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virtual void | preRenderSetup (::UIRenderContext &renderContext) |
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virtual ::std::shared_ptr<::UICustomRenderer > | clone () const =0 |
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virtual bool | update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) |
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virtual void | frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)=0 |
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virtual void | render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)=0 |
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virtual::UIBatchType | getBatchType () const |
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virtual int | getCustomId () const |
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virtual int | getNumRenderPasses () const |
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virtual::ResourceLocation | getResourceLocation (int textureSlot, int pass) const |
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virtual::UIMaterialType | getUIMaterialType (int pass) const |
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virtual bool | getRequiresPreRenderSetup (int pass) const |
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virtual void | onVisibilityChanged (bool visible) |
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virtual void | collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) |
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virtual::UIItemRenderInfo | getItemRenderInfo () const |
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MCFOLD void | $preRenderSetup (::UIRenderContext &renderContext) |
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MCFOLD bool | $update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene) |
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MCFOLD::UIBatchType | $getBatchType () const |
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MCFOLD int | $getCustomId () const |
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MCFOLD int | $getNumRenderPasses () const |
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MCAPI::ResourceLocation | $getResourceLocation (int textureSlot, int pass) const |
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MCFOLD::UIMaterialType | $getUIMaterialType (int pass) const |
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MCFOLD bool | $getRequiresPreRenderSetup (int pass) const |
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MCFOLD void | $onVisibilityChanged (bool visible) |
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MCFOLD void | $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents) |
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MCFOLD::UIItemRenderInfo | $getItemRenderInfo () const |