LeviLamina
Loading...
Searching...
No Matches
CopperGolemStatueRenderer Member List

This is the complete list of members for CopperGolemStatueRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float) const (defined in ActorShaderManager)ActorShaderManager
$ctor(::ActorResourceDefinitionGroup const &resourceGroup) (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderer
$ctor() (defined in BaseActorRenderer)BaseActorRenderer
$dtor() (defined in BlockActorRenderer)BlockActorRenderer
$extractText(::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) (defined in BlockActorRenderer)BlockActorRenderer
$getRenderData(::SerializedActorRenderer::RenderType type, ::BlockType const &block, ::SerializedActorBlockActor const *entity, ::ItemStack const *item) (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderer
$render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in SerializedActorRenderer)SerializedActorRenderer
$renderAlpha(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in BlockActorRenderer)BlockActorRenderer
$vftable()CopperGolemStatueRendererstatic
_extractRenderTextObject(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &textColor, ::mce::MaterialPtr const *tagMatOverride, ::mce::MaterialPtr const *textMatOverride, ::mce::Color const &tagColor, float scale, ::std::optional<::Quaternion > const &rotation) (defined in BaseActorRenderer)BaseActorRendererstatic
_getOverlayColor(::Actor &actor, float) const (defined in ActorShaderManager)ActorShaderManager
_makeTextBackground(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths) (defined in BaseActorRenderer)BaseActorRendererstatic
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ClientPBRTextureData const &actorTextureData, ::mce::MaterialPtr const &forcedMaterial) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ActorTextureInfo const &actorTextureInfo, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::PBRTexturePtrs const &actorTexturePtrs, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::mce::ClientTexture const &texture, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const (defined in BlockActorRenderer)BlockActorRenderer
ActorShaderManager() (defined in ActorShaderManager)ActorShaderManager
BaseActorRenderer() (defined in BaseActorRenderer)BaseActorRenderer
CopperGolemStatueRenderer() (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderer
CopperGolemStatueRenderer(::ActorResourceDefinitionGroup const &resourceGroup) (defined in CopperGolemStatueRenderer)CopperGolemStatueRendererexplicit
extractRenderTextObjects(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale, ::std::optional<::Quaternion > const &rotation, ::std::optional<::mce::Color > const &backgroundColor, bool depthTest, bool showBackface, bool showTextBackface) const (defined in BaseActorRenderer)BaseActorRenderer
extractText(::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) (defined in BlockActorRenderer)BlockActorRenderer
getDepthTestedNameTagMat() (defined in BaseActorRenderer)BaseActorRenderer
getDepthTestedNameTextMat() (defined in BaseActorRenderer)BaseActorRenderer
getEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getOverlayColor(::Actor &actor, float) (defined in ActorShaderManager)ActorShaderManagerstatic
getRenderData(::SerializedActorRenderer::RenderType type, ::BlockType const &block, ::SerializedActorBlockActor const *entity, ::ItemStack const *item) (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderervirtual
getStaticMaterial() (defined in ActorShaderManager)ActorShaderManager
getTransparentEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
mDepthTestedNameTagMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTagWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTextMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTextWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mModels (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderer
mNameTagBackgroundMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagBackgroundWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagTextMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagTextWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTextures (defined in CopperGolemStatueRenderer)CopperGolemStatueRenderer
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
NAME_TAG_BACKGROUND_COLOR() (defined in BaseActorRenderer)BaseActorRendererstatic
NAME_TAG_BACKGROUND_COLOR_EDU() (defined in BaseActorRenderer)BaseActorRendererstatic
NameplateBackgroundInfo typedef (defined in BaseActorRenderer)BaseActorRenderer
render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in SerializedActorRenderer)SerializedActorRenderervirtual
renderAlpha(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in BlockActorRenderer)BlockActorRenderervirtual
renderInGui(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &item, float x, float y, float scale, float lightMultiplier) (defined in SerializedActorRenderer)SerializedActorRenderer
renderInHand(::BaseActorRenderContext &renderContext, ::BlockActorRenderData const &blockEntityRenderData, ::ItemStack const &item, bool isFirstPerson, bool isInHandItem) (defined in SerializedActorRenderer)SerializedActorRenderer
renderInItemFrame(::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const &renderMetadata, ::ItemStack const &item, ::BlockSource &region, ::BlockPos const &pos, bool ignoreLighting, ::Brightness lightEmission) (defined in SerializedActorRenderer)SerializedActorRenderer
RenderType enum name (defined in SerializedActorRenderer)SerializedActorRenderer
RenderType enum name (defined in SerializedActorRenderer)SerializedActorRenderer
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &tileLightColor, ::mce::Color const &tileLightColorUV, ::Vec2 const &blockLightColor, ::glm::vec4 const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::mce::Color const &glintUVScale, ::Vec2 const &uvAnim, ::Vec4 const &uvOffset1, float uvOffset2, float uvRot1, float uvRot2, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, float br, ::mce::Color const &overlayColor, bool dimensionHasCeiling) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &tintColor, ::mce::Color const &tintColor2, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float ignoreLighting, bool lightTexture, ::LightTexture &uvScale, ::Vec2 const &uvAnim, ::Vec4 const &) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~BaseActorRenderer() (defined in BaseActorRenderer)BaseActorRenderervirtual
~BlockActorRenderer() (defined in BlockActorRenderer)BlockActorRenderervirtual