LeviLamina
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UICustomRenderer Class Referenceabstract
Inheritance diagram for UICustomRenderer:

Public Member Functions

virtual void preRenderSetup (::UIRenderContext &renderContext)
virtual ::std::shared_ptr<::UICustomRendererclone () const =0
virtual bool update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
virtual void frameUpdate (::UIFrameUpdateContext &frameUpdateContext, ::UIControl &owner)=0
virtual void render (::UIRenderContext &renderContext, ::IClientInstance &client, ::UIControl &owner, int pass)=0
virtual::UIBatchType getBatchType () const
virtual int getCustomId () const
virtual int getNumRenderPasses () const
virtual::ResourceLocation getResourceLocation (int textureSlot, int pass) const
virtual::UIMaterialType getUIMaterialType (int pass) const
virtual bool getRequiresPreRenderSetup (int pass) const
virtual void onVisibilityChanged (bool visible)
virtual void collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
virtual::UIItemRenderInfo getItemRenderInfo () const
MCFOLD void $preRenderSetup (::UIRenderContext &renderContext)
MCFOLD bool $update (::IClientInstance &client, ::UIControl &owner, ::UIScene const &scene)
MCFOLD::UIBatchType $getBatchType () const
MCFOLD int $getCustomId () const
MCFOLD int $getNumRenderPasses () const
MCAPI::ResourceLocation $getResourceLocation (int textureSlot, int pass) const
MCFOLD::UIMaterialType $getUIMaterialType (int pass) const
MCFOLD bool $getRequiresPreRenderSetup (int pass) const
MCFOLD void $onVisibilityChanged (bool visible)
MCFOLD void $collectScreenEvents (::std::queue<::ScreenEvent, ::std::deque<::ScreenEvent > > &screenEvents)
MCFOLD::UIItemRenderInfo $getItemRenderInfo () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, float > mPropagatedAlpha

Member Function Documentation

◆ $vftable()

MCAPI void ** UICustomRenderer::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: