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virtual void | preRenderSetup (::UIRenderContext &) |
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virtual ::std::shared_ptr<::UICustomRenderer > | clone () const =0 |
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virtual bool | update (::IClientInstance &, ::UIControl &, ::UIScene const &) |
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virtual void | frameUpdate (::UIFrameUpdateContext &, ::UIControl &)=0 |
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virtual void | render (::UIRenderContext &, ::IClientInstance &, ::UIControl &, int)=0 |
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virtual::UIBatchType | getBatchType () const |
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virtual int | getCustomId () const |
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virtual int | getNumRenderPasses () const |
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virtual::ResourceLocation | getResourceLocation (int, int) const |
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virtual::UIMaterialType | getUIMaterialType (int) const |
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virtual bool | getRequiresPreRenderSetup (int) const |
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virtual void | onVisibilityChanged (bool) |
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virtual void | collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &) |
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virtual::UIItemRenderInfo | getItemRenderInfo () const |
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MCFOLD void | $preRenderSetup (::UIRenderContext &) |
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MCFOLD bool | $update (::IClientInstance &, ::UIControl &, ::UIScene const &) |
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MCFOLD::UIBatchType | $getBatchType () const |
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MCFOLD int | $getCustomId () const |
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MCFOLD int | $getNumRenderPasses () const |
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MCAPI::ResourceLocation | $getResourceLocation (int, int) const |
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MCFOLD bool | $getRequiresPreRenderSetup (int) const |
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MCFOLD void | $onVisibilityChanged (bool) |
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MCFOLD void | $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &) |
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MCFOLD::UIItemRenderInfo | $getItemRenderInfo () const |
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::ll::TypedStorage< 4, 4, float > | mPropagatedAlpha |
◆ $vftable()
| MCAPI void ** UICustomRenderer::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: