LeviLamina
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ChunkLayerRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace mce { class MaterialPtr; }
8// clang-format on
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 8, uint64> mChunkIdx;
15 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mMaterial;
16 ::ll::TypedStorage<4, 4, uint> mIndicesStart;
17 ::ll::TypedStorage<4, 4, uint> mIndicesCount;
18 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesStart;
19 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesCount;
20 ::ll::TypedStorage<4, 4, uint> mVisibleCameraMask;
21 ::ll::TypedStorage<1, 1, bool> mShouldFallBackToUnsorted;
22 // NOLINTEND
23};
Definition MaterialPtr.h:15
Definition ChunkLayerRenderObject.h:5