15struct SerializedAbilitiesData {
23 enum class SerializedAbilitiesLayer : ushort {
36 ::ll::TypedStorage<2, 2, ::SerializedAbilitiesData::SerializedAbilitiesLayer> mSerializedLayer;
37 ::ll::TypedStorage<4, 4, uint> mAbilitiesSet;
38 ::ll::TypedStorage<4, 4, uint> mAbilityValues;
39 ::ll::TypedStorage<4, 4, float> mFlySpeed;
40 ::ll::TypedStorage<4, 4, float> mVerticalFlySpeed;
41 ::ll::TypedStorage<4, 4, float> mWalkSpeed;
48 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetPlayer;
49 ::ll::TypedStorage<1, 1, ::CommandPermissionLevel> mCommandPermissions;
50 ::ll::TypedStorage<1, 1, ::PlayerPermissionLevel> mPlayerPermissions;
51 ::ll::TypedStorage<8, 24, ::std::vector<::SerializedAbilitiesData::SerializedLayer>> mLayers;
56 SerializedAbilitiesData& operator=(SerializedAbilitiesData
const&);
57 SerializedAbilitiesData(SerializedAbilitiesData
const&);
58 SerializedAbilitiesData();
63 MCAPI SerializedAbilitiesData(::SerializedAbilitiesData&&);
69 MCAPI ~SerializedAbilitiesData();
75 MCAPI static ::std::array<::SerializedAbilitiesData::SerializedAbilitiesLayer, 6>
const& ABILITIES_LAYER_MAP();
81 MCAPI
void* $ctor(::SerializedAbilitiesData&&);