3#include "mc/_HeaderOutputPredefine.h"
5enum class ActorDataIDs : uchar {
7 StructuralIntegrity = 1,
22 DisplayTileRuntimeId = 16,
29 CarryBlockRuntimeId = 23,
52 ContainerStrengthModifier = 46,
63 SeatLockPassengerRotation = 57,
64 SeatLockPassengerRotationDegrees = 58,
65 SeatRotationOffset = 59,
66 SeatRotationOffsetDegrees = 60,
78 LastCommandOutput = 72,
79 TrackCommandOutput = 73,
83 DataSpellCastingColor = 77,
84 DataLifetimeTicks = 78,
87 NametagAlwaysShow = 81,
96 SittingAmountPrevious = 90,
100 LayingAmountPrevious = 94,
102 DataSpawnTimeDeprecated = 96,
104 DataChangeOnPickup = 98,
105 DataPickupCount = 99,
109 TradeExperience = 103,
111 SpawningFrames = 105,
112 CommandBlockTickDelay = 106,
113 CommandBlockExecuteOnFirstTick = 107,
114 AmbientSoundInterval = 108,
115 AmbientSoundIntervalRange = 109,
116 AmbientSoundEventName = 110,
117 FallDamageMultiplier = 111,
120 LowTierCuredTradeDiscount = 114,
121 HighTierCuredTradeDiscount = 115,
122 NearbyCuredTradeDiscount = 116,
123 NearbyCuredDiscountTimeStamp = 117,
126 FreezingEffectStrength = 120,
130 MovementSoundDistanceOffset = 124,
131 HeartbeatIntervalTicks = 125,
132 HeartbeatSoundEvent = 126,
133 PlayerLastDeathPos = 127,
134 PlayerLastDeathDimension = 128,
137 VisibleMobEffects = 131,
139 EnterBedPosition = 133,
Definition CommandName.h:5