LeviLamina
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UIScene Class Reference
Inheritance diagram for UIScene:

Public Member Functions

virtual bool isGamepadCursorEnabled () const
virtual bool isGamepadDeflectionModeEnabled () const
virtual::glm::vec2 const & getGamepadCursorPosition () const
virtual ::std::vector<::RectangleAreagetInputAreas () const
virtual void cleanInputComponents ()
virtual void onCreation ()
virtual void onLeave ()
virtual bool canBePushed () const
virtual bool canBePopped () const
virtual bool canBeTransitioned () const
virtual void onScreenExit (bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene)
virtual void onScreenEntrance (bool isRevisiting, bool doScreenTransitions)
virtual bool isEntering () const
virtual bool isExiting () const
virtual void schedulePop ()
virtual bool isTerminating () const
virtual bool loadScreenImmediately () const
virtual ::std::weak_ptr<::AbstractSceneProxygetProxy ()
virtual void setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &routeQueryParameters)
virtual::RectangleArea getAreaOfControlByName (::std::string const &controlName) const
virtual void init (::ScreenSizeData const &screenSizeData)
virtual void onSetKeyboardHeight (float keyboardHeight)
virtual void onFocusLost ()
virtual void onInternetUpdate ()
virtual bool renderGameBehind () const
virtual bool closeOnPlayerHurt () const
virtual bool useCustomPocketToast () const
virtual void setSize (::ScreenSizeData const &screenSizeData)
virtual void handleButtonPress (uint buttonId, ::FocusImpact focusImpact)
virtual void handleButtonRelease (uint buttonId, ::FocusImpact focusImpact)
virtual bool handlePointerLocation (::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact)
virtual void handlePointerPressed (bool pressed)
virtual void handleLicenseChanged ()
virtual void terminate ()
virtual void onFocusGained ()
virtual void onGameEventNotification (::ui::GameEventNotification notification)
virtual void reload ()
virtual void leaveScreen ()
virtual void preFrameTick ()
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &frameUpdateContext)
virtual void render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
virtual void applyInput (float a)
virtual void handleInputModeChanged (::InputMode inputMode)
virtual void handleRawInputEvent (int, ::RawInputType, ::ButtonState, bool)
virtual void handleDirection (::DirectionId directionId, float x, float y, ::FocusImpact focusImpact)
virtual void handleTextChar (::std::string const &inputUtf8, ::FocusImpact focusImpact)
virtual void handleCaretLocation (int, ::FocusImpact)
virtual void handleTouchPadTouch (::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact)
virtual void setTextboxText (::std::string const &text, ::TextboxTextUpdateReason reason)
virtual void onKeyboardDismissed ()
virtual bool absorbsInput () const
virtual bool screenIsNotFlushable () const
virtual bool alwaysAcceptsInput () const
virtual bool isShowingMenu () const
virtual bool isModal () const
virtual bool shouldStealMouse () const
virtual bool screenDrawsLast () const
virtual bool shouldBeSkippedInAutomation () const
virtual int getWidth ()
virtual int getHeight ()
virtual bool renderOnlyWhenTopMost () const
virtual bool lowFreqRendering () const
virtual bool ignoreAsTop () const
virtual::ui::SceneType getSceneType () const
virtual::std::string getRawScreenName () const
virtual::std::string getScreenName () const
virtual bool equalsScreenName (::std::string_view comparison) const
virtual bool containsScreenNameSubstring (::std::string_view substring) const
virtual::std::string getRoute () const
virtual::std::string getScreenTelemetryName () const
virtual bool getShouldSendEvents ()
virtual void setShouldSendEvents (bool shouldSendEvents)
virtual void addEventProperties (::std::unordered_map<::std::string, ::std::string > &eventProperties) const
virtual int getScreenVersion () const
virtual void onDelete (::CachedScenes &cache, ::TaskGroup &taskGroup)
MCAPI UIScene (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::KeyboardManager &keyboardManager, ::std::shared_ptr<::ScreenController > controller, ::std::unique_ptr<::VisualTree > visualTree, ::std::shared_ptr<::UIControlFactory > controlFactory, ::UIMeasureStrategy &measureStrategy, ::std::unique_ptr<::LayoutManager > layoutManager, ::GamepadCursorData gamepadCursorData, ::std::weak_ptr<::ITTSEventManager > ttsEventManager)
MCAPI void setInitializedCallback (::std::function< void()> initializedCallback)
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::IClientInstance > const &client, ::KeyboardManager &keyboardManager, ::std::shared_ptr<::ScreenController > controller, ::std::unique_ptr<::VisualTree > visualTree, ::std::shared_ptr<::UIControlFactory > controlFactory, ::UIMeasureStrategy &measureStrategy, ::std::unique_ptr<::LayoutManager > layoutManager, ::GamepadCursorData gamepadCursorData, ::std::weak_ptr<::ITTSEventManager > ttsEventManager)
MCAPI void $dtor ()
MCAPI bool $isGamepadCursorEnabled () const
MCAPI bool $isGamepadDeflectionModeEnabled () const
MCAPI::glm::vec2 const & $getGamepadCursorPosition () const
MCAPI ::std::vector<::RectangleArea$getInputAreas () const
MCAPI void $cleanInputComponents ()
MCAPI void $onCreation ()
MCAPI void $onLeave ()
MCAPI bool $canBePushed () const
MCAPI bool $canBePopped () const
MCAPI bool $canBeTransitioned () const
MCAPI void $onScreenExit (bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene)
MCAPI void $onScreenEntrance (bool isRevisiting, bool doScreenTransitions)
MCAPI bool $isEntering () const
MCAPI bool $isExiting () const
MCAPI void $schedulePop ()
MCAPI bool $isTerminating () const
MCAPI bool $loadScreenImmediately () const
MCAPI ::std::weak_ptr<::AbstractSceneProxy$getProxy ()
MCAPI void $setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &routeQueryParameters)
MCAPI::RectangleArea $getAreaOfControlByName (::std::string const &controlName) const
MCAPI void $init (::ScreenSizeData const &screenSizeData)
MCAPI void $onSetKeyboardHeight (float keyboardHeight)
MCAPI void $onFocusLost ()
MCAPI void $onInternetUpdate ()
MCAPI bool $renderGameBehind () const
MCAPI bool $closeOnPlayerHurt () const
MCAPI bool $useCustomPocketToast () const
MCAPI void $setSize (::ScreenSizeData const &screenSizeData)
MCAPI void $handleButtonPress (uint buttonId, ::FocusImpact focusImpact)
MCAPI void $handleButtonRelease (uint buttonId, ::FocusImpact focusImpact)
MCAPI bool $handlePointerLocation (::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact)
MCFOLD void $handlePointerPressed (bool pressed)
MCAPI void $handleLicenseChanged ()
MCAPI void $terminate ()
MCAPI void $onFocusGained ()
MCAPI void $onGameEventNotification (::ui::GameEventNotification notification)
MCAPI void $reload ()
MCAPI void $leaveScreen ()
MCAPI void $preFrameTick ()
MCAPI void $frameUpdate (::MinecraftUIFrameUpdateContext &frameUpdateContext)
MCAPI void $render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
MCAPI void $applyInput (float a)
MCAPI void $handleInputModeChanged (::InputMode inputMode)
MCAPI void $handleDirection (::DirectionId directionId, float x, float y, ::FocusImpact focusImpact)
MCAPI void $handleTextChar (::std::string const &inputUtf8, ::FocusImpact focusImpact)
MCFOLD void $handleCaretLocation (int, ::FocusImpact)
MCAPI void $handleTouchPadTouch (::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact)
MCAPI void $setTextboxText (::std::string const &text, ::TextboxTextUpdateReason reason)
MCAPI void $onKeyboardDismissed ()
MCAPI bool $absorbsInput () const
MCAPI bool $screenIsNotFlushable () const
MCAPI bool $alwaysAcceptsInput () const
MCAPI bool $isShowingMenu () const
MCAPI bool $isModal () const
MCAPI bool $shouldStealMouse () const
MCAPI bool $screenDrawsLast () const
MCAPI bool $shouldBeSkippedInAutomation () const
MCAPI int $getWidth ()
MCAPI int $getHeight ()
MCAPI bool $renderOnlyWhenTopMost () const
MCAPI bool $lowFreqRendering () const
MCAPI bool $ignoreAsTop () const
MCAPI::ui::SceneType $getSceneType () const
MCAPI::std::string $getRawScreenName () const
MCAPI::std::string $getScreenName () const
MCAPI bool $equalsScreenName (::std::string_view comparison) const
MCAPI bool $containsScreenNameSubstring (::std::string_view substring) const
MCAPI::std::string $getRoute () const
MCAPI::std::string $getScreenTelemetryName () const
MCAPI bool $getShouldSendEvents ()
MCAPI void $setShouldSendEvents (bool shouldSendEvents)
MCAPI void $addEventProperties (::std::unordered_map<::std::string, ::std::string > &eventProperties) const
MCAPI int $getScreenVersion () const
MCAPI void $onDelete (::CachedScenes &cache, ::TaskGroup &taskGroup)
virtual void setupForRendering (::ScreenContext &screenContext)
virtual void cleanupForRendering (::ScreenContext &screenContext)
virtual void setScreenSetupCleanup (::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup)
virtual void tick (int nTick, int maxTick)
virtual void preRenderUpdate (::ScreenContext &screenContext)
virtual void prepareFrame (::ScreenContext &screenContext)
virtual void postRenderUpdate (::ScreenContext &screenContext)
virtual bool isEditorMode () const
virtual bool isPlayScreen () const
virtual::EyeRenderingModeBit getEyeRenderingMode () const
virtual void processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &bufferedEvents)
virtual bool getWantsTextOnly ()
virtual void setWantsTextOnly (bool textOnly)
virtual bool forceUpdateActiveSceneStackWhenPushed () const
virtual bool hasFinishedLoading () const
virtual void sendScreenEvent (::std::string const &, ::std::string const &)
virtual void setDebugSettings (::OreUI::ViewDebugSettings const &) const
virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > getDebugDataProvider () const
MCAPI void $setupForRendering (::ScreenContext &screenContext)
MCAPI void $cleanupForRendering (::ScreenContext &screenContext)
MCAPI void $setScreenSetupCleanup (::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > screenSetupCleanup)
MCFOLD void $tick (int nTick, int maxTick)
MCFOLD void $preRenderUpdate (::ScreenContext &screenContext)
MCFOLD void $prepareFrame (::ScreenContext &screenContext)
MCFOLD void $postRenderUpdate (::ScreenContext &screenContext)
MCFOLD bool $isEditorMode () const
MCFOLD bool $isPlayScreen () const
MCAPI::EyeRenderingModeBit $getEyeRenderingMode () const
MCFOLD void $processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &bufferedEvents)
MCFOLD bool $getWantsTextOnly ()
MCAPI void $setWantsTextOnly (bool textOnly)
MCFOLD bool $forceUpdateActiveSceneStackWhenPushed () const
MCFOLD bool $hasFinishedLoading () const
MCFOLD void $sendScreenEvent (::std::string const &, ::std::string const &)
MCFOLD void $setDebugSettings (::OreUI::ViewDebugSettings const &) const
MCFOLD ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > $getDebugDataProvider () const

