LeviLamina
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MessageEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
12// clang-format on
13
14struct MessageEvent {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 32, ::std::string> mMessageId;
19 ::ll::TypedStorage<8, 32, ::std::string> mMessageValue;
20 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 MessageEvent();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI MessageEvent(::ScriptMessagePacket const& packet, ::WeakRef<::EntityContext> player);
31
32 MCAPI ~MessageEvent();
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor(::ScriptMessagePacket const& packet, ::WeakRef<::EntityContext> player);
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCAPI void $dtor();
45 // NOLINTEND
46};
Definition EntityContext.h:17
Definition ScriptMessagePacket.h:19
Definition WeakRef.h:8