55 ::ll::TypedStorage<8, 8, ::BaseActorRenderContext*> mBaseActorRenderContext;
56 ::ll::TypedStorage<8, 8, ::MolangVariableMap*> mVariables;
57 ::ll::TypedStorage<8, 8, ::AnimationComponent*> mAnimationComponent;
58 ::ll::TypedStorage<8, 8, ::AnimationComponent*> mRootAnimationComponent;
59 ::ll::TypedStorage<8, 16, ::std::weak_ptr<::DataDrivenModel>> mModel;
60 ::ll::TypedStorage<4, 4, ::ResponseParameterContext> mSourceContext;
61 ::ll::TypedStorage<8, 8, ::Actor*> mActor;
62 ::ll::TypedStorage<8, 8, ::Actor*> mOther;
63 ::ll::TypedStorage<8, 8, ::Actor*> mPlayer;
64 ::ll::TypedStorage<8, 8, ::Actor*> mTarget;
65 ::ll::TypedStorage<8, 8, ::Actor*> mParent;
66 ::ll::TypedStorage<8, 8, ::Actor*> mBaby;
67 ::ll::TypedStorage<8, 8, ::Actor*> mDamager;
68 ::ll::TypedStorage<8, 8, ::ILevel*> mLevel;
69 ::ll::TypedStorage<8, 8, ::ItemStackBase*> mItemStackBasePtr;
70 ::ll::TypedStorage<8, 8, ::Block const*> mBlock;
71 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
72 ::ll::TypedStorage<8, 8, ::BlockSource*> mBlockSource;
73 ::ll::TypedStorage<8, 8, ::ActorRenderData*> mActorRenderData;
74 ::ll::TypedStorage<8, 8, ::ParticleSystem::ParticleEmitter*> mParticleEmitter;
75 ::ll::TypedStorage<8, 8, ::IBlockWorldGenAPI*> mBlockPlacementTarget;
76 ::ll::TypedStorage<2, 2, ushort> mSubRenderLayerIndex;
77 ::ll::TypedStorage<8, 64, ::std::function<float()>> mRandomFunction;
78 ::ll::TypedStorage<4, 4, float> mCameraDistance;
79 ::ll::TypedStorage<4, 4, ::ShadowContext> mShadowContext;
80 ::ll::TypedStorage<4, 32, float[8]> mParams;
81 ::ll::TypedStorage<8, 88, ::MolangScriptArg> mThisValue;
82 ::ll::TypedStorage<8, 88, ::MolangScriptArg> mScratchValue;
83 ::ll::TypedStorage<4, 4, ::RenderParams::Flags> mFlags;
84 ::ll::TypedStorage<4, 12, ::Vec3> mClickPos;
85 ::ll::TypedStorage<4, 4, ::AttachableSlotIndex> mSlotIndex;
97 MCAPI ::Actor* getActorTarget(::SharedTypes::Legacy::FilterSubject subject)
const;
99 MCAPI ::RenderParams& init(
104 ::std::shared_ptr<::DataDrivenModel> modelScale,
105 float baseActorRenderContext,
Definition BaseActorRenderContext.h:5