LeviLamina
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AbstractScene Class Referenceabstract
Inheritance diagram for AbstractScene:

Public Member Functions

virtual void init (::ScreenSizeData const &screenSizeData)=0
virtual void setSize (::ScreenSizeData const &screenSizeData)=0
virtual void onSetKeyboardHeight (float keyboardHeight)=0
virtual void onInternetUpdate ()=0
virtual ::std::vector<::RectangleAreagetInputAreas () const =0
virtual void onFocusGained ()=0
virtual void onFocusLost ()=0
virtual void terminate ()=0
virtual void onCreation ()=0
virtual void onLeave ()=0
virtual void onGameEventNotification (::ui::GameEventNotification notification)=0
virtual void leaveScreen ()=0
virtual void preFrameTick ()=0
virtual void tick (int nTick, int maxTick)=0
virtual void applyInput (float a)=0
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &frameUpdateContext)=0
virtual void preRenderUpdate (::ScreenContext &screenContext)=0
virtual void prepareFrame (::ScreenContext &screenContext)=0
virtual void render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)=0
virtual void postRenderUpdate (::ScreenContext &screenContext)=0
virtual void handleInputModeChanged (::InputMode inputMode)=0
virtual void handleButtonPress (uint buttonId, ::FocusImpact focusImpact)=0
virtual void handleButtonRelease (uint buttonId, ::FocusImpact focusImpact)=0
virtual void handleRawInputEvent (int id, ::RawInputType keyType, ::ButtonState state, bool allowRemapping)=0
virtual bool handlePointerLocation (::PointerLocationEventData const &pointerLocationData, ::FocusImpact focusImpact)=0
virtual void handlePointerPressed (bool pressed)=0
virtual void handleDirection (::DirectionId directionId, float x, float y, ::FocusImpact focusImpact)=0
virtual void handleTextChar (::std::string const &inputUtf8, ::FocusImpact focusImpact)=0
virtual void handleCaretLocation (int caretLocation, ::FocusImpact focusImpact)=0
virtual void handleTouchPadTouch (::TouchPadTouchEventData const &touchEventData, ::FocusImpact focusImpact)=0
virtual void setTextboxText (::std::string const &text, ::TextboxTextUpdateReason reason)=0
virtual void onKeyboardDismissed ()=0
virtual void handleLicenseChanged ()=0
virtual bool renderGameBehind () const =0
virtual bool absorbsInput () const =0
virtual bool closeOnPlayerHurt () const =0
virtual bool useCustomPocketToast () const =0
virtual bool isModal () const =0
virtual bool isEditorMode () const =0
virtual bool isShowingMenu () const =0
virtual bool shouldStealMouse () const =0
virtual bool screenIsNotFlushable () const =0
virtual bool alwaysAcceptsInput () const =0
virtual bool screenDrawsLast () const =0
virtual bool isPlayScreen () const =0
virtual bool renderOnlyWhenTopMost () const =0
virtual bool lowFreqRendering () const =0
virtual bool ignoreAsTop () const =0
virtual bool shouldBeSkippedInAutomation () const =0
virtual int getWidth ()=0
virtual int getHeight ()=0
virtual void reload ()=0
virtual::RectangleArea getAreaOfControlByName (::std::string const &controlName) const =0
virtual::EyeRenderingModeBit getEyeRenderingMode () const =0
virtual::ui::SceneType getSceneType () const =0
virtual::std::string getScreenName () const =0
virtual bool equalsScreenName (::std::string_view comparison) const =0
virtual bool containsScreenNameSubstring (::std::string_view substring) const =0
virtual::std::string getRawScreenName () const =0
virtual::std::string getRoute () const =0
virtual::std::string getScreenTelemetryName () const =0
virtual void addEventProperties (::std::unordered_map<::std::string, ::std::string > &eventProperties) const =0
virtual int getScreenVersion () const =0
virtual void processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &bufferedEvents)=0
virtual bool getShouldSendEvents ()=0
virtual void setShouldSendEvents (bool sendEvents)=0
virtual bool getWantsTextOnly ()=0
virtual void setWantsTextOnly (bool textOnly)=0
virtual void onDelete (::CachedScenes &cache, ::TaskGroup &taskGroup)=0
virtual bool isGamepadCursorEnabled () const =0
virtual bool isGamepadDeflectionModeEnabled () const =0
virtual::glm::vec2 const & getGamepadCursorPosition () const =0
virtual void cleanInputComponents ()=0
virtual ::std::weak_ptr<::AbstractSceneProxygetProxy ()=0
virtual bool canBePushed () const =0
virtual bool canBePopped () const =0
virtual bool canBeTransitioned () const =0
virtual void onScreenExit (bool isPopping, bool doScreenTransitions, ::std::shared_ptr<::AbstractScene > pushedScene)=0
virtual void onScreenEntrance (bool isRevisiting, bool doScreenTransitions)=0
virtual bool isEntering () const =0
virtual bool isExiting () const =0
virtual void schedulePop ()=0
virtual bool isTerminating () const =0
virtual bool loadScreenImmediately () const =0
virtual bool forceUpdateActiveSceneStackWhenPushed () const =0
virtual bool hasFinishedLoading () const =0
virtual void sendScreenEvent (::std::string const &eventName, ::std::string const &eventData)=0
virtual void setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &routeQueryParameters)=0
virtual ::Bedrock::NonOwnerPointer<::OreUI::Debug::ISceneDataProvider const > getDebugDataProvider () const =0
MCAPI void $dtor ()

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 4, 4, uint > mSceneId

Member Function Documentation

◆ $vftable()

MCAPI void ** AbstractScene::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: