LeviLamina
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EnchantingBookRenderer Member List

This is the complete list of members for EnchantingBookRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
$clone() const (defined in EnchantingBookRenderer)EnchantingBookRenderer
$collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer)UICustomRenderer
$dtor() (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$dtor() (defined in ActorShaderManager)ActorShaderManager
$frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$getBatchType() const (defined in UICustomRenderer)UICustomRenderer
$getCustomId() const (defined in UICustomRenderer)UICustomRenderer
$getItemRenderInfo() const (defined in UICustomRenderer)UICustomRenderer
$getNumRenderPasses() const (defined in UICustomRenderer)UICustomRenderer
$getRequiresPreRenderSetup(int pass) const (defined in UICustomRenderer)UICustomRenderer
$getResourceLocation(int textureSlot, int pass) const (defined in UICustomRenderer)UICustomRenderer
$getUIMaterialType(int pass) const (defined in UICustomRenderer)UICustomRenderer
$onVisibilityChanged(bool visible) (defined in UICustomRenderer)UICustomRenderer
$preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int) (defined in EnchantingBookRenderer)EnchantingBookRenderer
$render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderer
$update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) (defined in UICustomRenderer)UICustomRenderer
$vftable()UICustomRendererstatic
$vftableForActorShaderManager()EnchantingBookRendererstatic
$vftableForMinecraftUICustomRenderer()EnchantingBookRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
clone() const (defined in EnchantingBookRenderer)EnchantingBookRenderervirtual
collectScreenEvents(::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) (defined in UICustomRenderer)UICustomRenderervirtual
frameUpdate(::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
frameUpdate(::MinecraftUIFrameUpdateContext &, ::UIControl &) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
getBatchType() const (defined in UICustomRenderer)UICustomRenderer
getCustomId() const (defined in UICustomRenderer)UICustomRenderervirtual
getEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getItemRenderInfo() const (defined in UICustomRenderer)UICustomRenderer
getNumRenderPasses() const (defined in UICustomRenderer)UICustomRenderervirtual
getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager)ActorShaderManagerstatic
getRequiresPreRenderSetup(int pass) const (defined in UICustomRenderer)UICustomRenderervirtual
getResourceLocation(int textureSlot, int pass) const (defined in UICustomRenderer)UICustomRenderer
getStaticMaterial() (defined in ActorShaderManager)ActorShaderManager
getTransparentEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getUIMaterialType(int pass) const (defined in UICustomRenderer)UICustomRenderer
GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
mBook (defined in EnchantingBookRenderer)EnchantingBookRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mFlip (defined in EnchantingBookRenderer)EnchantingBookRenderer
mFlipA (defined in EnchantingBookRenderer)EnchantingBookRenderer
mFlipT (defined in EnchantingBookRenderer)EnchantingBookRenderer
mOFlip (defined in EnchantingBookRenderer)EnchantingBookRenderer
mOOpen (defined in EnchantingBookRenderer)EnchantingBookRenderer
mOpen (defined in EnchantingBookRenderer)EnchantingBookRenderer
mPrevOpen (defined in EnchantingBookRenderer)EnchantingBookRenderer
mPropagatedAlpha (defined in UICustomRenderer)UICustomRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
onVisibilityChanged(bool visible) (defined in UICustomRenderer)UICustomRenderervirtual
preRenderSetup(::UIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
preRenderSetup(::MinecraftUIRenderContext &renderContext) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
render(::MinecraftUIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int) (defined in EnchantingBookRenderer)EnchantingBookRenderervirtual
render(::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass) (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlayColor, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
update(::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) (defined in UICustomRenderer)UICustomRenderervirtual
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~EnchantingBookRenderer()=default (defined in EnchantingBookRenderer)EnchantingBookRenderervirtual
~MinecraftUICustomRenderer() (defined in MinecraftUICustomRenderer)MinecraftUICustomRenderervirtual
~UICustomRenderer()=default (defined in UICustomRenderer)UICustomRenderervirtual