Static Public Member Functions

static MCAPI void ** $vftable ()
static MCAPI void drawRectangleArea (::ScreenContext &screenContext, ::RectangleArea const &a, int ux, int vy, float uvWidth, float uvHeight, float us, float vs, float px, float py)

Public Attributes

::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance > > mClientInstance
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ScreenView > > mScreenView
::ll::TypedStorage< 8, 64, ::std::function< void()> > mOnInitializedCallback
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::AbstractSceneProxy > > mProxy
::ll::TypedStorage< 4, 4, int > mWidth
::ll::TypedStorage< 4, 4, int > mHeight
::ll::TypedStorage< 1, 1, bool > mShouldSendEvents
::ll::TypedStorage< 1, 1, bool > mWantsTextOnly
::ll::TypedStorage< 1, 1, bool > mIsPopped
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::AbstractScreenSetupCleanupStrategy > > mScreenSetupCleanup
::ll::TypedStorage< 4, 4, uint > mSceneId

Member Function Documentation

◆ isGamepadCursorEnabled()

virtual bool UIScene::isGamepadCursorEnabled ( ) const
virtual

Reimplemented from BaseScreen.

◆ isGamepadDeflectionModeEnabled()

virtual bool UIScene::isGamepadDeflectionModeEnabled ( ) const
virtual

Reimplemented from BaseScreen.

