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AbstractScene Class Referenceabstract
+ Inheritance diagram for AbstractScene:

Public Member Functions

AbstractSceneoperator= (AbstractScene const &)
 
 AbstractScene (AbstractScene const &)
 
virtual void init (::ScreenSizeData const &)=0
 
virtual void setSize (::ScreenSizeData const &)=0
 
virtual void onSetKeyboardHeight (float)=0
 
virtual void onInternetUpdate ()=0
 
virtual ::std::vector<::RectangleArea > getInputAreas () const =0
 
virtual void onFocusGained ()=0
 
virtual void onFocusLost ()=0
 
virtual void terminate ()=0
 
virtual void onCreation ()=0
 
virtual void onLeave ()=0
 
virtual void onGameEventNotification (::ui::GameEventNotification)=0
 
virtual void leaveScreen ()=0
 
virtual void preFrameTick ()=0
 
virtual void tick (int, int)=0
 
virtual void applyInput (float)=0
 
virtual void frameUpdate (::MinecraftUIFrameUpdateContext &)=0
 
virtual void preRenderUpdate (::ScreenContext &)=0
 
virtual void prepareFrame (::ScreenContext &)=0
 
virtual void render (::ScreenContext &, ::FrameRenderObject const &)=0
 
virtual void postRenderUpdate (::ScreenContext &)=0
 
virtual void handleInputModeChanged (::InputMode)=0
 
virtual void handleButtonPress (uint, ::FocusImpact)=0
 
virtual void handleButtonRelease (uint, ::FocusImpact)=0
 
virtual void handleRawInputEvent (int, ::RawInputType, ::ButtonState, bool)=0
 
virtual bool handlePointerLocation (::PointerLocationEventData const &, ::FocusImpact)=0
 
virtual void handlePointerPressed (bool)=0
 
virtual void handleDirection (::DirectionId, float, float, ::FocusImpact)=0
 
virtual void handleTextChar (::std::string const &, bool, ::FocusImpact)=0
 
virtual void handleCaretLocation (int, ::FocusImpact)=0
 
virtual void handleTouchPadTouch (::TouchPadTouchEventData const &, ::FocusImpact)=0
 
virtual void setTextboxText (::std::string const &, ::TextboxTextUpdateReason)=0
 
virtual void onKeyboardDismissed ()=0
 
virtual void handleLicenseChanged ()=0
 
virtual bool renderGameBehind () const =0
 
virtual bool absorbsInput () const =0
 
virtual bool closeOnPlayerHurt () const =0
 
virtual bool useCustomPocketToast () const =0
 
virtual bool isModal () const =0
 
virtual bool isEditorMode () const =0
 
virtual bool isShowingMenu () const =0
 
virtual bool shouldStealMouse () const =0
 
virtual bool screenIsNotFlushable () const =0
 
virtual bool alwaysAcceptsInput () const =0
 
virtual bool screenDrawsLast () const =0
 
virtual bool isPlayScreen () const =0
 
virtual bool renderOnlyWhenTopMost () const =0
 
virtual bool lowFreqRendering () const =0
 
virtual bool ignoreAsTop () const =0
 
virtual bool shouldBeSkippedInAutomation () const =0
 
virtual int getWidth ()=0
 
virtual int getHeight ()=0
 
virtual void reload ()=0
 
virtual::RectangleArea getAreaOfControlByName (::std::string const &) const =0
 
virtual::EyeRenderingModeBit getEyeRenderingMode () const =0
 
virtual::ui::SceneType getSceneType () const =0
 
virtual::std::string getScreenName () const =0
 
virtual bool equalsScreenName (::std::string_view) const =0
 
virtual bool containsScreenNameSubstring (::std::string_view) const =0
 
virtual::std::string getRawScreenName () const =0
 
virtual::std::string getRoute () const =0
 
virtual::std::string getScreenTelemetryName () const =0
 
virtual void addEventProperties (::std::unordered_map<::std::string, ::std::string > &) const =0
 
virtual int getScreenVersion () const =0
 
virtual void processBufferedTextCharEvents (::std::vector<::TextCharEventData > const &)=0
 
virtual bool getShouldSendEvents ()=0
 
virtual void setShouldSendEvents (bool)=0
 
virtual bool getWantsTextOnly ()=0
 
virtual void setWantsTextOnly (bool)=0
 
virtual void onDelete (::CachedScenes &, ::TaskGroup &)=0
 
virtual bool isGamepadCursorEnabled () const =0
 
virtual bool isGamepadDeflectionModeEnabled () const =0
 
virtual::glm::vec2 const & getGamepadCursorPosition () const =0
 
virtual void cleanInputComponents ()=0
 
virtual ::std::weak_ptr<::AbstractSceneProxygetProxy ()=0
 
virtual bool canBePushed () const =0
 
virtual bool canBePopped () const =0
 
virtual bool canBeTransitioned () const =0
 
virtual void onScreenExit (bool, bool, ::std::shared_ptr<::AbstractScene >)=0
 
virtual void onScreenEntrance (bool, bool)=0
 
virtual bool isEntering () const =0
 
virtual bool isExiting () const =0
 
virtual void schedulePop ()=0
 
virtual bool isTerminating () const =0
 
virtual bool loadScreenImmediately () const =0
 
virtual bool forceUpdateActiveSceneStackWhenPushed () const =0
 
virtual bool hasFinishedLoading () const =0
 
virtual void sendScreenEvent (::std::string const &, ::std::string const &)=0
 
virtual void setScreenState (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &)=0
 
virtual void setDebugSettings (::OreUI::ViewDebugSettings const &) const =0
 
virtual ::Bedrock::NonOwnerPointer<::OreUI::ISceneDebugDataProvider const > getDebugDataProvider () const =0
 
virtual ::Bedrock::NonOwnerPointer<::OreUI::Experimental::Detail::IQueryProvider const > getQueryProvider () const =0
 
virtual ::Bedrock::NonOwnerPointer<::OreUI::Experimental::Detail::ICommandProvider const > getCommandProvider () const =0
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 4, 4 > mUnkaa79ea
 

Member Function Documentation

◆ $dtor()

MCAPI void AbstractScene::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** AbstractScene::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: