3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/game/TerrainLayerLOD.h"
17 ::ll::TypedStorage<8, 8, uint64> mChunkIdx;
18 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mMaterial;
19 ::ll::TypedStorage<4, 4, uint> mIndicesStart;
20 ::ll::TypedStorage<4, 4, uint> mIndicesCount;
21 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesStart;
22 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesCount;
23 ::ll::TypedStorage<4, 4, uint> mVisibleCameraMask;
24 ::ll::TypedStorage<1, 1, bool> mShouldFallBackToUnsorted;
25 ::ll::TypedStorage<1, 1, ::TerrainLayerLOD> mTerrainLayerLOD;
Definition MaterialPtr.h:14
Definition ChunkLayerRenderObject.h:5