcData = 40,
47 Actions = 41,
48 AirSupplyMax = 42,
49 MarkVariant = 43,
50 ContainerType = 44,
51 ContainerSize = 45,
52 ContainerStrengthModifier = 46,
53 BlockTarget = 47,
54 Inv = 48,
55 TargetA = 49,
56 TargetB = 50,
57 TargetC = 51,
58 AerialAttack = 52,
59 Reserved053 = 53,
60 Reserved054 = 54,
61 FuseTime = 55,
62 Reserved056 = 56,
63 SeatLockPassengerRotation = 57,
64 SeatLockPassengerRotationDegrees = 58,
65 SeatRotationOffset = 59,
66 SeatRotationOffsetDegrees = 60,
67 DataRadius = 61,
68 DataWaiting = 62,
69 DataParticle = 63,
70 PeekId = 64,
71 AttachFace = 65,
72 Attached = 66,
73 AttachPos = 67,
74 TradeTarget = 68,
75 Career = 69,
76 HasCommandBlock = 70,
77 CommandName = 71,
78 LastCommandOutput = 72,
79 TrackCommandOutput = 73,
80 Reserved074 = 74,
81 Strength = 75,
82 StrengthMax = 76,
83 DataSpellCastingColor = 77,
84 DataLifetimeTicks = 78,
85 PoseIndex = 79,
86 DataTickOffset = 80,
87 NametagAlwaysShow = 81,
88 Color2Index = 82,
89 NameAuthor = 83,
90 Score = 84,
91 BalloonAnchor = 85,
92 PuffedState = 86,
93 BubbleTime = 87,
94 Agent = 88,
95 SittingAmount = 89,
96 SittingAmountPrevious = 90,
97 EatingCounter = 91,
98 Reserved092 = 92,
99 LayingAmount = 93,
100 LayingAmountPrevious = 94,
101 DataDuration = 95,
102 DataSpawnTimeDeprecated = 96,
103 DataChangeRate = 97,
104 DataChangeOnPickup = 98,
105 DataPickupCount = 99,
106 InteractText = 100,
107 TradeTier = 101,
108 MaxTradeTier = 102,
109 TradeExperience = 103,
110 SkinId = 104,
111 SpawningFrames = 105,
112 CommandBlockTickDelay = 106,
113 CommandBlockExecuteOnFirstTick = 107,
114 AmbientSoundInterval = 108,
115 AmbientSoundIntervalRange = 109,
116 AmbientSoundEventName = 110,
117 FallDamageMultiplier = 111,
118 NameRawText = 112,
119 CanRideTarget = 113,
120 LowTierCuredTradeDiscount = 114,
121 HighTierCuredTradeDiscount = 115,
122 NearbyCuredTradeDiscount = 116,
123 NearbyCuredDiscountTimeStamp = 117,
124 Hitbox = 118,
125 IsBuoyant = 119,
126 FreezingEffectStrength = 120,
127 BuoyancyData = 121,
128 GoatHornCount = 122,
129 BaseRuntimeId = 123,
130 MovementSoundDistanceOffset = 124,
131 HeartbeatIntervalTicks = 125,
132 HeartbeatSoundEvent = 126,
133 PlayerLastDeathPos = 127,
134 PlayerLastDeathDimension = 128,
135 PlayerHasDied = 129,
136 CollisionBox = 130,
137 VisibleMobEffects = 131,
138 FilteredName = 132,
139 EnterBedPosition = 133,
140 Count = 134,
141};
Definition Agent.h:29
Definition CommandName.h:5
Definition Hitbox.h:5
Definition TradeTier.h:5