LeviLamina
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ShaderType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
mce {
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enum class
ShaderType : uchar {
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Vertex = 0,
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Fragment = 1,
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Geometry
= 2,
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MaxShaderTypes = 3,
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};
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}
Geometry
Definition
Geometry.h:5
src
mc
deps
core_graphics
enums
ShaderType.h
Generated on Sat Apr 26 2025 05:55:27 for LeviLamina by
1.12.0