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MCAPI | Geometry (::std::string const &serializableName, ::std::string const &sourceFilePathWithExtension, bool isFromBaseGamePack, int texw, int texh) |
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MCAPI | Geometry (::std::string const &serializableName, ::std::string const &sourceFilePathWithExtension, ::Geometry const &source, bool isFromBaseGamePack, int texw, int texh) |
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MCAPI void | _convertPreV1_8MobArmorOffsetsToLocators () |
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MCAPI void | _fixEnderDragonLegacyBones (::Geometry::Node &newNode, ::std::string const &name) |
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MCAPI void | _fixPreDataDrivenMobGeometry (::std::string const &name, ::std::vector<::JsonValueHierarchy > const &bones, ::JsonValueHierarchy &sourceNode, ::Geometry::Node *newNode) |
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MCAPI void | _parseBones (::JsonValueHierarchy const &root, bool applyBindPoseRotation, ::TextureUVCoordinateSet const &uvOffset) |
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MCAPI void | _parseBoxFaceUV (::Geometry::Box &box, ::Json::Value const &uvNode, uchar facing, ::std::string const &faceName, ::Vec2 const &defaultUVSize, ::TextureUVCoordinateSet const &uvOffset) |
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MCAPI void | _parseBoxFaceUVs (::Geometry::Box &box, ::Json::Value const &uvNode, ::TextureUVCoordinateSet const &uvOffset) |
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MCAPI void | _parseItemDisplayTransforms (::Json::Value const &itemTransformNode) |
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MCAPI::Geometry::Node const * | getNode (::std::string_view name) const |
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MCAPI void | parse (::JsonValueHierarchy const &root, bool applyBindPoseRotation, ::TextureUVCoordinateSet const &uvOffset) |
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MCAPI void | toJson (::Json::Value &root) const |
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MCAPI void * | $ctor (::std::string const &serializableName, ::std::string const &sourceFilePathWithExtension, bool isFromBaseGamePack, int texw, int texh) |
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MCAPI void * | $ctor (::std::string const &serializableName, ::std::string const &sourceFilePathWithExtension, ::Geometry const &source, bool isFromBaseGamePack, int texw, int texh) |
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MCAPI void | $dtor () |
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::ll::TypedStorage< 4, 4, ::SkinAdjustments > | mSkinAdjustments |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mRenderDim |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mRenderDimOffset |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLeashOffset |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mScale |
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::ll::TypedStorage< 1, 1, bool > | mUseModelData |
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::ll::TypedStorage< 1, 1, bool > | mModified |
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::ll::TypedStorage< 8, 24, ::std::vector<::Geometry::ItemDisplayTransform > > | mItemTransforms |
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::ll::TypedStorage< 1, 1, ::FitToFrame > | mFitGuiItemToFrame |
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::ll::TypedStorage< 4, 8, ::Vec2 > | mTextureDimensions |
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::ll::TypedStorage< 8, 32, ::std::string > | mSourceFilePathWithExtension |
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::ll::TypedStorage< 8, 32, ::std::string > | mSerializableName |
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::ll::TypedStorage< 8, 16, ::std::map<::std::string, ::Geometry::Node > > | mNodes |
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::ll::TypedStorage< 8, 32, ::MinEngineVersion > | mMinEngineVersion |
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::ll::TypedStorage< 1, 1, bool > | mIsFromBaseGamePack |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::string > > | mMaterialInstanceList |