LeviLamina
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ArmorTextureType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ArmorTextureType : int {
6 None = -1,
7 Leather = 0,
8 Chain = 1,
9 Iron = 2,
10 Diamond = 3,
11 Gold = 4,
12 Elytra = 5,
13 Turtle = 6,
14 Netherite = 7,
15};
Definition Turtle.h:14