3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/HangingActor.h"
28 virtual void reloadHardcodedClient(::ActorInitializationMethod) ;
31 virtual float getShadowRadius()
const ;
34 virtual int getWidth()
const ;
37 virtual int getHeight()
const ;
40 virtual void dropItem() ;
43 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
52 virtual void remove() ;
58 virtual void teleportTo(
60 bool shouldStopRiding,
73 MCAPI
int numberofAnimalsAttached();
75 MCAPI
void removeAnimals();
87 MCFOLD
float $getShadowRadius()
const;
89 MCFOLD
int $getWidth()
const;
91 MCFOLD
int $getHeight()
const;
93 MCFOLD
void $dropItem();
101 MCAPI
void $remove();
106 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
112 MCAPI
static void** $vftable();
Definition ActorInteraction.h:5
Definition BlockSource.h:67
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition HangingActor.h:23
Definition LeashFenceKnotActor.h:20
Definition VariantParameterList.h:5