8 enum class VisibilityState : uchar {
11 DelayedDestructionNotVisible = 2,
17 ::ll::TypedStorage<1, 1, ::ActorTerrainInterlockData::VisibilityState> mRenderVisibilityState;
18 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mCreationTime;
19 ::ll::TypedStorage<1, 1, bool> mHasBeenDelayedDeleted;
25 MCAPI
void setCreationTime();