|
|
LLNDAPI Ability & | getAbility (::AbilitiesIndex val) |
|
LLNDAPI Ability & | getAbility (::AbilitiesLayer layer, ::AbilitiesIndex val) |
|
LLAPI bool | setAbility (::AbilitiesIndex val, float value) |
|
LLAPI bool | setAbility (::AbilitiesIndex val, bool value) |
|
MCAPI | LayeredAbilities (::LayeredAbilities const &other) |
|
MCAPI void | addSaveData (::CompoundTag &parentTag) const |
|
MCAPI void | forEachAbility (::std::function< void(::Ability const &, char const *)> const &callback, ::Ability::Options requiredOptions) const |
|
MCAPI void | forEachAbility (::std::function< void(::Ability const &, ::AbilitiesIndex)> const &callback, ::Ability::Options requiredOptions) const |
|
MCFOLD void | forEachLayer (::std::function< void(::AbilitiesLayer, ::Abilities &)> const &callback) |
|
MCFOLD void | forEachLayer (::std::function< void(::AbilitiesLayer, ::Abilities const &)> const &callback) const |
|
MCAPI::Ability const & | getAbility (::AbilitiesIndex val) const |
|
MCAPI bool | getBool (::AbilitiesIndex val) const |
|
MCAPI ::std::pair< bool, ::AbilitiesLayer > | getBoolWithLayer (::AbilitiesIndex val) const |
|
MCFOLD::CommandPermissionLevel | getCommandPermissions () const |
|
MCAPI ::std::pair< float, ::AbilitiesLayer > | getFloatWithLayer (::AbilitiesIndex val) const |
|
MCFOLD::Abilities & | getLayer (::AbilitiesLayer layer) |
|
MCFOLD::PermissionsHandler & | getPermissionsHandler () |
|
MCFOLD::PlayerPermissionLevel | getPlayerPermissions () const |
|
MCAPI bool | loadSaveData (::CompoundTag const &parentTag) |
|
MCAPI::LayeredAbilities & | operator= (::LayeredAbilities const &rhs) |
|
MCFOLD void | setCommandPermissions (::CommandPermissionLevel permissions) |
|
MCAPI void | setPermissions (::PermissionsHandler const &permissions) |
|
MCAPI void | setPlayerPermissions (::PlayerPermissionLevel permissions) |
|
MCAPI void * | $ctor () |
|
MCAPI void * | $ctor (::LayeredAbilities const &other) |
|
MCFOLD void | $dtor () |