3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/GameEventNotification.h"
7#include "mc/client/gui/SceneType.h"
8#include "mc/client/gui/screens/BaseScreen.h"
9#include "mc/deps/core/utility/NonOwnerPointer.h"
10#include "mc/deps/input/InputMode.h"
11#include "mc/deps/input/TextboxTextUpdateReason.h"
12#include "mc/deps/input/enums/ButtonState.h"
13#include "mc/deps/input/enums/DirectionId.h"
14#include "mc/deps/input/enums/FocusImpact.h"
15#include "mc/deps/input/enums/RawInputType.h"
24class ScreenController;
35struct PointerLocationEventData;
46 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::IClientInstance>> mClientInstance;
47 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ScreenView>> mScreenView;
48 ::ll::TypedStorage<8, 64, ::std::function<void()>> mOnInitializedCallback;
49 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::AbstractSceneProxy>> mProxy;
61 virtual bool isGamepadCursorEnabled() const ;
63 virtual
bool isGamepadDeflectionModeEnabled() const ;
65 virtual ::glm::vec2 const& getGamepadCursorPosition() const ;
67 virtual ::
std::vector<::RectangleArea> getInputAreas() const ;
69 virtual
void cleanInputComponents() ;
71 virtual
void onCreation() ;
73 virtual
void onLeave() ;
75 virtual
bool canBePushed() const ;
77 virtual
bool canBePopped() const ;
79 virtual
bool canBeTransitioned() const ;
82 onScreenExit(
bool isPopping,
bool doScreenTransitions, ::
std::shared_ptr<::
AbstractScene> pushedScene) ;
84 virtual
void onScreenEntrance(
bool isRevisiting,
bool doScreenTransitions) ;
86 virtual
bool isEntering() const ;
88 virtual
bool isExiting() const ;
90 virtual
void schedulePop() ;
92 virtual
bool isTerminating() const ;
94 virtual
bool loadScreenImmediately() const ;
98 virtual
void setScreenState(
99 ::
std::vector<::
std::pair<::
std::string_view, ::
std::string_view>> const& routeQueryParameters
102 virtual ::RectangleArea getAreaOfControlByName(::
std::
string const& controlName) const ;
106 virtual
void onSetKeyboardHeight(
float keyboardHeight) ;
108 virtual
void onFocusLost() ;
110 virtual
void onInternetUpdate() ;
112 virtual
bool renderGameBehind() const ;
114 virtual
bool closeOnPlayerHurt() const ;
116 virtual
bool useCustomPocketToast() const ;
120 virtual
void handleButtonPress(uint buttonId, ::FocusImpact focusImpact) ;
122 virtual
void handleButtonRelease(uint buttonId, ::FocusImpact focusImpact) ;
124 virtual
bool handlePointerLocation(
125 ::PointerLocationEventData const& pointerLocationData,
126 ::FocusImpact focusImpact
129 virtual
void handlePointerPressed(
bool pressed) ;
131 virtual
void handleLicenseChanged() ;
133 virtual
void terminate() ;
135 virtual
void onFocusGained() ;
137 virtual
void onGameEventNotification(::ui::GameEventNotification notification) ;
139 virtual
void reload() ;
141 virtual
void leaveScreen() ;
143 virtual
void preFrameTick() ;
149 virtual
void applyInput(
float a) ;
151 virtual
void handleInputModeChanged(::InputMode inputMode) ;
154 handleRawInputEvent(
int id, ::RawInputType keyType, ::ButtonState state,
bool allowRemapping) ;
156 virtual
void handleDirection(::DirectionId directionId,
float x,
float y, ::FocusImpact focusImpact) ;
159 handleTextChar(::