◆ getGamepadCursorPosition()

virtual::glm::vec2 const & UIScene::getGamepadCursorPosition ( ) const
virtual

Reimplemented from BaseScreen.

◆ getInputAreas()

virtual ::std::vector<::RectangleArea > UIScene::getInputAreas ( ) const
virtual

Reimplemented from BaseScreen.

◆ cleanInputComponents()

virtual void UIScene::cleanInputComponents ( )
virtual

Reimplemented from BaseScreen.

◆ onCreation()

virtual void UIScene::onCreation ( )
virtual

Reimplemented from BaseScreen.

◆ onLeave()

virtual void UIScene::onLeave ( )
virtual

Reimplemented from BaseScreen.

◆ canBePushed()

virtual bool UIScene::canBePushed ( ) const
virtual

Reimplemented from BaseScreen.

◆ canBePopped()

virtual bool UIScene::canBePopped ( ) const
virtual

Reimplemented from BaseScreen.

◆ canBeTransitioned()

virtual bool UIScene::canBeTransitioned ( ) const
virtual

Reimplemented from BaseScreen.

◆ onScreenExit()

virtual void UIScene::onScreenExit ( bool isPopping,
bool doScreenTransitions,
::std::shared_ptr<::AbstractScene > pushedScene )
virtual

Reimplemented from BaseScreen.

◆ onScreenEntrance()

virtual void UIScene::onScreenEntrance ( bool isRevisiting,
bool doScreenTransitions )
virtual

Reimplemented from BaseScreen.

◆ isEntering()

virtual bool UIScene::isEntering ( ) const
virtual

Reimplemented from BaseScreen.

◆ isExiting()

virtual bool UIScene::isExiting ( ) const
virtual

Reimplemented from BaseScreen.

◆ schedulePop()

virtual void UIScene::schedulePop ( )
virtual

Reimplemented from BaseScreen.

◆ isTerminating()

virtual bool UIScene::isTerminating ( ) const
virtual

Reimplemented from BaseScreen.

◆ loadScreenImmediately()

virtual bool UIScene::loadScreenImmediately ( ) const
virtual

Reimplemented from BaseScreen.

◆ getProxy()

virtual ::std::weak_ptr<::AbstractSceneProxy > UIScene::getProxy ( )
virtual

Reimplemented from BaseScreen.

◆ setScreenState()

virtual void UIScene::setScreenState ( ::std::vector<::std::pair<::std::string_view, ::std::string_view > > const & routeQueryParameters)
virtual

Reimplemented from BaseScreen.

◆ getAreaOfControlByName()

virtual::RectangleArea UIScene::getAreaOfControlByName ( ::std::string const & controlName) const
virtual

Implements AbstractScene.

◆ init()

virtual void UIScene::init ( ::ScreenSizeData const & screenSizeData)
virtual

Reimplemented from BaseScreen.

◆ onSetKeyboardHeight()

virtual void UIScene::onSetKeyboardHeight ( float keyboardHeight)
virtual

Reimplemented from BaseScreen.

◆ onFocusLost()

virtual void UIScene::onFocusLost ( )
virtual

Reimplemented from BaseScreen.

◆ onInternetUpdate()

virtual void UIScene::onInternetUpdate ( )
virtual

Reimplemented from BaseScreen.

◆ renderGameBehind()

virtual bool UIScene::renderGameBehind ( ) const
virtual

Reimplemented from BaseScreen.

◆ closeOnPlayerHurt()

virtual bool UIScene::closeOnPlayerHurt ( ) const
virtual

Reimplemented from BaseScreen.

◆ useCustomPocketToast()

virtual bool UIScene::useCustomPocketToast ( ) const
virtual

Reimplemented from BaseScreen.

◆ setSize()

virtual void UIScene::setSize ( ::ScreenSizeData const & screenSizeData)
virtual

Reimplemented from BaseScreen.

◆ handleButtonPress()

virtual void UIScene::handleButtonPress ( uint buttonId,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ handleButtonRelease()

virtual void UIScene::handleButtonRelease ( uint buttonId,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ handlePointerLocation()

virtual bool UIScene::handlePointerLocation ( ::PointerLocationEventData const & pointerLocationData,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ handlePointerPressed()

virtual void UIScene::handlePointerPressed ( bool pressed)
virtual

Reimplemented from BaseScreen.

