LeviLamina
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ShaderType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace mce {
6
7enum class ShaderType : uchar {
8 Vertex = 0,
9 Fragment = 1,
10 Geometry = 2,
11 MaxShaderTypes = 3,
12};
13
14}
Definition Geometry.h:5