std::
string const& inputUtf8,
bool keepImePosition, ::FocusImpact focusImpact) ;
161 virtual
void handleCaretLocation(
int, ::FocusImpact) ;
166 virtual
void setTextboxText(::
std::
string const& text, ::TextboxTextUpdateReason reason) ;
168 virtual
void onKeyboardDismissed() ;
170 virtual
bool absorbsInput() const ;
172 virtual
bool screenIsNotFlushable() const ;
174 virtual
bool alwaysAcceptsInput() const ;
176 virtual
bool isShowingMenu() const ;
178 virtual
bool isModal() const ;
180 virtual
bool shouldStealMouse() const ;
182 virtual
bool screenDrawsLast() const ;
184 virtual
bool shouldBeSkippedInAutomation() const ;
186 virtual
int getWidth() ;
188 virtual
int getHeight() ;
190 virtual
bool renderOnlyWhenTopMost() const ;
192 virtual
bool lowFreqRendering() const ;
194 virtual
bool ignoreAsTop() const ;
196 virtual ::ui::SceneType getSceneType() const ;
198 virtual ::
std::
string getRawScreenName() const ;
200 virtual ::
std::
string getScreenName() const ;
202 virtual
bool equalsScreenName(::
std::string_view comparison) const ;
204 virtual
bool containsScreenNameSubstring(::
std::string_view substring) const ;
206 virtual ::
std::
string getRoute() const ;
208 virtual ::
std::
string getScreenTelemetryName() const ;
210 virtual
bool getShouldSendEvents() ;
212 virtual
void setShouldSendEvents(
bool shouldSendEvents) ;
214 virtual
void addEventProperties(::
std::unordered_map<::
std::
string, ::
std::
string>& eventProperties) const
217 virtual
int getScreenVersion() const ;
219 virtual
void onDelete(::
CachedScenes& cache, ::TaskGroup& taskGroup) ;
226 ::Bedrock::NotNullNonOwnerPtr<::IClientInstance> const& client,
228 ::
std::shared_ptr<::ScreenController> controller,
237 MCAPI
void setInitializedCallback(::
std::function<
void()> initializedCallback);
244 ::Bedrock::NotNullNonOwnerPtr<::IClientInstance> const& client,
246 ::
std::shared_ptr<::ScreenController> controller,
265 MCAPI
bool $isGamepadCursorEnabled() const;
267 MCAPI
bool $isGamepadDeflectionModeEnabled() const;
269 MCAPI ::glm::vec2 const& $getGamepadCursorPosition() const;
271 MCAPI ::
std::vector<::RectangleArea> $getInputAreas() const;
273 MCAPI
void $cleanInputComponents();
275 MCAPI
void $onCreation();
277 MCAPI
void $onLeave();
279 MCAPI
bool $canBePushed() const;
281 MCAPI
bool $canBePopped() const;
283 MCAPI
bool $canBeTransitioned() const;
285 MCAPI
void $onScreenExit(
bool isPopping,
bool doScreenTransitions, ::
std::shared_ptr<::
AbstractScene> pushedScene);
287 MCAPI
void $onScreenEntrance(
bool isRevisiting,
bool doScreenTransitions);
289 MCAPI
bool $isEntering() const;
291 MCAPI
bool $isExiting() const;
293 MCAPI
void $schedulePop();
295 MCAPI
bool $isTerminating() const;
297 MCAPI
bool $loadScreenImmediately() const;
302 $setScreenState(::
std::vector<::
std::pair<::
std::string_view, ::
std::string_view>> const& routeQueryParameters);
304 MCAPI ::RectangleArea $getAreaOfControlByName(::
std::
string const& controlName) const;
308 MCAPI
void $onSetKeyboardHeight(
float keyboardHeight);
310 MCAPI
void $onFocusLost();
312 MCAPI
void $onInternetUpdate();
314 MCAPI
bool $renderGameBehind() const;
316 MCAPI
bool $closeOnPlayerHurt() const;
318 MCAPI