◆ handleLicenseChanged()

virtual void UIScene::handleLicenseChanged ( )
virtual

Reimplemented from BaseScreen.

◆ terminate()

virtual void UIScene::terminate ( )
virtual

Reimplemented from BaseScreen.

◆ onFocusGained()

virtual void UIScene::onFocusGained ( )
virtual

Reimplemented from BaseScreen.

◆ onGameEventNotification()

virtual void UIScene::onGameEventNotification ( ::ui::GameEventNotification notification)
virtual

Reimplemented from BaseScreen.

◆ reload()

virtual void UIScene::reload ( )
virtual

Reimplemented from BaseScreen.

◆ leaveScreen()

virtual void UIScene::leaveScreen ( )
virtual

Reimplemented from BaseScreen.

◆ preFrameTick()

virtual void UIScene::preFrameTick ( )
virtual

Reimplemented from BaseScreen.

◆ frameUpdate()

virtual void UIScene::frameUpdate ( ::MinecraftUIFrameUpdateContext & frameUpdateContext)
virtual

Reimplemented from BaseScreen.

◆ render()

virtual void UIScene::render ( ::ScreenContext & screenContext,
::FrameRenderObject const & renderObj )
virtual

Implements BaseScreen.

◆ applyInput()

virtual void UIScene::applyInput ( float a)
virtual

Reimplemented from BaseScreen.

◆ handleInputModeChanged()

virtual void UIScene::handleInputModeChanged ( ::InputMode inputMode)
virtual

Reimplemented from BaseScreen.

◆ handleRawInputEvent()

virtual void UIScene::handleRawInputEvent ( int ,
::RawInputType ,
::ButtonState ,
bool  )
virtual

Reimplemented from BaseScreen.

◆ handleDirection()

virtual void UIScene::handleDirection ( ::DirectionId directionId,
float x,
float y,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ handleTextChar()

virtual void UIScene::handleTextChar ( ::std::string const & inputUtf8,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ handleCaretLocation()

virtual void UIScene::handleCaretLocation ( int ,
::FocusImpact  )
virtual

Reimplemented from BaseScreen.

◆ handleTouchPadTouch()

virtual void UIScene::handleTouchPadTouch ( ::TouchPadTouchEventData const & touchEventData,
::FocusImpact focusImpact )
virtual

Reimplemented from BaseScreen.

◆ setTextboxText()

virtual void UIScene::setTextboxText ( ::std::string const & text,
::TextboxTextUpdateReason reason )
virtual

Reimplemented from BaseScreen.

◆ onKeyboardDismissed()

virtual void UIScene::onKeyboardDismissed ( )
virtual

Reimplemented from BaseScreen.

◆ absorbsInput()

virtual bool UIScene::absorbsInput ( ) const
virtual

Reimplemented from BaseScreen.

◆ screenIsNotFlushable()

virtual bool UIScene::screenIsNotFlushable ( ) const
virtual

Reimplemented from BaseScreen.

◆ alwaysAcceptsInput()

virtual bool UIScene::alwaysAcceptsInput ( ) const
virtual

Reimplemented from BaseScreen.

◆ isShowingMenu()

virtual bool UIScene::isShowingMenu ( ) const
virtual

Reimplemented from BaseScreen.

◆ isModal()

virtual bool UIScene::isModal ( ) const
virtual

Reimplemented from BaseScreen.

◆ shouldStealMouse()

virtual bool UIScene::shouldStealMouse ( ) const
virtual

Reimplemented from BaseScreen.

◆ screenDrawsLast()

virtual bool UIScene::screenDrawsLast ( ) const
virtual

Reimplemented from BaseScreen.

◆ shouldBeSkippedInAutomation()

virtual bool UIScene::shouldBeSkippedInAutomation ( ) const
virtual

Reimplemented from BaseScreen.

◆ getWidth()

virtual int UIScene::getWidth ( )
virtual

Reimplemented from BaseScreen.

◆ getHeight()

virtual int UIScene::getHeight ( )
virtual

Reimplemented from BaseScreen.

◆ renderOnlyWhenTopMost()

virtual bool UIScene::renderOnlyWhenTopMost ( ) const
virtual

Reimplemented from BaseScreen.

◆ lowFreqRendering()

virtual bool UIScene::lowFreqRendering ( ) const
virtual

Reimplemented from BaseScreen.

