LeviLamina
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ChunkLayerRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/game/TerrainLayerLOD.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class MaterialPtr; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, uint64> mChunkIdx;
18 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mMaterial;
19 ::ll::TypedStorage<4, 4, uint> mIndicesStart;
20 ::ll::TypedStorage<4, 4, uint> mIndicesCount;
21 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesStart;
22 ::ll::TypedStorage<4, 4, uint> mUnsortedIndicesCount;
23 ::ll::TypedStorage<4, 4, uint> mVisibleCameraMask;
24 ::ll::TypedStorage<1, 1, bool> mShouldFallBackToUnsorted;
25 ::ll::TypedStorage<1, 1, ::TerrainLayerLOD> mTerrainLayerLOD;
26 // NOLINTEND
27};
Definition MaterialPtr.h:14
Definition ChunkLayerRenderObject.h:5