LeviLamina
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VanillaClientGameplayComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec3;
8// clang-format on
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 4, int> mSprintTriggerTime;
15 ::ll::TypedStorage<4, 4, int> mJumpRidingTicks;
16 ::ll::TypedStorage<4, 4, int> mJumpTriggerTime;
17 ::ll::TypedStorage<4, 4, int> mFlyTriggerSource;
18 ::ll::TypedStorage<4, 4, int> mScaffoldingDropHeldTime;
19 ::ll::TypedStorage<1, 1, bool> mWasChangeHeight;
20 ::ll::TypedStorage<1, 1, bool> mWasJumping;
21 ::ll::TypedStorage<1, 1, bool> mWasSneaking;
22 ::ll::TypedStorage<1, 1, bool> mWasRunning;
23 ::ll::TypedStorage<1, 1, bool> mEmotingLastTick;
24 ::ll::TypedStorage<1, 1, bool> mSprintingOnInput;
25 ::ll::TypedStorage<1, 1, bool> mBoatingInputSwitchRequested;
26 ::ll::TypedStorage<1, 1, bool> mMinecartInputSwitchRequested;
27 ::ll::TypedStorage<4, 12, ::Vec3> mPreviousRidingPosition;
28 ::ll::TypedStorage<4, 4, float> mPreviousRidingDistance;
29 ::ll::TypedStorage<8, 8, uint64> mStartRidingTick;
30 // NOLINTEND
31};
Definition Vec3.h:10
Definition VanillaClientGameplayComponent.h:10