◆ ignoreAsTop()

virtual bool UIScene::ignoreAsTop ( ) const
virtual

Reimplemented from BaseScreen.

◆ getSceneType()

virtual::ui::SceneType UIScene::getSceneType ( ) const
virtual

Reimplemented from BaseScreen.

◆ getRawScreenName()

virtual::std::string UIScene::getRawScreenName ( ) const
virtual

Reimplemented from BaseScreen.

◆ getScreenName()

virtual::std::string UIScene::getScreenName ( ) const
virtual

Implements AbstractScene.

◆ equalsScreenName()

virtual bool UIScene::equalsScreenName ( ::std::string_view comparison) const
virtual

Implements AbstractScene.

◆ containsScreenNameSubstring()

virtual bool UIScene::containsScreenNameSubstring ( ::std::string_view substring) const
virtual

Implements AbstractScene.

◆ getRoute()

virtual::std::string UIScene::getRoute ( ) const
virtual

Reimplemented from BaseScreen.

◆ getScreenTelemetryName()

virtual::std::string UIScene::getScreenTelemetryName ( ) const
virtual

Reimplemented from BaseScreen.

◆ getShouldSendEvents()

virtual bool UIScene::getShouldSendEvents ( )
virtual

Reimplemented from BaseScreen.

◆ setShouldSendEvents()

virtual void UIScene::setShouldSendEvents ( bool shouldSendEvents)
virtual

Reimplemented from BaseScreen.

◆ addEventProperties()

virtual void UIScene::addEventProperties ( ::std::unordered_map<::std::string, ::std::string > & eventProperties) const
virtual

Reimplemented from BaseScreen.

◆ getScreenVersion()

virtual int UIScene::getScreenVersion ( ) const
virtual

Reimplemented from BaseScreen.

◆ onDelete()

virtual void UIScene::onDelete ( ::CachedScenes & cache,
::TaskGroup & taskGroup )
virtual

Reimplemented from BaseScreen.

◆ $vftable()

MCAPI void ** UIScene::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

virtual void BaseScreen::tick ( int nTick,
int maxTick )
virtualinherited

Implements AbstractScene.

◆ preRenderUpdate()

virtual void BaseScreen::preRenderUpdate ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ prepareFrame()

virtual void BaseScreen::prepareFrame ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ postRenderUpdate()

virtual void BaseScreen::postRenderUpdate ( ::ScreenContext & screenContext)
virtualinherited

Implements AbstractScene.

◆ isEditorMode()

virtual bool BaseScreen::isEditorMode ( ) const
virtualinherited

Implements AbstractScene.

◆ isPlayScreen()

virtual bool BaseScreen::isPlayScreen ( ) const
virtualinherited

Implements AbstractScene.

◆ getEyeRenderingMode()

virtual::EyeRenderingModeBit BaseScreen::getEyeRenderingMode ( ) const
virtualinherited

Implements AbstractScene.

◆ processBufferedTextCharEvents()

virtual void BaseScreen::processBufferedTextCharEvents ( ::std::vector<::TextCharEventData > const & bufferedEvents)
virtualinherited

Implements AbstractScene.

◆ getWantsTextOnly()

virtual bool BaseScreen::getWantsTextOnly ( )
virtualinherited

Implements AbstractScene.

◆ setWantsTextOnly()

virtual void BaseScreen::setWantsTextOnly ( bool textOnly)
virtualinherited

Implements AbstractScene.

◆ forceUpdateActiveSceneStackWhenPushed()

virtual bool BaseScreen::forceUpdateActiveSceneStackWhenPushed ( ) const
virtualinherited

Implements AbstractScene.

◆ hasFinishedLoading()

virtual bool BaseScreen::hasFinishedLoading ( ) const
virtualinherited

Implements AbstractScene.

◆ sendScreenEvent()

virtual void BaseScreen::sendScreenEvent ( ::std::string const & ,
::std::string const &  )
virtualinherited

Implements AbstractScene.

◆ setDebugSettings()

virtual void BaseScreen::setDebugSettings ( ::OreUI::ViewDebugSettings const & ) const
virtualinherited

Implements AbstractScene.

◆ getDebugDataProvider()

virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > BaseScreen::getDebugDataProvider ( ) const
virtualinherited

Implements AbstractScene.


The documentation for this class was generated from the following files: