LeviLamina
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VanillaClientGameplayComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, int> mSprintTriggerTime;
13 ::ll::TypedStorage<4, 4, int> mJumpRidingTicks;
14 ::ll::TypedStorage<4, 4, int> mJumpTriggerTime;
15 ::ll::TypedStorage<4, 4, int> mFlyTriggerSource;
16 ::ll::TypedStorage<4, 4, int> mScaffoldingDropHeldTime;
17 ::ll::TypedStorage<1, 1, bool> mWasChangeHeight;
18 ::ll::TypedStorage<1, 1, bool> mWasJumping;
19 ::ll::TypedStorage<1, 1, bool> mWasSneaking;
20 ::ll::TypedStorage<1, 1, bool> mWasRunning;
21 ::ll::TypedStorage<1, 1, bool> mEmotingLastTick;
22 ::ll::TypedStorage<1, 1, bool> mSprintingOnInput;
23 ::ll::TypedStorage<1, 1, bool> mBoatingInputSwitchRequested;
24 ::ll::TypedStorage<1, 1, bool> mMinecartInputSwitchRequested;
25 ::ll::TypedStorage<4, 12, ::Vec3> mPreviousRidingPosition;
26 ::ll::TypedStorage<4, 4, float> mPreviousRidingDistance;
27 ::ll::TypedStorage<8, 8, uint64> mStartRidingTick;
28 // NOLINTEND
29};
Definition VanillaClientGameplayComponent.h:8