bool $useCustomPocketToast() const;
322 MCAPI
void $handleButtonPress(uint buttonId, ::FocusImpact focusImpact);
324 MCAPI
void $handleButtonRelease(uint buttonId, ::FocusImpact focusImpact);
326 MCAPI
bool $handlePointerLocation(::PointerLocationEventData const& pointerLocationData, ::FocusImpact focusImpact);
328 MCFOLD
void $handlePointerPressed(
bool pressed);
330 MCAPI
void $handleLicenseChanged();
332 MCAPI
void $terminate();
334 MCAPI
void $onFocusGained();
336 MCAPI
void $onGameEventNotification(::ui::GameEventNotification notification);
338 MCAPI
void $reload();
340 MCAPI
void $leaveScreen();
342 MCAPI
void $preFrameTick();
348 MCAPI
void $applyInput(
float a);
350 MCAPI
void $handleInputModeChanged(::InputMode inputMode);
352 MCAPI
void $handleRawInputEvent(
int id, ::RawInputType keyType, ::ButtonState state,
bool allowRemapping);
354 MCAPI
void $handleDirection(::DirectionId directionId,
float x,
float y, ::FocusImpact focusImpact);
356 MCAPI
void $handleTextChar(::
std::
string const& inputUtf8,
bool keepImePosition, ::FocusImpact focusImpact);
358 MCFOLD
void $handleCaretLocation(
int, ::FocusImpact);
360 MCAPI
void $handleTouchPadTouch(::
TouchPadTouchEventData const& touchEventData, ::FocusImpact focusImpact);
362 MCAPI
void $setTextboxText(::
std::
string const& text, ::TextboxTextUpdateReason reason);
364 MCAPI
void $onKeyboardDismissed();
366 MCAPI
bool $absorbsInput() const;
368 MCAPI
bool $screenIsNotFlushable() const;
370 MCAPI
bool $alwaysAcceptsInput() const;
372 MCAPI
bool $isShowingMenu() const;
374 MCAPI
bool $isModal() const;
376 MCAPI
bool $shouldStealMouse() const;
378 MCAPI
bool $screenDrawsLast() const;
380 MCAPI
bool $shouldBeSkippedInAutomation() const;
382 MCAPI
int $getWidth();
384 MCAPI
int $getHeight();
386 MCAPI
bool $renderOnlyWhenTopMost() const;
388 MCAPI
bool $lowFreqRendering() const;
390 MCAPI
bool $ignoreAsTop() const;
392 MCAPI ::ui::SceneType $getSceneType() const;
394 MCAPI ::
std::
string $getRawScreenName() const;
396 MCAPI ::
std::
string $getScreenName() const;
398 MCAPI
bool $equalsScreenName(::
std::string_view comparison) const;
400 MCAPI
bool $containsScreenNameSubstring(::
std::string_view substring) const;
402 MCAPI ::
std::
string $getRoute() const;
404 MCAPI ::
std::
string $getScreenTelemetryName() const;
406 MCAPI
bool $getShouldSendEvents();
408 MCAPI
void $setShouldSendEvents(
bool shouldSendEvents);
410 MCAPI
void $addEventProperties(::
std::unordered_map<::
std::
string, ::
std::
string>& eventProperties) const;
412 MCAPI
int $getScreenVersion() const;
414 MCAPI
void $onDelete(::
CachedScenes& cache, ::TaskGroup& taskGroup);
Definition AbstractScene.h:5
Definition BaseScreen.h:5
Definition KeyboardManager.h:5
Definition ScreenContext.h:5
Definition ScreenView.h:5
Definition UIMeasureStrategy.h:5
static MCAPI void ** $vftable()
Definition AbstractSceneProxy.h:5
Definition CachedScenes.h:5
Definition FrameRenderObject.h:5
Definition GamepadCursorData.h:5
Definition ITTSEventManager.h:5
Definition LayoutManager.h:5
Definition MinecraftUIFrameUpdateContext.h:5
Definition ScreenSizeData.h:5
Definition TouchPadTouchEventData.h:5
Definition UIControlFactory.h:5
Definition VisualTree.h:5